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37 posts. Alias of yuling.


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So, this is supposed to be a non-traditional AP, right?


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Baphomet is nothing more than a bug in front of Asmodeus. To be sure, a bug can has its own trick and sometimes gets upper hand, but it's still a bug. They are simply not on the same scale in terms of power. The fall of Asmodeus should be something that foundamentally change the multiverse forever. This is far beyond the pathetic machenasm of Baphomet's tricks. That said, it will be very dramatic that Baphomet plays his part in that.


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James Jacobs wrote:

Folks are free to do what they wish in their games... but the official Golarion canon is that Asmodeus significantly underestimated Baphomet (after, of course, Baphomet overestimated his own abilities).

It's far more interesting, in my opinion, for a deity as powerful and self-confident as Asmodeus to now and then make mistakes. He's not eager to force a new confrontation with Baphomet anytime soon, and isn't manipulating him... mostly because he doesn't see any advantage to doing so, but partially because he doesn't want to risk the chance, however small, that Baphomet might trick him again.

Baphomet's escape, in the grand scheme of things, is not much more than a minor annoyance and bit of shame to Asmodeus... but some day it could well come back to bite him!

I like this idea very much. It is more dramatic and powerful that from these kinds of “trifling“ issues beneath his notice, a god as powerful as Asmodeus shall fell.


Asmodeus is an ancient god, one of the major players in the deific politics all over the great beyond, whose origin can be traced back to (if not beyond) the creation of reality. Frankly, Baphomet, Cheliax and Worldwound are nothing more an after-dinner card play for him. It is of course possible that he made a mistake(no god in Golarion is omniscient), but would he really care that much?


James Jacobs wrote:
Aliasalias wrote:
Hi James, I've a question regarding Pazuzu. Can he make some kind of swarm attack with his exhaled locust swarms? I suppose he can but the only thing in his stats is the defensive use of them. thanks.
His swarm breath only creates the aura of locusts around him and only does what that ability says. If he wants to create a swarm that attacks, he uses swarm master to direct existing swarms or just uses a wish to conjure/create one.

Thank you very much, James.

I really like your design on those Demon Lords, they are awesome!

Another quicken question, do you guys at Paizo have any recent plan of statting up some other demigod level planar lords? I would be thralled to see some Archdevils statted up following the line of what you did to the Demon Lords.


Hi James, I've a question regarding Pazuzu. Can he make some kind of swarm attack with his exhaled locust swarms? I suppose he can but the only thing in his stats is the defensive use of them. thanks.


Alleran wrote:
You can get some pretty crazy results out of mythic spells if you're pushing it. Even better out of melee.

I totally understand what mythic PCs can do, but (1) she is extremely smart, experienced and resourceful, and always better prepared than PCs are (2)she is a demigoddess which means she is immune to many mortal magics like anti-magic field(3)for min-maxing PCs, she should get an advanced template which will make her even more daunting.

Spoiler:
For example, a simple Headband of Charisma together with the advanced template will make the DC of her seductive presence 48. Do you think your wizard has any chance (besides natural 20s) surviving this if she suddenly teleports into his vicinity? even he survived, what about other 2 will saves with the same dc in the same round?

Don't be fooled by sheer numbers, a 10th tier archmage with channel power, mythic meteor swarm, metamagic mastery and a greater quicken rod can definitely one shot her as almost anything else with stats, a mythic two hand fighter with Mythic vital strike can also do that if he hits, but she will not let them do so and she has plenty of ways to achieve that, especially in her realm.


Quote:
Oh, I personally wouldn't go near her until I was packing 8th level spells and about 7 mythic tiers, from what I'm just hearing. At what point in the adventure are the PCs likely to actually meet her, though, if at all?

Spoiler:
Something like what I suggested, 14/5. If you are not an undead or construct, 8th level spells, even mythic ones, wouldn't help you that much against such an enemy, since you wouldn't be able to stand for one round anyway. Even if you have channel power to ignore her SR, her high saves(35+) , immunities/resistance, and her 775 hp/two lives make your spells almost useless. Not to mention the fact that she is always watching you, you are in her realm and she is always better prepared than you are.

Her SPAs focus heavily on death effects.


Even TB will be probably finished off by her within 2 rounds with her hand crossbow in a melee. and don't forget she is also immune to almost everything TB can bring out against her.


Alleran wrote:
Alex Smith 908 wrote:
I think the reason for the Fortitude save is to make her ability not work on constructs or undead, as both are immune to things that require a fortitude save that do not explicitly state they work on objects.

Quite possibly. For a player who wants to get around it (maybe because they're intent on picking a fight for some reason), though, they'll probably need to either find a willing vampire, or undergo the lichdom change.

What it also means is that the badass mythic lich Tar-Baphon can likely take her out, since he'd be immune to some of her main weapons.

Quote:
Mythic Tirisfal wrote:
Abhremoch wrote:


Someone was talking before of the "Profane Ascension ability".

What is that about?

** spoiler omitted **

Essentially, you do not want the first date to go well with Nocticula D:

Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?

Being undead has immunity to most of her main weapons actually( including her deadly poison and death-effect SPAs), which means it is a very effective way to fight her. But even then, that will still extremely difficult due to the sheer power difference between her and a group of lv.14 tier 5 characters.


Keep in mind

Spoiler:
with deadly aim, rapid shot and bane effect, her hand crossbow can be very formidable 5x(1d4+40/17-20 plus bane), let lone the sneak attack bonus and poison


Drock11 wrote:

I don't understand why her seductive presence requires a fortitude save instead of a will save. The only reason I can think of is a near complete metagame one by the designer that purposely wanted to counter anybody loading up on being able to resist any metal influences which even knowing nothing specific about her a character with half a brain could easily reason as it would be something blatantly obvious any epic/mythic succubus lord would have.

Still it seems counterintuitive of how saves are supposed to work, and a somewhat cheaterish, even considering she's one of the most powerful beings a player can ever confront. It would have been better to give her a poison or something similar that accomplished the same thing if they wanted an in setting rational for effecting fortitude. It would have made sense.

The double saves function just like the double saves for a phantasmal killer spell. If both saves are will, then many any creature with low will save will immediately suck even if has immunity of mind-affecting effects.


Abhremoch wrote:
Aliasalias wrote:

So here you are:

** spoiler omitted **

** spoiler omitted **

The combination of these two powers makes her capable of dominating almost anyone with stats i.e. who is not a full god.She has some other crazy abilities like profane ascension which I'd better not spoil prematurely.

Wow!!!

Pretty crazy that she can target both Will and Fortitude and with a DC of 43... wow!!

Someone was talking before of the "Profane Ascension ability".
What is that about?

A powerful boon bestowed to a mortal through an action of passion which can be turned into deadly effect at her whim.


So here you are:

Spoiler:
Domination (Su) As a standard action, Nocticula can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Nocticula’s influence as dominate monster (CL 30th).
If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as dominate person. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Nocticula.

Spoiler:
Seductive Presence (Su) Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The
save DC is Charisma-based.

The combination of these two powers makes her capable of dominating almost anyone with stats i.e. who is not a full god.She has some other crazy abilities like profane ascension which I'd better not spoil prematurely.


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Abhremoch wrote:
Anyone would be so kind as to post Nocticula's special (Su/Ex) abilities and anything else you find cool/relevant about her stats? I have been dying to know now for months!!

She is super~ strong. Will post some spoiler when I reach my laptop.


Use Gate to summon a mythic balor or pit fiend(20hd,25cr), and command it to kill the dragon and bring to you its heart, then Quickened Teleport to get away and wait. 10000gp is nothing compared to a the hoard of an wyrm dragon.


Icyshadow wrote:
I'm pretty sure you can put Mhar back to sleep like most GOO's.

Sure, you can. But unlike Cthulu, it will sleep under your bed..


For the sake of continuing Rotr, I wouldn't recommend using the Oliphaunt easily, the power gap between it and Karzoug is huge(it will crush your 20 level pcs like bugs). The PCs need to go through something similar to what is suggested in the continuing chapter of Row: to gain 10 mythic tiers before even having any chance facing the Oliphaunt.


It's insurmountable because once it's summoned into Golarion, you can not get rid of it. The Oliphaunt however, no matter how strong it is, is a summoned creature which makes daily saves to return to its hometown, so what the pc should do is just to "help" it returning and the true peril is what happens after its return.

Mhar is more dangerous than the Oliphaunt because the former would be a persistent threat to Golarion while the latter will be gone soon even without the interference of the PCs.


Nope. I wouldn't suggest Mhar is more formidable in fighting than the Oliphaunt, but it really has a vital advantage: being a GOO, it can't be killed.


Mhar is definitely not more powerful than the Oliphaunt. Mhar is a GOA, among which the most powerful is the big squid head.


Just change the maximum pool to charisma based, then I think we will have a flavorful, playable and reasonable brandly new full caster class, albeit terribly strong.


How about casting 11 in a row of any combination of 3 different 9th spells, among which 6 are of higher cl and dc for free? Not to mention that after several minutes another row of 6 will be hailed down.


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Am I the only person who noticed how broken the capstone is? At 20, most low level spells are meaning less to a full caster, and a arcanist with this capstone can easily convert them into nearly endless equivalent 9 or 8th level spell slots.

My only suggestion to balance this class is to reduce the absurdly huge pool to a reasonable scale, e.g. 5+ Class level +cha mod


Ssalarn wrote:
JRutterbush wrote:

An Arcanist should use Intelligence for their spellcasting, and Charisma for their class features (the points they get to use their talents, and the effects of those talents). That covers both ends of the flavor: it combines the intellectual spellcasting of the Wizard (spell parameters, spellbook, preparation) with the inherent spellcasting of the Sorcerer (spontaneous spells, class features).

The Arcanist's flavor isn't that they're wise and intuitive, it's specifically that they combine their dedicated study of magic (Wizard/Intelligence) with their inherent connection to magic (Sorcerer/Charisma) in order to be better able to work with raw magical energy. That is very clearly a combination of Intelligence and Charisma, not Wisdom.

I'm largely against making classes more MAD, but maybe making the Arcanist reliant on both INT and CHA would actually be a good way to balance out the fact that this class has a core casting mechanic that combines the best elements of the most powerful classes in the game.

Not a bad idea at all, perhaps int for spell dc and cha for spell uses per day and class ability dc?


Lemmy wrote:

Ah, indeed... An Int-based full-casting spontaneous Wizard with anti-caster abilities. I'm sure that won't be completely broken... ¬¬'

I'm honestly worried that the Arcanist will kick the ass of any semblance of balance in the game.

For the first time since I started playing Pathfinder, I'll ban a whole class in my games.

I GMed for Master Summoners, TWF Gunslingers, God Wizards/Clerics, spell-sundering Barbarians, Slumber-spamming Witches and all other stuff that people so often say is broken in this forum.

Never before had I thought "This is so broken it makes me I wish they hadn't created this" so I suppose I should congratulate the Arcanist for breaking new ground.

I was not that sure it would be a problem before the revision idea showed up. But now I feel much more sympathy towards your standing.Anti-magic and spontaneously enhancing spell-casting is way too much to add on to the already pouncing-boundary spell mechanics. That said, I really like that idea of a raw-magic-energy caster. Hope they guys can find out some way to save the balance in the end(perhaps by reducing the spell per day number).


Very nice idea indeed.
But I am also a bit worried about the balance between the full arcane casters, since if it turns out to be the case, the arcanist will have all the most important aspects (mechanically speaking) for an arcane caster: flexibility in strategy, adaptability in tactics, and strong counter-magic ability.


I am wondering what does it mean the slayer can knock the target unconscious for 1d4 hours...can it be awakened like fallen to a sleep spell? if not, why 1d4 hours while paralyze has just 1d6 rounds, seeing that the former would be a stronger version of the latter. Overall, I think we simply want a better mechanic support for this newly-versioned condition.


The Golux wrote:
Sauce987654321 wrote:
Is the Oliphaunt of Jandelay really thousands of feet tall as the mention of Spindlehorn strongly suggests in Mythic Realms? If so, that is one awesome monster.

Well, its space is given as 80 feet with an 80-foot reach... That said, the Oliphaunt does what it pleases, has air walk, and looks bigger in the art.

James: Could a Sable Company Marine Ranger get its hippogriff companion with its level 4 advancement immediately at level 4 if it took Boon Companion?

space never means actual size...mogaru has a space of 60ft in his stats but " stands 140 feet high...and is nearly 300 feet long from nose to tail".


James Jacobs wrote:
Aliasalias wrote:
Can demon lords expend mythic points to use the augmented versions of their mythic SLA in their home realm?
Yes, that's specifically one of the things that they can spend those uses for, as detailed on page 45 of Bestiary 4.

Sorry, James.I should have made it clearer. what I ask is actually whether they can use the further augmented versions (that is, the ones with minimum tier requirement)of the spells, since it's not obvious in Bestiary 4. Thanks!


Can demon lords expend mythic points to use the augmented versions of their mythic SLA in their home realm?


The only two guys I am quite sure will hit 30 are:
Charon: for reasons said above by others.
Mephistopheles: there must be at least one devil(as the standard outsider race for LE) who hits the 30, and he is the Devil King, an entire layer of Hell made into flesh.


Hey Wes,

Some questions on infernal big guys.

(1)we know that nascent demon lords range from 21 to 25 in CR, what about the infernal dukes or whore queens, are they in the same range? or they can be over 25 in CR seeing that there are only 8 seats for archdevil bosses?

(2)have you guys at Paizo thought about stating up some of the archdevils in the near future? I am a huge fan of devils, and the fact that we haven't a single archdevil stated up (and only one duke as I know) while there are already so many demigods hanging around really makes me feel pissed off...


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Mikaze wrote:

Looking at Cernunnos and Vildeis' mental stats alongside Korada and the demon lords(especially Kostchtchie) it actually looks like an unintentional error.

I think I'm just going to boost them as needed. :)

That would seem more plausible, if you take into consideration that these two guys have the same mental stats arrays.


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just a kind reminder: tomorrow etymologically means till the morning...


Oops, I see. BTW, The bonus to AC and Saves from Unholy Aura seem to be missing on the stat block.


I wonder why Shax can't fly given a pair of nice-feathered wings.