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AlgaeNymph's page

Goblin Squad Member. 593 posts (790 including aliases). No reviews. 3 lists. No wishlists. 4 aliases.


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Goblin Squad Member

Pretty much what I'm asking in the title. Also, is there a way to talk to any of the NPCs? I might be able to figure out the game for myself if I have some sort of guidance.


James Jacobs wrote:
AlgaeNymph wrote:
What I mean to say is how can you conceive of a pleasant place to live that still has so many problems to solve? That's what adventure hooks are, right? Problems needing solving?
You're asking "How can you justify a nice place to live as having so many conflicts and problems infesting it—doesn't that make the place dangerous to live?"

Yep, and I want to know how to apply it in general rather than in particular. How can I do that?


James Jacobs wrote:
AlgaeNymph wrote:
When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?
Practice, I guess. I've been designing adventure locations for decades. Plus, by drawing upon my memories of my home town, Point Arena, drew upon the real for the "pleasant place to live" and the way the terrain and architecture and locations triggered my imagination as for possible adventure sites. Being an imaginative kid growing up in a small rural town, you come up with a LOT of "what if a monster lived there" ideas.

What I mean to say is how can you conceive of a pleasant place to live that still has so many problems to solve? That's what adventure hooks are, right? Problems needing solving?


When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?


James Jacobs wrote:
xavier c wrote:
Who are the friendly lawful good gods?
Erastil is probably the friendliest of the lawful good gods.

You sure about that? Lymnieris can be a lot friendlier.

Speaking of em, what do you think of this fanart?


Lord Gadigan wrote:
Zergtitan wrote:
What are the philosophies of a lawful evil individual?

Despot: Impose your will on those around you, expecting complete obedience, always working to expand your power

Minion: Locate a powerful figure to serve and obey, doing their will regardless of the costs to others

Swindler: Find other people's weaknesses and exploit them for your own gain; their losing out is their fault for not being smart/prepared enough

And for the other evil alignments?


James Jacobs wrote:
xavier c wrote:
5)What don't you like about Iomedae
5) She's fine, but I'm frustrated that so many people misunderstood her lawful good alignment to be the same as lawful friendly.

I think our main complaint is that you seemed to misunderstand lawful good as mean good.

Oh, right, a question! Okay... What's your reply to the above notion?


I didn't know it even existed! A place for fan contributions hosted by Paizo...that they just let go? That's saddening, it's as if they don't want fan content to be easily accessed (this forum doesn't count, it's too disorganized).

I say you should bring this to Website Feedback.


Suggestions for empyreal lord spell-like abilities

Patch has written more adventure seeds for an empyreal lord (Cernunnos) so I figure now's the time for me to go on about them for a bit.

One of my very few complaints about Paizo's products (though I should balance complaints with complements sometime, but I digress) is how the empyreal lords in Bestiary 4 were poorly written up. However, this isn't the thread where I go on about them but rather where I improve my fixes of them. Based on suggestions from James Jacobs, I decided to change the spell-like abilities they have into a different standard suite to differentiate them from demon lords.

This is the thread where I solicit suggestions. What should I add? What should I take away? Or should it different entirely? Below is the template I've thought of so far. Where I mention a spell-like ability is "from obedience" I'm referring to the celestial obediences in Chronicles of the Righteous. If it has an "*" then the mythic version is used when said empyreal lord in eir realm.

Who knows? Maybe I could write up some more unofficial stats for empyreal lords. I expect it'll be a long time before they're overwritten by Paizo canon. ;)

Constant—detect evil, dispel evil, freedom of movement, true seeing; detect law or chaos if applicable
At will—breath of life, consecrate*, continual flame, greater dispel magic, greater planar ally, greater teleport, hallow, plane shift, remove curse; three from obedience
3/day—limited wish*; one from obedience, one other of 4th-6th level
1/day—wish*; one from obedience, one other of 7th to 9th level


Someone sent me a PM with information they wouldn't have known unless they were keeping an eye on my posts. What should I do about this user?


Hawkmoon269 wrote:
You can send a private message to whoever locked the thread.

That was my first plan, but Sara Marie doesn't have a "Send Private Message" option.

Thanks for the chart though. :)


A thread of mine got shut down because some conspiracy theorist thought a provocative article was a false flag operation. Is there a way I can contact the moderation team, even if only through intermediaries?


An investigative article I'm compelled to broadcast.

What can we do? Cracked recommends donating to Polaris or Anti-Slavery. If there's anything else then I very much want to know.


James Jacobs wrote:
AlgaeNymph wrote:

1. What did we do that was so awful compared to humans elsewhere?

2. Oh, and about what time did the gods leave earth?

1) History and current events are full of examples. I'm kind of a pessimist when it comes to my opinion on people as a society, though. Individually, I think most humans are good people but when they form groups... mob-mentality and the manipulations of a powerful few tend to be bad. In my opinion.

2) In the real world, who can say? On earth in the game, they never actually left... they're just not worshiped much.

Interesting...I was asking about Pathfinder!Earth but you were talking about Real!Earth.

1. Would you be willing to tell us more about your religious beliefs?

2. What do you think would convince the gods to return?


James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.
Us.
What do you mean?
We get the gods we deserve. And I'm not sure we as a race currently deserve any of them.

1. What did we do that was so awful compared to humans elsewhere?

2. Oh, and about what time did the gods leave earth?

3. What relation do gods who're judges of the dead have with Pharasma?

4. When high-level adventurers die, do they become petitioners or are they fast tracked into outsiders of a similar power level? If not, then why?

5. Anyone who shares Arshea’s alignment (neutral good) will likely end up in Nirvana…where petitioners turn into animals. Given Arshea’s interests (freedom, physical beauty, and sexuality) wouldn’t this be awkward?

6. Given how innocent souls ending up in the lower planes is a problem (what with night hags, astradaemons, cacodaemons, succubi, and human sacrifice, and so on), How is Cthulhu supposed to be horrific compared to that? Sure, he scares people to death, causes massive property damage, and likely ends civilizations, but then the victims are on their way to a better place in the Great Beyond.

7. Why’s the wendigo have such a high Int score? Specifically, what’s a jumped-up cannibalism spirit need with all those skills?

8. Why in-setting (we all know the out-of-setting reason) aren't there any male nymphs? Fey Revisited never explained that.


Steve Geddes wrote:
You should do less editor-in-chiefing and more writing, I say.

Seconded, someone needs to make sure empyreal lords get some love (and decent stats).

Say, would your Tumblr be a better place to ask these questions? You update that frequently.


The poor stats for the empyreal lords still makes me rage. (Why's the wendigo, a jumped-up cannibalism spirit, get to have a better Int then celestial demigods?)

However, the Technology Guide's up so that should improve my mood. :)


The moment I saw her name I knew she was from Nirmathas. Nothing says generic fantasyland quite like gratuitous Welsh.

(Don't worry, there's not much depth or passion to my mini-rant.)


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
JaC381 wrote:

If someone with age bonuses/penalties drinks Sun Orchid Elixir, they keep the bonuses and lose the penalties. Does this also apply to someone restored to youth with the Reincarnate spell?

Let's say someone Old drinks the elixir. Do they get the bonuses from being Venerable at the same number of years alive, or do they actually have to become Venerable, meaning someone who keeps drinking the elixir before becoming Venerable never gets the bonuses?

You actually have to become Venerable.
Why's that?
Because becoming venerable is the only way to get the bonuses for becoming venerable.
So even if I'm a venerable chronological age for my race I still have to let my body deteriorate first? How does that make sense?

It makes sense because "magic."

It's how the elixir works and interacts with age.

...

Seriously? You're going with "It's magic!"? That's right up there with prophecy. From this and other answers you’ve given, I get the impression you seem to care about Story! more than plausibility. Don’t you think plausibility is important for a story to be appreciated? I can accept alternate physical laws being modded onto a primary baseline (i.e., magic), but there has to be a reason besides “we’re scared of the min-maxers!” for a venerable-aged human to not get attribute bonuses because they didn’t tough out their senescence.

Though admittedly, waiting until venerable age is more economical…


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
JaC381 wrote:

If someone with age bonuses/penalties drinks Sun Orchid Elixir, they keep the bonuses and lose the penalties. Does this also apply to someone restored to youth with the Reincarnate spell?

Let's say someone Old drinks the elixir. Do they get the bonuses from being Venerable at the same number of years alive, or do they actually have to become Venerable, meaning someone who keeps drinking the elixir before becoming Venerable never gets the bonuses?

You actually have to become Venerable.
Why's that?
Because becoming venerable is the only way to get the bonuses for becoming venerable.

So even if I'm a venerable chronological age for my race I still have to let my body deteriorate first? How does that make sense?


41) A recursive crystal sphere. No, not that kind, more like this.


2 people marked this as a favorite.
Jeven wrote:
aceDiamond wrote:
This is why I think things on the outer planes and in Chronicle of the Righteous is messed up. With these products, everything is common knowledge, there aught to be a bit more mystery to the Great Beyond. I could see knowing a little on each of the afterlife planes, but not to the point where we get maps.
Maps are important. A savvy person would visit each afterlife location before investing in a retirement condo there. - You might think being LG is cool, but then visit Heaven and find its pretty dull and boring place. That way you can choose a different god/alignment before you drop dead

Worship Lymnieris, problem solved. :3


James Jacobs wrote:
JaC381 wrote:

If someone with age bonuses/penalties drinks Sun Orchid Elixir, they keep the bonuses and lose the penalties. Does this also apply to someone restored to youth with the Reincarnate spell?

Let's say someone Old drinks the elixir. Do they get the bonuses from being Venerable at the same number of years alive, or do they actually have to become Venerable, meaning someone who keeps drinking the elixir before becoming Venerable never gets the bonuses?

You actually have to become Venerable.

Why's that?


Demiurge, given your interest in yokai, would you by any chance have read of Touhou?


James Jacobs wrote:
AlgaeNymph wrote:
Speaking of looks, ZUN’s art style isn’t putting you off, is it?
It kinda is, alas. I don't hate it, but it's not my preferred style of anime art.

Damnit, ZUN, stop making women look like Play-Doh!

Don't mind the stuff on the wiki, the characters are much better drawn outside of the actual shooters. There're the beat-em-up games, the official manga, the doujinshi, the fan games, the fan art, the porn...

Trust me, do a search for Touhou works and you won't find any dough-girls.


Glad you like it! :) Here’s some characters you might be interested in:

Marisa Kirisame: Think of everything fun about CN and you get her, complete with kleptomania and energy blasts.

Nue Houjuu: Arueshalae's missing twin sister, except she’s not a succubus…or even a nue...

Miko Toyosatomimi: Transsexual machine politician with a retinue right out of Game of Thrones.

Look interesting?

Speaking of looks, ZUN’s art style isn’t putting you off, is it?


James Jacobs wrote:
AlgaeNymph wrote:
Would you be interested in a fantasy setting where almost all the named characters were women?
Yes. It'd be a breath of fresh air to see a setting like this, frankly. Or a setting where all of the main characters were women.

Then would you be interested in giving this a look?

Oh, and I looked at Rat Queens on TV Tropes. Has that comic had any influence on Merisiel's personality?


Would you be interested in a fantasy setting where almost all the named characters were women?


James Jacobs wrote:
AlgaeNymph wrote:

1. If I use telekinesis to disarm, can I grab what the victim was holding?

2. If not, does the item fly off or drop to the ground (as with a disarm)?

1) Nope, but you can telekineticly pick it up later!

2) The item flies out of the user's hands and lands on the ground just like a normal successful disarm attempt.

1. But how far from the user? Right next to her? 10 feet/level?

2. Oh, and you forgot this question:
In WotR, Minagho fobs off guarding the Wardstone to a glabrezu, who fobs it off to one of his minions and so on down to Jeslyn (p.50). What sort of demons would most likely have been between the glabrezu and Jeslyn?


1. If I use telekinesis to disarm, can I grab what the victim was holding?

2. If not, does the item fly off or drop to the ground (as with a disarm)?

3. In WotR...:
Minagho fobs off guarding the Wardstone to a glabrezu, who fobs it off to one of his minions and so on down to Jeslyn (p.50). What sort of demons would most likely have been between the glabrezu and Jeslyn?


I guess I have more free time. Also, I found your ask thread.


Looks like you have your own ask thread now. :)

1. What can you tell us about the Brimstone Den that you didn’t have the space to in Wayfinder 11?

2. Do you plan on developing it, or Senara, further?

3. How would you feel about fans developing it further?

4. What are your thoughts on Arshea and Lymnieris?


You: Unless the rules specifically state, all choices and options of that nature are left to the player to control. It's your character, after all!

Yay! :)

You: I'd say no. You're specifically giving that up as part of your archetype, after all.

Boo... :(

1. What about taking persistent mutagen at a later level?

2. What about being able to prolong the cosmetic effects?

You: Disagree. An alchemist's flavor, in my mind, clashes with that of an archer. If you're changing that much about a class to make your idea work, you're probably not working with the right class.

3. Well what about for NPCs who're alchemists? Eirin doesn't strike me as a bomb thrower. (Also, not every alchemist needs to be dark fantasy.)


*reads*

The Brimstone Den (p.12), tiefling brothel and de-facto Arshean temple. Well done, Rogue Eidolon! :) I wanna see Senara developed further now!


1. Regarding the beastmorph alchemist, how much cosmetic control does she have over her animalistic features? Not just what appropriate features show up but how they look (e.g., beastial, Geigeresque, etc).

2. Also, could she take persistent mutagen (normally a class feature) as a discovery?

3. I'm looking to create an alchemist who uses arrows instead of bombs. Poison instead of fire damage, increased range & precision making up for lack of splash damage, and replacing Throw Anything with an archery feat seems the way to go (though the bomb discoveries will need reworking at best). Agree or disagree?


As many have said, toning the sexuality down in a Paizo product is akin to Saturday Morning Watchmen, or Disney's Game of Thrones, or the 4Kids dub of Kill la Kill. Still, while anything involving Sorshen or Mammy Graul would be a problem, transwomen and gay couples shouldn't be.

However, some advice more important than sex politics. If you're running WotR for kiddos, for the love of Arshea make sure that Iomedae doesn't bully them!


James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
xavier c wrote:

1)How does Desna view Iomedae?

2) How does Iomedae view Desna?

1) As a control freak and an upstart more interested in glory than in what's good for her worshipers.

2) As a hippie and weird old goddess more interested in making decisions without thinking through the consequences than planning for the long term.

1. How do you view Iomedae?

2. How would Iomedae view you?

Kinda the same way, I suspect.
Iomedae views you as a weird hippie goddess? o.0

HA

No. I should have clarified a bit more, I guess... but it's kind of a silly question in the first place so maybe a silly answer is okay.

Half silly. My feeling is that you may be prone to reinforce the negative stereotypes of lawful good, not unlike how others negatively portray elves. Don't you think that alignment deserves better? Given that (for example) I keep seeing paladins of Arshea pop up on these boards, I feel that Paizo's audience'll be receptive to lawful good being portrayed as something other than mean, stupid, or both.


James Jacobs wrote:
xavier c wrote:

1)How does Desna view Iomedae?

2) How does Iomedae view Desna?

1) As a control freak and an upstart more interested in glory than in what's good for her worshipers.

2) As a hippie and weird old goddess more interested in making decisions without thinking through the consequences than planning for the long term.

1. How do you view Iomedae?

2. How would Iomedae view you?


1. What do you dislike about Eberron, and why?

2. What do you like about Eberrron, and why?


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
Alaushinyrra is supposed to be one of the largest cities in the outer planes, and that means there's not many more its size or larger.
Why's that? If the population of the outer planes is in the trillions I think it is, particularly since outsiders come from the souls of material plane inhabitants, why would there be so little urbanization?
Because Alaushinyrra is one of the only places in the entire Abyss that isn't entirely immediately hostile to trade and visitors, for one. And because it caters to a lot of what other cities can't or don't cater to for another.

What about the celestial planes? Any reason they don't have much urbanization?


James Jacobs wrote:
Alaushinyrra is supposed to be one of the largest cities in the outer planes, and that means there's not many more its size or larger.

Why's that? If the population of the outer planes is in the trillions I think it is, particularly since outsiders come from the souls of material plane inhabitants, why would there be so little urbanization?


James Jacobs wrote:
I brought [Romance of the Inner Sea] up in a meeting as a possible book, and it was kinda not well received by other folks and management.

Well foo.

So why didn't they like it?


1 person marked this as a favorite.

Cernunnos.


You: If by "not boring" you mean "Interesting to play roleplaying game campaigns in," then the answer is, "By making sure there are LOTS of adventure opportunities and conflicts available."

Yeah, that’s what I meant. Also, by “pleasant place to live” I’m referring to a kingdom or country or such.

Me: How would you make an Arshean theocracy not boring?

You: By reading up on Arshea first (which I have not done) so I know where to start.

There’s not much to read yet. Besides p.7 of Chronicles of the Righteous there’s a paragraph in p.21 of Faiths of Purity, a sentence in the Inner Sea World Guide (p.234), and Blood of Angels mentioning that Arshea’s a common choice to worship among Varisian aasimar.

1. By the way, did you know you can do a text search of .pdfs on a Mac?

You: And if you're asking for me to design you an Arshea-themed campaign setting... sorry. I try to avoid doing free design work here on the boards!

Understandable, especially since I wasn’t asking you to do so. Though now that you mention it…

2. How would I got about making an adventure path myself?

3. What suggestions do you have for "By making sure there are LOTS of adventure opportunities and conflicts available?”


James Jacobs wrote:
AlgaeNymph wrote:
James, how would you make a utopian kingdom not be boring?
I wouldn't make a utopian kingdom in the first place BECAUSE perfection is boring. Conflict is more interesting to story, and conflict doesn't exist in a utopian setting. If it does, then the setting isn't actually utopian.

1. Let me rephrase that; how would make a pleasant place to live not boring?

2. Beside the in-general example, how would you make an Arshean theocracy not boring?


James, how would you make a utopian kingdom not be boring?


1. Would at-will alter self be viable for an arcane discovery?

2. If so, would the minimum level be 5 or 7? I'd choose 6 since that's when the urban druid gets it but feats don't come on even levels.

In the last part of Kingmaker…:
There are eight broken soul advanced nymphs (Pathfinder #36, p.47-48). Rather than kill them I’d prefer to heal them. According to Pathfinder #28 (p.34) the Broken Soul template can be removed via wish or miracle.

3. If I use miracle would it cost 25K gp per spell?

4. Would I have to use 25K gp diamonds or would a sacrifice of equivalent value be sufficient?

5. What would happen if I used build points to pay for the spells?

6. Given the dramatic nature of what I’m wishing for, is there a way I could cast them all at once? Doing it piecemeal doesn’t seem like it’d make for a good story.

7. Would the spellcaster being devout make any rule-bending possible?


I want to design a spell that'll take away someone's spellcasting abilities while leaving their mind intact. A modified feeblemind, basically. What level would it be?


What do you think of this [uyrl=https://www.youtube.com/watch?v=7DyRxlvM9VM]critique of Cthulhu in games[/url]?

"H.P. Lovecraft and the Call of Cthulhu have inspired many horror games, but the power fantasy that drives most games conflicts with the unfathomable, unreachable terror of Cthulhu."


I should've replied to these long ago...

Squeakmaan wrote:
psionichamster wrote:

I'm just gonna leave this here...

...of course, who wants to be a plumber/welder/garbage truck driver nowadays, huh?

The biggest problem with what Mike Rowe talks about is that it's 90% fantasy. They claim there's a massive skills shortage and nobody willing to work these jobs, it's untrue with only a few exceptions, ones that are for highly skilled tradesmen only, 10+ yrs experience welders in North Dakota for example. Now I'm not going to knock trades, we need people to do that, but you can see there's very little actual shortage by looking at the wages of most skilled labor, flat or receding. What's happening is you have companies who have openings, but they're not willing to pay people what those jobs are worth, so the people with skills aren't taking them, and they're also not willing to pay to train people for those jobs.

There is also the ever present threat of automation, some of the more dire predictions are that 47% of jobs are at risk of automation within 20 years, not just low skill crap jobs either; look at the advances in 3d printing, houses and air plane manufacturing are just two ares they're showing interest in.

But this all aside from the basic fact that there are more people who want jobs than there are jobs. The most common estimate I've seen is that there is 1 job for every 4 job seekers. So that means that if every single skill shortage and location mismatch were magically fixed and those jobs were filled, 3/4 of job seekers would still be out of work.

Well that's sad to see, Mike Rowe was my main hope too. What articles is your claim based on?

Alex Smith 908 wrote:
He is also David Wong a man who is never ever right. There are many points about college that are unfair, however for the most part they were far far less of an issue than for people without college degrees. Additionally most degrees are very broad in what jobs they qualify you for. The idea that you need a specific degree for a specific job is completely wrong. In fact most of the time just having any degree is enough.

That's god to see, Wong's a total downer. What articles is your claim based on?

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