Rogue

Alfred Baudry's page

6 posts. Alias of Lightbulb.


Full Name

Alfred Baudry

Race

Human

Classes/Levels

Road Warden

Gender

Male

Age

33

About Alfred Baudry

Statistic calculations:

WS 2d10 + 20 ⇒ (1, 2) + 20 = 23 -> 28 (free advance)
BS 2d10 + 20 ⇒ (2, 10) + 20 = 32
S 2d10 + 20 ⇒ (1, 7) + 20 = 28
T 2d10 + 20 ⇒ (9, 7) + 20 = 36
Ag 2d10 + 20 ⇒ (6, 7) + 20 = 33
Int 2d10 + 20 ⇒ (1, 1) + 20 = 22 -> 31 (mercy) 36 (savvy)
Wp 2d10 + 20 ⇒ (4, 5) + 20 = 29
Fel 2d10 + 20 ⇒ (7, 9) + 20 = 36
W 1d10 ⇒ 9 - 12 wounds
FP 1d10 ⇒ 9 - 3 fate points
Talent 1d100 ⇒ 59 - Resistance to Poison
Career 1d100 ⇒ 14 & 1d100 ⇒ 73
Gold 2d10 ⇒ (10, 6) = 16

Background:
Alfred learnt his woodland skills in a youth spent emulating his mothers brother, also a Road Warden, in the foothills and forests surrounding the town of Ubersreik located at the mouth of the Grey Lady Pass near the Grey Mountains. His father was a builder and working on building sites gave him an early chance to lead men - but this life was not for him. He always longed to be outdoors in the wilds.

He is tough, athletic and possesses a keen intellect. In some ways a typical Rieklander - open minded and charismatic, accepting of foreign ways, perhaps a legacy of the strong Dwarf presence in his home town.

Considered serious, even dour, by those who do not know him well, he was often seen riding out to apprehend a ne'er-do-well or cutpurse during festivals when his colleagues are more interested in securing their next drink. His charisma often inspiring younger Wardens to follow him out. He is not fond of fashion, dressing practically as would be expected of someone who spends significant amounts of time away from home. Those who he has arrested might be surprised at his humour.

His dedication is appreciated by his superiors but he is also well liked and respected by his colleagues, despite their good natured joking.

Unusual amongst his profession he is not one to mete out 'justice' rashly but is unfailingly fair and gives a fair hearing to those he apprehends - but his professionalism can lead to a ruthlessness in pursuing the truly guilty - many a murderer has died holding out a bag of gold offered as a bribe.

Once he has tracked down his quarry he prefers to bring them back for trial and often the menacing sound of the pistol hammer being drawn back and a cool stare is enough to achieve this end.

He is a fair shot and whilst not a keen fencer, as one would expect of one of his humble origins, he does dedicate himself to practice with both sword and shield. He prides himself in keeping his equipment is top condition. His most prized possession is his pistol but he is equally skilled with a bow.

His mothers recent death has led to a change in the habit of 15 years. His family home is full of the screaming children of his sister and her husband, another builder and foreman of his father. Whilst the grandchildren keep his father from the grief of losing his wife and he is very fond of them Alfred has resolved that he needs a change.

He would like to take a wife but without the solid means behind him he cannot hope to achieve this. Although he knows he could work lucratively as a builder in Ubersreik he longs to see a little more of the world. Thus he has packed his bag, saddled his horse and is riding for Nuln, second city of the Empire, to see if he cannot make a new life for himself.

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Statistics

WS 28
BS 32
S 28
T 36
Ag 33
Int 36
Wp 29
Fel 36

A 1
W 12
SB 2
TB 3
M 4
Mag 0
IP 0
FP 3

Skills

Drive (Str)
Ride (Agi)
Animal Care (Int)
Follow Trail ADVANCED (Int)
Common Knowledge (Empire) ADVANCED (Int)
Navigation ADVANCED (Int)
Outdoor Survival (Int)
Perception (Int)
Search (Int)
Speak Language (Reikspiel) (Int)
Command (Fel)
Gossip (Fel)

Talents

Quick Draw
Specialist Weapon Group (Gunpowder)
Savvy (Reiklander)
Resist Poison (Random)

Trappings:

Common clothing (shirt, breeches, worn boots and tattered cloak), dagger, backpack (blanket, wooden tankard, wooden cutlery set), sword and purse containing 3G 4S 0P total in assorted coins)

Pistol with 10 Firarm Balls and 10 Gunpowder
Medium Armour (Mail Shirt and Leather Jack)
Shield
10 Yards of rope
Light Warhorse with Saddle and Harness

Bow (10G)
Arrows 50 (10S 0.5G)
Tinderbox (30S 1.5G)
Rations (1 week) 6S
4 Torches (16p)
4 matches (4p)
Water skin (8S)

16G less above leaves 3G 4S 0P