|Alexander_Damocles Goblin Squad Member|
Exiling a player or group allows you to kill them without consequence within your territory. Also any crime committed to an exiled player in your territory does not generate corruption / unrest. Setting it so that all neutral players are automatically exiled is how a settlement effectively runs a NBSI policy.
So if two neutrals from different companies / settlements enter an NBSI settlement, they both become exiles and then they both can kill each other or any other neutral they see, consequence free. This will not result in the settlement becoming more corrupt? This will not negatively impact reputation, alignment of the settlement's DI.
So a settlement could actually be completely Chaotic and Evil and not suffer any of the consequences.
Just how does this advance the viability of NRDS? If anything it gives a monumental advantage to an NBSI settlement.
Not so. Please read the quote again. It says crimes committed *to* an exiled character doesn't cause crime or corruption etc. Anything the exiled character does will still affect the various ratings.