I'm actually in the other camp than the OP but I do reserve a special hatred for the optional "two 20's in a row and a confirm= instant death" rule. I'm not even exaggerating when I say that if I had enforced that over the past several years of DMing, i'd have murdered a full HP character once every couple of sessions on average.
Essentially, in my mind, without the feel of risk there is very little achievement.
+1 1st level spell slot
+1 to all skills with ranks in (nothing new).
I made a Gnome Fighter with this, using the Mobile Fighter archetype. Using this archetype ensured that (eventually), it wouldn't matter which of his many exotic weapons he was using, he'd still get weapon training to it.
I had him using nets, ripsaw glaives, repeating crossbows, mancatchers... whatever fir the situation... He was something of a walking armoury. Of course the better weapons access only partially offset the difficulties of being small with a strength penalty, but i'd planned on eventually getting a permanent enlarge person.
Joana- I can honestly say if we had instituted the 3 20's variant rule in my home games a few years ago, I would have killed at least 4/5 PC's by now. When I roll double 20's, my group used to make me roll the third just out of a morbid curiosity.
Two 20's on the trot happens an awful lot when I DM IRL. 1 in 400 chance though, so statistically it comes up rarely enough that its generally fine and a memorable moment and rarely enough that its not that dangerous to PC's.
Actually, it particular punishes higher BAB characters and in particular TWFer's, those using Rapid/Manyshot or those making extra attacks... Spells don't have critical fumbles either so the low BABer's (who are considered dominant anyway) get an edge.
This was actually one of my key suggestions in my topic "Further PBP & Campaign Issues". I believe an alias "retirement" system prevents alias bloat while simultaneously allowing Paizo to not have to deal with an issue of people deleting their posts/aliases (they have said in the past that they are not comfortable with posts being easily deleted).
I think it could be modelled in the same way campaigns are retired- you could see your aliases in your aliases tab with a list of "previous aliases". While these aliases are still tied to your account, their presence on your alias tab is minimal and they are hidden from the list of "post as" options available even making a new post.
Take Risky Striker and Big Game Hunter feats at the earliest opportunity. Combine with Power Attack for "Goliath-Slayer" feel :P. You'll be cranking out the highest damage against the big foes and it would give you something of a speciality.
I'll have more to weigh in later methinks.
It was actually Asia. I came very close to losing Japan before I put my 16th Satellite on it, but holding back the alien assault as long as possible (so you can use it to reduce panic when s$#~ hits the fan before your well established)as well as focusing almost exclusively on Satellites and Workshops early game pays massive dividends later.
I have done this for every single squad member that survives to Sergeant status. Only after achieving that rank do they get colour coded into their various roles.
Rookies, Squaddies and Corporals are forced to wear Hot Pink coloured armour until they reach that rank. I found it gives the lads and ladies a real incentive to give 110%.
I thought it was an amazing game and having never played or even heard of the original, I was not tainted by preconceptions or expectations.
Finished game on Impossible/Ironman mode, no countries panic levels got high enough to leave the council and I lost three squad members (no Tutorial on impossible).
I thought Wild Empathy essentially allowed you to make checks to influence an animals attitude without speaking their language- if you have such an way of communicating such as speak with animals I would logically assume you could use normal diplomacy rules.
I'm easy either way though. Let me know if I should assign them to my sheet or not.