Shelyn

Alex Traza's page

393 posts. Organized Play character for Zuckerman's Famous.


Full Name

Alexandra Traza

Race

Aasimar

Classes/Levels

Dragon Mystery Oracle

Gender

F

Size

M

Age

21

Alignment

LN

Deity

Nethys, Apsu

Strength 14
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Alex Traza

Alex Traza
Aasimar Oracle 2
Hero Points: 0
Favored Class Bonus: Add 1/6 Oracle level when calculating revelation effect.
NG Outsider (Native)
Init +1; Senses Perception +5, low light vision, Dark vision 60ft
-----DEFENSE-----
AC 16, touch 10, flat-footed 16 (+4 armor, +0 Dex, +2 shield)
hp 12 (2d8)
Fort +0, Ref +0, Will +5
-----OFFENSE-----
Speed 30 ft.
Bite:+2 to hit (1d6+2)
Long Sword:+2 to hit (1d8+2)
-----STATISTICS-----
Str 14, Dex 10, Con 10, Int 14, Wis 12, Cha 18
Base Atk +1; CMB +3; CMD 14
Feats: Extra Revelation
Skills: Bluff +7(+12 if the lie is believable or unlikely), Climb +2, Fly +4, Diplomacy +9, Heal +4, Intimidate +8, Knowledge Nobility +6, Knowledge History +6, Knowledge Planes +6, Knowledge Religion +6, Linguistics +2, Perception +5, Sense Motive +4, Spellcraft +6.
Languages: Common, Celestial, Draconic, Sylvan
Traits: Witty Repartee(+1 to bluff and bluff is a class skill), Innocent (Aasimar race trait +5 to bluff if the lie is believable or unlikely), Blood of the Pharaohs (+1 Will Save and Nobility as a class skill).
Racial Abilities: Celestial Resistance (Resistance 5 acid, cold, electricity)
Skilled (+2 racial bonus on Diplomacy and Perception checks)
Can cast Daylight once per day equal to class level
Darkvision 60ft

-----Gear-----
Combat Gear:

Other Gear: cooking kit, journal and ink and quill, masterwork backpack, trail rations (14&0/2 trail rations)

Mule:Mule
bedroll, bell net, blanket, block and tackle, bucket, cauldron, chalkboard and chalk, coffee pot, collapsible bathtub, collapsible plank, compass, cooking kit, cot, crowbar, fishing kit, folding chair, grappling hook and knotted rope, ink, pen and journal jug, lamp and oil, mess kit, perfume, saw, shaving kit, shovel, signal whistle, soap, stove can, teapot, pavilion,
Applejack, cheese, coffee, meat, tea,travel cake mix, yogurt, bread, honey

-----Abilities-----
Dragon Mystery
Hunger Curse
5 level 1 Spells per Day

Dragon Mystery

Talons of the Dragon (Su): You fight with the fearsome talons of dragonkind. You can grow claws as a free action. These claws are treated as natural weapons, allowing you to perform two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals an amount of slashing damage equal to 1d4 (1d3 if you are Small) + your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage die increases by 1 step, to deal an amount of slashing damage equal to 1d6 (1d4 if you are Small) + your Strength modifier. At 11th level, these claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Breath Weapon (Su): The primal power of dragonkind seethes within you. You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per 2 oracle levels you have (minimum 1d6; Reflex half ). The shape of the breath weapon is either a 30-foot cone or a 60- foot line, selected when choosing this revelation. You can use this ability once per day at 1st level, plus one additional time at 5th level and one additional time per day for every 5 levels beyond 5th.

Hunger Curse

Ravenous hunger wracks your body in stressful situations. You gain none of the benefits from spells or magic items that provide nourishment, such as goodberry, heroes’ feast, or a ring of sustenance. You also gain a bite attack that deals an amount of piercing damage appropriate for your size (1d8 for a Large creature, 1d6 for Medium, 1d4 for Small) as a secondary natural attack. You begin each combat with the sickened condition until you deal damage with your bite attack.

Effect

At 5th level, you gain the grab monster special ability on bite attacks against creatures smaller than yourself.

At 10th level, your bite attack deals damage as if you were one size category larger.

At 15th level, you gain the blood drain monster special ability with your bite, dealing 1d2 points of Constitution damage at the end of a turn if you grapple a foe.

Spells

Level 0
Purify Food and Drink
Create Water
Detect magic
Mending
Read magic

Level 1

--Cure Light Wounds--

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless); see text

DESCRIPTION

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

--Bless--

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

--Cause Fear--

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

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