Yeah, I thought that someone from the Ulek states would be somewhat distrustful and resentful round anyone 'orcish' but it only really emerged as I was writing. And as with most prejudice the fact that it's illogical is beside the point. Her being half-something as well would be a point lost on her.
Several good points, and well played on that count, Fabes.
Kellen's pretty low in the cash department, so something like those polearms is beyond his wealth right now. That's why I went and just picked up the oil - I figured a flamable projectile is a cheap alternative. ;-)
Oooooo...lotsa spoilers right now...what trouble are Nik and Stilgar up to now? Can't leave those two alone for a minute :-D
Feel like I'm in delayed reaction mode in responding lately.
FabesMinis wrote:
I'll leave Jessa's tirade there... getting a bit heavy... if people (that is, the players) object to her prejudice, then I'll play it down (after all it's only now flared up). I wouldn't want to upset anyone.
No worries here...I think that's in keeping with her character -especially if she's from one of the Ulek's. They've certainly had their share of orc troubles in game history.
Overall, I think its been a good display all-around. Its been great watching everyone bring out the unique traits of their characters. I hope my next act doesn't seem too bombastic.
I tend to develop a certain person's voice with each character - although it winds up being an amalgam of sources that mashes together. Mostly, it comes from actors or voices I hear doing audiobooks. So, while certainly this isn't exact, the voice have tended to sound something like:
Erion - I envision a more neutral voice tone. Anthony Heald is an American actor; he sounds a little more high-pitched - kind of what I envision in elves.
Jessa - At first I thought of an American voice - Eve Bianco, an audiobook narrator that has a firm but light tone. Now that I've been seeing the emphasis on certain words, it's been turning to more of a British accent - sort of the Keira Knightly version in Dominio - a little rougher.
Stilgar - Grimlock is a good choice - I was leaning more towards Frank Oz's characterizations, but deeper. Maybe something akin to the Orc voices in the Warcraft games. (Zug, Zug)
Nik - I tend to think of an American voice - high on eagerness, energy; maybe cocky. Michael Rosenbaum (Smallville) has some that; maybe Robert Duncan Mcneill (Voyager)in terms of impulsive. Mid-westerner is definetly the feel I got.
Zoo - I tended to see Alan Cumming's voice for him. The guy's played some really zany characters, since Zoo clearly has something of an....offbeat quality.
Kellen - Hard for me to judge here. I tend to think of his voice as more common; its a pramatic, polite tone. Connor Trinneer (Enterprise) came to mind; he's got that slight tone of US southern accent. Maybe Matt Damon's voice for a more serious moment - that somewhat professional tone he does.
I'm just usually doing this on auto-pilot - don't usually detail this much. But I took a little bit of time to kind of work out the who's and why's in my head.
Oh, I forgot to mention Flamifur's DM Voice: Ian Mckellen's voice been on the top of my list. Old, wise, but also has that mischievous quality.
Alex Martin(Pathfinder Adventure Path, Campaign Setting, Companion Subscriber)
Arctaris wrote:
I had a very crunchy and very small cranberry (or maybe it was blueberry, it was hard to tell) bagel for breakfast.
Lox sounds good.
I recently read that lox used to be a lot saltier, so people started buying more of the nova (named for the Nova Scoatian fish from which it comes) because it wasn't as salty. Now most places sell more nova than actual lox.
I think 'lox' is spelled differently than we're spelling it, but I can't remember how it's actually spelled for the life of me.
Lox is what pilots used to call the fuel for the early jet fighters, liquid oxygen.
In Comic-book guy voice: "Most random post ever!" ;-)
I live in Naples, Florida - which is on Gulf coast for those of you who are geographically curious. Most of my posts usually come in the late evening, EST.
Also, whilst I'm navel gazing and bearing in mind that this is the first PBP I've run do we think we're going at a fast enough pace, etc ?
I'm trying to give everyone some chances to interact with NPCs as much as they want but I am aware this slows down progress. Some feedback on this would be good. For instance, do you want me to make more of it skill check based so the pace picks up or are we ok with it as it stands ?
Let me know.
I'll admit I'm very new to all this, but so far Flamifur it looks fine. I would say it's more our RPing mischief that are slowing things down - the interaction is giving us a chance to "warm up" to how things are going.
I think in terms of switching to skills checks or speeding things up, maybe if you read it as there's not much we are going to gain by the interaction - then proceed ahead. If you think there's something worthwhile for us to hit onto - or maybe one of us has something significant to do - then maybe some NPC actions are warranted.
For example - if you think the caravan trip will have some interesting moments you want us to experience - then by all means switch to deeper conversations. If it's more of a random monster encounter - then maybe more skill checks and less interaction?
Just positing a suggestion - please don't take it as what I am expecting. Hope that helps.
Concerning Psionic Fox, I'll admit I'm also starting to get a little worried - I keep wondering if he lives in the San Diego area or something like. Sorry if that sounds a little over-reactive.
I'd hate to replace him, but I can see where you have enough going that running him as a constant, active NPC would be problematic for you. I do agree that maybe we should ask one of alternate folks to at least start prepping a character.
My suggestions would be someone we meet on the caravan road, but won't be active until we get to Cauldron proper as you mention. Otherwise, if we wish to delay it a little more, maybe a Cauldron "local" to help join the band?
Still, I'll say I hate to have Fox miss out because of something like a busted PC.
I take the view that you scalemail has a leather 'arming doublet' underneath it which will count as sudded leather armour.
Looking around the docks, the men at arms all wear leather or studded leather (one or two officer types seem to be wearing breastplates, but that really is the only type of metallic armour you can see).
If you choose to wear anything more heavy than light in this area you will soon suffer the effects of fatigue and any strenuous activity will result in exhaustion. A period of acclimatisation and journeying to a slightly higher altitude is probably in order. ;)
Great - thanks for the information!
In light of that, please note that Kellen is using that doublet for now until we are in area that is more condusive to metal armor. Hopefully when we get into the highlands or Cauldron itself. :-)
I will note in Kellen's profile the different armor specs.
By the way, in my last post I kept talking about the Living Greyhawk Gazeteer. I just realized that there's a also a smaller version called just the Gazeteer - which I think Wizards put out as sort of a gamer's primer to get you interested in the bigger game world materials. Not certain if it is has been put out - given that it's basically a short term summary of what's in the bigger book. I have copy I picked up awhile back.
When I asked about background material, one of you suggested Greyhawk Gazeteer. I found this here on the Paizo site. Does any of you have an opinion on its relevance/quality? Did the setting change much from AD&D to 3E ?
AD&D World of Greyhawk Fantasy Game Setting PDF
at $4 the price is right. I just don't want to be working from an inaccurate world view.
Having bought the original Living Greyhawk Gazetteer for $27 several years ago, I would say that for $4 dollars you are getting a good deal - the map portion is what I may be curious about in terms of appearance.
I would agree with Fabes - it provides a fairly udpated background of the world of Greyhawk through 3.5 edition (considering it was the original AD&D world - that's quite a bit). As Radavel mentioned, it doesn't include the current campaign, but I believe for our purposes it would provide background for our characters more than a direct reference (but of course our DM may have other plans).
Being something of an old school D&D player, I found it great to read - it does for Greyhawk/Oerth what has been done for many other campaign worlds - it gives you a broad overview and complete pictures of the whole world. The thing to remember about this world is that, unlike many game worlds, it started in a piecemeal fashion - I don't think the designers at TSR were shooting for such a comprehensive setting - it just grew out that way. It makes the world both very organic and somewhat odd at the same time - parts and pieces were kind of mixed and matched at first and it could be confusing to know what was going on. Still, it makes for some interesting mesh of traditional fantasy and midevalism.
Still, it remains a good baseline for getting to know the world. I know Wizards tried to increase interest for a few years with several additions that updated several regions with further deatils, including:
*Player's Guide to Greyhawk
*Several adventure modules - with at least one involving Mordenkanen and the Circle of Eight. There were also a few that revisited famous Greyhawk sites; and now there's the Castle Greyhawk one.
*Some bigger expansions updating several of the more famous villains/factions - like the Scarlet Brotherhood, Slavers, etc.
*I recall that Dungeon had a mini-campaign (similar to the Adventure paths) that involved solving the problems of the nation of Sterich over 3 or 4 issues.
I feel like maybe I'm geek rambling too much, so I hope that helps at this point.
This sounds great - given the character's tendency towards legacy and family.
I had kind of left it that Kellen is a little confused as to why Heironeous has choosen him - I am sort of looking at it like he's a kind of reluctant paladin, not by lack of valor but by lack of training. Perhaps that connection to his heroic descendant is the reason.
I have been kind of playing it like he is just following a vision that tells him to meet these people and go to Cauldron.
From an RP game standpoint, he could simply realize his legacy - maybe connecting the stories he knows with his vision. Otherwise, some kind of reveal when we arrive - a statue or maybe a book he sees somewhere? Let me know which works better for you; just trying to mix it up.
This is my first venture into PBP, so if I screw up - don't hesitate to let me know, eh?
My apololgies for being so late in getting myself set up for this. Combo of work and getting the D&D cobwebs shook loose have taken longer than expected. Last to arrive at the party, as it were.
The mechanics are done and I am working on filling in some background - probably in the morning when I get up.
Flamifur - ironically enough, even before you mentioned it for backgrounds, I have been working a "lost relative" into the story - if that works. I'll let you decide.
Everyone else - Kellen can either "find" you at the next stop (maybe waiting for you at the docks in Gradsul) or just "run in into you" on the road - whichever works.
Alex: Looking at the Party - if you feel the urge to play a paladin that would be cool - I think the party will need the healing back-up !
Hello - sounds good. That's my plan as of right now.
Sorry I'm taking so long - been long days at work for me as well. Hoping to get something up this afternoon/early evening as soon as I am done at work.
On a seperate note, I just got called for an emergency project that will take me on the road starting next Friday (10/12). For the 10 days after Friday, I should have access to email and the board easily - but will probably be only able to post early morning or late evening every day.
If this is a concern for gameflow, etc, please let me know. I don't want to muck things up for everyone else.
Still working on making some characters, but I'll probably be playing "old skool". Right now, I'm leaning towards a fighter, with a paladin (figuring we need some back-up healing)or a wizard type as my other choices.
Leaning towards the fighting types. Any thoughts folks?
Core Rules/SRD
Alternate Class features from Players Handbook 2
Complete Warrior, Divine, Arcane, Adventurer
Races of Destiny, Wild, Stone
Spell Compendium
28 point buy character generation. 125gp starting cash.
I don't have the Complete Series (except for Adventurer), so I may have to work from the older series (Tome & Blood, Sword & Fist, etc.). Any good?
Also, I am assuming that 125 gp starting is what we have to work from for buying gear to get us started (armor, weapons, etc.)