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AlgaeNymph's page

Goblin Squad Member. 565 posts (732 including aliases). No reviews. 3 lists. No wishlists. 4 aliases.


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James Jacobs wrote:
AlgaeNymph wrote:

1. If I use telekinesis to disarm, can I grab what the victim was holding?

2. If not, does the item fly off or drop to the ground (as with a disarm)?

1) Nope, but you can telekineticly pick it up later!

2) The item flies out of the user's hands and lands on the ground just like a normal successful disarm attempt.

1. But how far from the user? Right next to her? 10 feet/level?

2. Oh, and you forgot this question:
In WotR, Minagho fobs off guarding the Wardstone to a glabrezu, who fobs it off to one of his minions and so on down to Jeslyn (p.50). What sort of demons would most likely have been between the glabrezu and Jeslyn?


1. If I use telekinesis to disarm, can I grab what the victim was holding?

2. If not, does the item fly off or drop to the ground (as with a disarm)?

3. In WotR...:
Minagho fobs off guarding the Wardstone to a glabrezu, who fobs it off to one of his minions and so on down to Jeslyn (p.50). What sort of demons would most likely have been between the glabrezu and Jeslyn?


I guess I have more free time. Also, I found your ask thread.


Looks like you have your own ask thread now. :)

1. What can you tell us about the Brimstone Den that you didn’t have the space to in Wayfinder 11?

2. Do you plan on developing it, or Senara, further?

3. How would you feel about fans developing it further?

4. What are your thoughts on Arshea and Lymnieris?


You: Unless the rules specifically state, all choices and options of that nature are left to the player to control. It's your character, after all!

Yay! :)

You: I'd say no. You're specifically giving that up as part of your archetype, after all.

Boo... :(

1. What about taking persistent mutagen at a later level?

2. What about being able to prolong the cosmetic effects?

You: Disagree. An alchemist's flavor, in my mind, clashes with that of an archer. If you're changing that much about a class to make your idea work, you're probably not working with the right class.

3. Well what about for NPCs who're alchemists? Eirin doesn't strike me as a bomb thrower. (Also, not every alchemist needs to be dark fantasy.)


*reads*

The Brimstone Den (p.12), tiefling brothel and de-facto Arshean temple. Well done, Rogue Eidolon! :) I wanna see Senara developed further now!


1. Regarding the beastmorph alchemist, how much cosmetic control does she have over her animalistic features? Not just what appropriate features show up but how they look (e.g., beastial, Geigeresque, etc).

2. Also, could she take persistent mutagen (normally a class feature) as a discovery?

3. I'm looking to create an alchemist who uses arrows instead of bombs. Poison instead of fire damage, increased range & precision making up for lack of splash damage, and replacing Throw Anything with an archery feat seems the way to go (though the bomb discoveries will need reworking at best). Agree or disagree?


As many have said, toning the sexuality down in a Paizo product is akin to Saturday Morning Watchmen, or Disney's Game of Thrones, or the 4Kids dub of Kill la Kill. Still, while anything involving Sorshen or Mammy Graul would be a problem, transwomen and gay couples shouldn't be.

However, some advice more important than sex politics. If you're running WotR for kiddos, for the love of Arshea make sure that Iomedae doesn't bully them!


James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
xavier c wrote:

1)How does Desna view Iomedae?

2) How does Iomedae view Desna?

1) As a control freak and an upstart more interested in glory than in what's good for her worshipers.

2) As a hippie and weird old goddess more interested in making decisions without thinking through the consequences than planning for the long term.

1. How do you view Iomedae?

2. How would Iomedae view you?

Kinda the same way, I suspect.
Iomedae views you as a weird hippie goddess? o.0

HA

No. I should have clarified a bit more, I guess... but it's kind of a silly question in the first place so maybe a silly answer is okay.

Half silly. My feeling is that you may be prone to reinforce the negative stereotypes of lawful good, not unlike how others negatively portray elves. Don't you think that alignment deserves better? Given that (for example) I keep seeing paladins of Arshea pop up on these boards, I feel that Paizo's audience'll be receptive to lawful good being portrayed as something other than mean, stupid, or both.


James Jacobs wrote:
xavier c wrote:

1)How does Desna view Iomedae?

2) How does Iomedae view Desna?

1) As a control freak and an upstart more interested in glory than in what's good for her worshipers.

2) As a hippie and weird old goddess more interested in making decisions without thinking through the consequences than planning for the long term.

1. How do you view Iomedae?

2. How would Iomedae view you?


1. What do you dislike about Eberron, and why?

2. What do you like about Eberrron, and why?


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
Alaushinyrra is supposed to be one of the largest cities in the outer planes, and that means there's not many more its size or larger.
Why's that? If the population of the outer planes is in the trillions I think it is, particularly since outsiders come from the souls of material plane inhabitants, why would there be so little urbanization?
Because Alaushinyrra is one of the only places in the entire Abyss that isn't entirely immediately hostile to trade and visitors, for one. And because it caters to a lot of what other cities can't or don't cater to for another.

What about the celestial planes? Any reason they don't have much urbanization?


James Jacobs wrote:
Alaushinyrra is supposed to be one of the largest cities in the outer planes, and that means there's not many more its size or larger.

Why's that? If the population of the outer planes is in the trillions I think it is, particularly since outsiders come from the souls of material plane inhabitants, why would there be so little urbanization?


James Jacobs wrote:
I brought [Romance of the Inner Sea] up in a meeting as a possible book, and it was kinda not well received by other folks and management.

Well foo.

So why didn't they like it?


1 person marked this as a favorite.

Cernunnos.


You: If by "not boring" you mean "Interesting to play roleplaying game campaigns in," then the answer is, "By making sure there are LOTS of adventure opportunities and conflicts available."

Yeah, that’s what I meant. Also, by “pleasant place to live” I’m referring to a kingdom or country or such.

Me: How would you make an Arshean theocracy not boring?

You: By reading up on Arshea first (which I have not done) so I know where to start.

There’s not much to read yet. Besides p.7 of Chronicles of the Righteous there’s a paragraph in p.21 of Faiths of Purity, a sentence in the Inner Sea World Guide (p.234), and Blood of Angels mentioning that Arshea’s a common choice to worship among Varisian aasimar.

1. By the way, did you know you can do a text search of .pdfs on a Mac?

You: And if you're asking for me to design you an Arshea-themed campaign setting... sorry. I try to avoid doing free design work here on the boards!

Understandable, especially since I wasn’t asking you to do so. Though now that you mention it…

2. How would I got about making an adventure path myself?

3. What suggestions do you have for "By making sure there are LOTS of adventure opportunities and conflicts available?”


James Jacobs wrote:
AlgaeNymph wrote:
James, how would you make a utopian kingdom not be boring?
I wouldn't make a utopian kingdom in the first place BECAUSE perfection is boring. Conflict is more interesting to story, and conflict doesn't exist in a utopian setting. If it does, then the setting isn't actually utopian.

1. Let me rephrase that; how would make a pleasant place to live not boring?

2. Beside the in-general example, how would you make an Arshean theocracy not boring?


James, how would you make a utopian kingdom not be boring?


1. Would at-will alter self be viable for an arcane discovery?

2. If so, would the minimum level be 5 or 7? I'd choose 6 since that's when the urban druid gets it but feats don't come on even levels.

In the last part of Kingmaker…:
There are eight broken soul advanced nymphs (Pathfinder #36, p.47-48). Rather than kill them I’d prefer to heal them. According to Pathfinder #28 (p.34) the Broken Soul template can be removed via wish or miracle.

3. If I use miracle would it cost 25K gp per spell?

4. Would I have to use 25K gp diamonds or would a sacrifice of equivalent value be sufficient?

5. What would happen if I used build points to pay for the spells?

6. Given the dramatic nature of what I’m wishing for, is there a way I could cast them all at once? Doing it piecemeal doesn’t seem like it’d make for a good story.

7. Would the spellcaster being devout make any rule-bending possible?


I want to design a spell that'll take away someone's spellcasting abilities while leaving their mind intact. A modified feeblemind, basically. What level would it be?


What do you think of this [uyrl=https://www.youtube.com/watch?v=7DyRxlvM9VM]critique of Cthulhu in games[/url]?

"H.P. Lovecraft and the Call of Cthulhu have inspired many horror games, but the power fantasy that drives most games conflicts with the unfathomable, unreachable terror of Cthulhu."


I should've replied to these long ago...

Squeakmaan wrote:
psionichamster wrote:

I'm just gonna leave this here...

...of course, who wants to be a plumber/welder/garbage truck driver nowadays, huh?

The biggest problem with what Mike Rowe talks about is that it's 90% fantasy. They claim there's a massive skills shortage and nobody willing to work these jobs, it's untrue with only a few exceptions, ones that are for highly skilled tradesmen only, 10+ yrs experience welders in North Dakota for example. Now I'm not going to knock trades, we need people to do that, but you can see there's very little actual shortage by looking at the wages of most skilled labor, flat or receding. What's happening is you have companies who have openings, but they're not willing to pay people what those jobs are worth, so the people with skills aren't taking them, and they're also not willing to pay to train people for those jobs.

There is also the ever present threat of automation, some of the more dire predictions are that 47% of jobs are at risk of automation within 20 years, not just low skill crap jobs either; look at the advances in 3d printing, houses and air plane manufacturing are just two ares they're showing interest in.

But this all aside from the basic fact that there are more people who want jobs than there are jobs. The most common estimate I've seen is that there is 1 job for every 4 job seekers. So that means that if every single skill shortage and location mismatch were magically fixed and those jobs were filled, 3/4 of job seekers would still be out of work.

Well that's sad to see, Mike Rowe was my main hope too. What articles is your claim based on?

Alex Smith 908 wrote:
He is also David Wong a man who is never ever right. There are many points about college that are unfair, however for the most part they were far far less of an issue than for people without college degrees. Additionally most degrees are very broad in what jobs they qualify you for. The idea that you need a specific degree for a specific job is completely wrong. In fact most of the time just having any degree is enough.

That's god to see, Wong's a total downer. What articles is your claim based on?


kadance wrote:
Please, proof-read, critique, and make suggestions! This is all first-draft material.

This biggest thing I can think of immediately is that kingdom-wide improvements should cost way more than 95 BP, and should probably only be obtainable through quests rather than spending (if at all). The supplement Ultimate Rulership gives some suggested magical improvements on p.26-27 that I'd use as pricing guides.

While the titles and flavor text is descriptive, and therefore objectively serving their functions, I'd personally prefer them less jokey. I've heard that humor is the easiest thing to write and the hardest to write well, and fantasy seems to attract a lot of drollness.

So I can better determine how to price your improvements, I'd like to know how you came up with the BP costs for each improvement. Is it based on the gp cost for magic items translated into BP?

All that said, I think your ideas are an interesting start. :)


You're still here? Thanks. :)

Something else I've been thinking about is the feasibility of either building across the rivers, which are hundreds of feet wide and dozens deep, or making sharp turns at the fords.

So, how shallow does a river have to be before I can build an aqueduct across it? How sharp a bend can an aqueduct have?

Also, good to see that snowpack is viable after all since that'll mean more water to go around. There's only so much in frozen tarns, and they could also be infested with linnorms.


1. In Kingmaker, how would I be able to promote a culture? For example, say I have my nation be an Arshean theocracy.

1a. Wouldn’t promotion be difficult given how front-and-center Erastil-worship is?

1b. Sex outside of marriage aside, how would I promote such things as hair removal and daily bathing? The locals seem, to paraphrase Merisial, backwoodsy if the inside covers are anything to go by.


1 person marked this as a favorite.

While I’m one of the lucky ones, this depressing article hit close to home.

tl;dr version:
• There’s only a 1-in-4 chance of getting a career matching a degree. Yes, this even applies to respectable degrees.

• College degrees are required for any decent job, and are now so expensive they require going into debt.

• Each specific job requires its own degree, making changing jobs extremely difficult.

• Picking the right major is impossible since what’s booming now could bust by graduation.

• Even if we do get a job, we’re required to work for free at first. This is fine for the affluent who don’t have to worry about expenses or debt.

• People need to know potential employers on a personal level if they want a job since 80% are unlisted. Looks like a perfect opportunity to abuse power.

• You can be fired for no good reason. At least being replaced by a computer makes economic sense.

• Allegedly, you’ll stop caring about this unfairness if you ever manage to be successful.

That’s the problem. How do we solve it?


Sorry about the late reply.

Anyway, I didn't know I could get glacier water from mountains but that's a better idea than mine! I am curious as to why you'd question snowpack water though. Not being oppositional, just curious.

By "cascade the water down most of the mountain" I hope you mean in a specialized stepped channel aqueduct like what you mentioned. I don't wanna get my shower water dirty.

The length of a aqueduct from a river source in the Nomen Heights to Tuskwater Lake would be ~73mi/~116km at the shortest. Like I said, however, I don't think length will be a problem.


One thing I’d like to do for my nation is to connect the main city to each water source in the Nomen Heights (the mountain range in the eastern part of the Stolen Lands). While possible in purely game-mechanical terms, I have a fetish for verisimilitude and thus the following questions:

• Would the water be of better quality? If so, would it merit any ad-hoc bonuses to my nation’s stats in addition to the +1-per-hex Loyalty and Stability bonus? Yes, I know there’s “perfectly good” river water in the hills, but hill water is for country bumpkins*. No, I don’t care that most of the populace are country bumpkins who’d think that daily bathing is “‘fer them thar sissy nobles.”

• Would building straight from the mountains be possible? From my cursory research on Roman aqueducts they got their water from nearby hill springs rather than all the way from the Alps. It’s not length I’m concerned with; I want to know if it’s possible to build an aqueduct on a mountain. I also want to know what this would do to the water pressure.

I look forward to your answers and suggestions. :)

* Apologies to rural folks and fans of the Ring of Fire series. Let’s just say the quest givers in Kingmaker…weren’t the most presentable. They’d make Amiri look like a Rostlandic noble in comparison.


1. Do you ever find yourself having more fun designing games (drawing maps, statting NPCs, etc) than playing them?

2. What would a Cathedral devoted to all the empyreal lords be like? They're a diverse lot, and their faiths seem to value personal devotion more than number of followers.


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
You have three good-aligned fleshwarpers; one lawful, one neutral, and one chaotic. How do their creations differ?
Alignment doesn't really impact fleshwarping much. I suppose the lawful one would look more symmetrical than the chaotic one. Maybe.

Lemme try a different approach. How would the silthilar in general, and their experiments in particular, be different if they were...

1. ...lawful good?

2. ...neutral good?

Haven't thought about them in about a decade or so, so off the top of my head, I'm not sure. Frankly... I was never super satisfied with how they came out; the design challenge there was to design a good aberration, and my mind doesn't really think that way.

1. How does your mind think (in this specific context)?

2. Why do you think the silthilar shouldn't have been good aligned?


James Jacobs wrote:
AlgaeNymph wrote:
You have three good-aligned fleshwarpers; one lawful, one neutral, and one chaotic. How do their creations differ?
Alignment doesn't really impact fleshwarping much. I suppose the lawful one would look more symmetrical than the chaotic one. Maybe.

Lemme try a different approach. How would the silthilar in general, and their experiments in particular, be different if they were...

1. ...lawful good?

2. ...neutral good?


You have three good-aligned fleshwarpers; one lawful, one neutral, and one chaotic. How do their creations differ?


thejeff wrote:
See, that's just far too much extrapolation for me. Once you've got Osama captured and Afghanistan far more under control I can't see anything else playing out anywhere near the same way as they actually did.

Truth to be told, I agree. I still think Iraq would've been used as a distraction but it'd be more like what Clinton did in the late 90's. I totally agree with you about Palin, now that I think about it. My feeling is that she was put on the ticket to appeal to the disgruntled Hilliary voters.


1 person marked this as a favorite.

I doubt a Gore presidency would be all good or all bad. Below is my very crude hypothesis of what would happen.

* * *

Point of Divergence: Gore doesn’t distance himself from Clinton during the 2000 Election, nor does he have to with all the PDAs he has with Tipper.

• Gore gets elected, brief news about possible voter fraud in Florida.

• Gore gets CIA Daily Brief telling him about 9/11, but does nothing for realpolitik reasons. Acting preemptively could get him seen as an oil-greedy warmonger, while doing nothing means either nothing happens or he can come in and be a hero.

• 9/11 happens. US focuses on Afganistan and Osama is captured in a few years.

• Election 2004: Gore v McCain. Gore Wins.

• Hurricane Katrina. FEMA helps some but Wal-Mart is true savior.

• Katrina coverage discusses the mishandling that led to the New Orleans disaster, the racism that made it worse, and Hillary Clinton buying up now-cheap real estate.

• On the pretext of WMDs, US invades Iraq to head off scandal.

• US and coalition quickly crush Iraq. US leaves just as quickly and lets experienced peacekeepers handle the mess.

• Republican pundits go on and on about how the US should have done more in Iraq, or attacked earlier, or for different reasons, or… Some Democrats agree given how messy the situation is.

• Election 2008: McCain v Obama. McCain wins due to hawkish rhetoric and low voter turnout.

• McCain dies due to stress. Palin becomes president, focuses on social conservatism and oil drilling.

• Obama acts as constant gadfly to Palin, hitching his career to the Occupy movement.

• Election 2012: Obama v Palin. Palin wins due to her handling of the economy.

• Due to mounting pressure from Occupy movement, Palin signs into law an environmental protection bill. She shifts her focus from oil to social conservatism.

• Election 2016. Obama wins promising “hope” and “change.” High voter turnout among disenfranchised demographics gets him in office.

• Obama turns out to be better at campaigning that administration. His accomplishments amount to little more than a compromise healthcare bill that nobody likes.

* * *

Main differences from our timeline:

• Iraq war happens later. My hypothesis is that Bush was fervent about it due to his father losing the 1992 election because he didn’t park the army in Baghdad. His motives were either “not be seen as a wimp” or “avenge daddy.”

• Occupy Wall Street has both an enemy (Palin) and messiah (Obama) to focus on, thus focusing their goals and making them more successful than in our timeline.

• Real estate collapse still happens, but Palin’s focus on oil drilling alleviates this somewhat due to job creation.


James Jacobs wrote:
AlgaeNymph wrote:
Not a question but you might like this. A T-Rex needs to eat a person every two days.
Yup; sounds about right.

Glad you like it, here's some more dinosaurs. :)


Not a question but you might like this. A T-Rex needs to eat a person every two days.


Mikaze wrote:
To show just how subjective matters like this can be, when I look at Arshea's artwork my eyes don't read it as "masculine woman" but primarily as "extremely feminine and pretty man" before it clicks entirely in "could go either way" territory. Like with Andrej Pejic. some photos of Andrej Pejic.

Yeah, that's what I thought too.

Mikaze wrote:
Also, at the far end of feminine male beauty...

Which makes his (apparently) conventional sexuality that much more ironic.

Spoiler:
Almost as ironic as how Cecil's brother turned out.


TriOmegaZero wrote:
Why there are no male gods of beauty or love.

There's Arshea, s/he can be male.


1 person marked this as a favorite.

Andoran's may favorite country in the Inner Sea Region; it's good to see a US as it should be, and in a fantasy setting as well!

Of course, Paizo probably won't publish a setting book if it wasn't to support an adventure path so here's some ideas for one.

• Ending the corruption of the Lumber Consortium, presumable through corporate intrigue rather than...expedient methods.

• War against Cheliax, an AP with both mass combat and special ops.

• That dragon in the Five Kings Mountains decides to attack. How does somebody go from nobody to dragon-slayer.

• The local fey are becoming aggressive, spurred on by the evil fey court living underground.

• Taldor's Prince Rat-Face dies suddenly (assume he chokes on a pretzel), sparking a civil war. Both interested countries (Andoran, Cheliax, Druuma) and powerful nobles (wanting Glory Once Again either through militarism or commerce) are backing factions and funding armies. It's a game of thrones!

I suggest combining the ideas for maximum effect; that last one'd be trick to work with the others though.


Me: Say I have a [spellcaster] 10/evangelist 10; when the description on p.198 says "She gains all the class features for [her base class]" does that include spells per day/spells known?

You: Good question. I would say yes.

So where's the trade-off? From the looks of things all I give up by taking the evangelist prestige class is the capstone ability, which almost never shows up in adventure paths anyway.


James Jacobs wrote:
If a demon lord worshiper takes demoniac class levels, that grants a slightly different set of boons than do the 3 prestige classes in Inner Sea Gods.

1. And the same thing applies to empyreal lords and the mystery cultist class I assume?

2. Say I have a [spellcaster] 10/evangelist 10; when the description on p.198 says "She gains all the class features for [her base class]" does that include spells per day/spells known?

3. Did I use the semicolon correctly in the last question?


Do worshipers of demigods (demon lords, empyreal lords, etc) get access to the prestige classes in Inner Sea Gods? Also, would they have their obedience-given boons altered by prestige class?


Just got my copy a few hours ago. :)

My favorite part is the index listing all the titles along with the sacred animals and colors. I'm not surprised that Arshea got the swan instead of, say, the bonobo, but the sacred colors (purple, white) surprised me. I thought for sure they were blue and grey given his discription in Chronicles of the Righteous.


I’d have my character be an Osirionologist from Andoran. The first reason is to tie one of my interests (Andoran) with the adventure path’s theme, and Andoran is quite interested in artifacts from down south.

The other reason is…:
…so my PC would have a justifiable motive for opposing the designated antagonist, whose patriotic motives make her a potential threat.

I’d also have my PC be a devotee of Zohls, my favorite Empyreal Lord behind Arshea and ideal for an AP centered around archeology.

Class-wise I’m torn between bard (archaeologist) and investigator but I’m leaning toward the former since that’s been polished.


You said earlier that all petitioners in Nirvana become animals. So how does Shelyn's realm have things that require hands to make?


James Jacobs wrote:
Sorry! :-(

Well foo... Okay then.

Moving on...

Suppose a Van Helsing-like character was writing a guide to hunting succubi. What sort of weaknesses would she notice?

On a completely different tangent, how would Brevoy interact in an official capacity with a Stolen Lands nation that was ruled by a synod of epopts (say, one for each Empyreal Lord) rather than a king and his court?


James Jacobs wrote:
I'm actually not involved at all in picking the winners for that contest, nor am I going to offer advice to folks on how to "win" the contest. You'll have to make that decision on your own.

Assuming it won't get you in trouble, would you be willing to direct to who I could ask?


I have an idea for the Heroes of Magnimar contest but I'm worried that he won't be accepted since he's an urban druid and Magnimar's already got one. "Just pick another class" isn't a viable option since the character concept is based on at-will alter self. Any advice?


You...might want to have a look at this.


James Sutter wrote:
Honestly, most of my impressions of the Empyreal Lords come from Chronicle of the Righteous, which is more how I personally prefer to interact with deities and demigods anyway. As I've noted in a variety of places, to me statting up a super-powerful being like those in Bestiary 4 *always* lessens them by removing the mystery and opening them up to criticism and comparison. But that's just my personal play style--I know some folks around here have a deep love of such stat blocks, so we all compromise and try to balance each other out. And I appreciate your thorough and thought-out critique. :)

Thanks for the appreciation. I like statting the divine and disagree that measurement takes away from appreciation; I also like to fondle numbers (and look forward to fondling Arshea's :3). That said, having Empyreal Lords* poorly statted bothers me as much as representing Kyonin as racist and isolationist bothers James.

Say, how do you feel about how Kyonin's represented?

*(I never know if it should be capitalized or not; it wasn't in CotR so I went with that)

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