Baphomet is nothing more than a bug in front of Asmodeus. To be sure, a bug can has its own trick and sometimes gets upper hand, but it's still a bug. They are simply not on the same scale in terms of power. The fall of Asmodeus should be something that foundamentally change the multiverse forever. This is far beyond the pathetic machenasm of Baphomet's tricks. That said, it will be very dramatic that Baphomet plays his part in that.
James Jacobs wrote:
I like this idea very much. It is more dramatic and powerful that from these kinds of “trifling“ issues beneath his notice, a god as powerful as Asmodeus shall fell.
Asmodeus is an ancient god, one of the major players in the deific politics all over the great beyond, whose origin can be traced back to (if not beyond) the creation of reality. Frankly, Baphomet, Cheliax and Worldwound are nothing more an after-dinner card play for him. It is of course possible that he made a mistake(no god in Golarion is omniscient), but would he really care that much?
James Jacobs wrote:
Thank you very much, James. I really like your design on those Demon Lords, they are awesome! Another quicken question, do you guys at Paizo have any recent plan of statting up some other demigod level planar lords? I would be thralled to see some Archdevils statted up following the line of what you did to the Demon Lords.
Alleran wrote: You can get some pretty crazy results out of mythic spells if you're pushing it. Even better out of melee. I totally understand what mythic PCs can do, but (1) she is extremely smart, experienced and resourceful, and always better prepared than PCs are (2)she is a demigoddess which means she is immune to many mortal magics like anti-magic field(3)for min-maxing PCs, she should get an advanced template which will make her even more daunting. Spoiler:
For example, a simple Headband of Charisma together with the advanced template will make the DC of her seductive presence 48. Do you think your wizard has any chance (besides natural 20s) surviving this if she suddenly teleports into his vicinity? even he survived, what about other 2 will saves with the same dc in the same round? Don't be fooled by sheer numbers, a 10th tier archmage with channel power, mythic meteor swarm, metamagic mastery and a greater quicken rod can definitely one shot her as almost anything else with stats, a mythic two hand fighter with Mythic vital strike can also do that if he hits, but she will not let them do so and she has plenty of ways to achieve that, especially in her realm.
Quote: Oh, I personally wouldn't go near her until I was packing 8th level spells and about 7 mythic tiers, from what I'm just hearing. At what point in the adventure are the PCs likely to actually meet her, though, if at all? Spoiler: Something like what I suggested, 14/5. If you are not an undead or construct, 8th level spells, even mythic ones, wouldn't help you that much against such an enemy, since you wouldn't be able to stand for one round anyway. Even if you have channel power to ignore her SR, her high saves(35+) , immunities/resistance, and her 775 hp/two lives make your spells almost useless. Not to mention the fact that she is always watching you, you are in her realm and she is always better prepared than you are.
Her SPAs focus heavily on death effects.
Alleran wrote:
Being undead has immunity to most of her main weapons actually( including her deadly poison and death-effect SPAs), which means it is a very effective way to fight her. But even then, that will still extremely difficult due to the sheer power difference between her and a group of lv.14 tier 5 characters.
Drock11 wrote:
The double saves function just like the double saves for a phantasmal killer spell. If both saves are will, then many any creature with low will save will immediately suck even if has immunity of mind-affecting effects.
Abhremoch wrote:
A powerful boon bestowed to a mortal through an action of passion which can be turned into deadly effect at her whim.
So here you are: Spoiler:
Domination (Su) As a standard action, Nocticula can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Nocticula’s influence as dominate monster (CL 30th).
If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as dominate person. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Nocticula. Spoiler:
Seductive Presence (Su) Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The
save DC is Charisma-based. The combination of these two powers makes her capable of dominating almost anyone with stats i.e. who is not a full god.She has some other crazy abilities like profane ascension which I'd better not spoil prematurely.
For the sake of continuing Rotr, I wouldn't recommend using the Oliphaunt easily, the power gap between it and Karzoug is huge(it will crush your 20 level pcs like bugs). The PCs need to go through something similar to what is suggested in the continuing chapter of Row: to gain 10 mythic tiers before even having any chance facing the Oliphaunt.
It's insurmountable because once it's summoned into Golarion, you can not get rid of it. The Oliphaunt however, no matter how strong it is, is a summoned creature which makes daily saves to return to its hometown, so what the pc should do is just to "help" it returning and the true peril is what happens after its return. Mhar is more dangerous than the Oliphaunt because the former would be a persistent threat to Golarion while the latter will be gone soon even without the interference of the PCs.
Am I the only person who noticed how broken the capstone is? At 20, most low level spells are meaning less to a full caster, and a arcanist with this capstone can easily convert them into nearly endless equivalent 9 or 8th level spell slots. My only suggestion to balance this class is to reduce the absurdly huge pool to a reasonable scale, e.g. 5+ Class level +cha mod
Ssalarn wrote:
Not a bad idea at all, perhaps int for spell dc and cha for spell uses per day and class ability dc?
Lemmy wrote:
I was not that sure it would be a problem before the revision idea showed up. But now I feel much more sympathy towards your standing.Anti-magic and spontaneously enhancing spell-casting is way too much to add on to the already pouncing-boundary spell mechanics. That said, I really like that idea of a raw-magic-energy caster. Hope they guys can find out some way to save the balance in the end(perhaps by reducing the spell per day number).
Very nice idea indeed.
I am wondering what does it mean the slayer can knock the target unconscious for 1d4 hours...can it be awakened like fallen to a sleep spell? if not, why 1d4 hours while paralyze has just 1d6 rounds, seeing that the former would be a stronger version of the latter. Overall, I think we simply want a better mechanic support for this newly-versioned condition.
The Golux wrote:
space never means actual size...mogaru has a space of 60ft in his stats but " stands 140 feet high...and is nearly 300 feet long from nose to tail".
James Jacobs wrote:
Sorry, James.I should have made it clearer. what I ask is actually whether they can use the further augmented versions (that is, the ones with minimum tier requirement)of the spells, since it's not obvious in Bestiary 4. Thanks!
Hey Wes, Some questions on infernal big guys. (1)we know that nascent demon lords range from 21 to 25 in CR, what about the infernal dukes or whore queens, are they in the same range? or they can be over 25 in CR seeing that there are only 8 seats for archdevil bosses? (2)have you guys at Paizo thought about stating up some of the archdevils in the near future? I am a huge fan of devils, and the fact that we haven't a single archdevil stated up (and only one duke as I know) while there are already so many demigods hanging around really makes me feel pissed off...
Mikaze wrote:
That would seem more plausible, if you take into consideration that these two guys have the same mental stats arrays. |