Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Treerazer

Alex Draconis's page

Goblin Squad Member. FullStar Pathfinder Society GM. 467 posts (481 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters.


Cheliax

2 people marked this as a favorite.

Keep the Cleric list. It allows many more character concepts than the mud hut dwelling primitive. Interacting with spirits concerns more than the guy with a bone through his nose.

Cheliax *

1 person marked this as a favorite.

I love it. I mean I have a regular home campaign, but society offers a unique flavor.
It's like a regular poker night. It takes you out of you comfort zone, you get to play with varied individuals and styles. Doing so you become a better player and GM.

I don't obsess over the mechanics.

Cheliax

2 people marked this as a favorite.

Hmm interesting. In society play my female druid wild shaped into a lizard grappled a succubus as well and took level drain. They must teach that in druid school. I happily took that one for the team. "Wait, what were we fighting about?"

Cheliax

3 people marked this as a favorite.

I love when some gamers jump all over furries. *rubs temples and sighs*
If that's not the pot calling the kettle black...

What's your encore? Going after the Otaku? LoL

Cheliax

1 person marked this as a favorite.

Lawful Neutral. Next question?

Cheliax *

2 people marked this as a favorite.

I knew this would come up, I brought it up before.

It's fluff, it has no mechanical game effect.
I ignore the translucent bit and I will continue to do so. I suggest everyone else do the same.

Cheliax

2 people marked this as a favorite.

I like using my wand of humanoid summoning to detect traps. Semievolved monkeys are so gullible, I tell them there's nachos or magic cards at the end of corridors or in rooms and off they go to get horribly mauled. But don't worry the horrific deaths are only temporary. I'm sure they're just fine after being returned to whatever horrible plane they come from.

Cheliax

2 people marked this as a favorite.
Tinalles wrote:

A towel.

I just feel this huge sense of existential dread whenever I lack one ...

I always know where my towel is. Btw also in Aurora's. I usually go for the maztican cotton one. }; )

Cheliax *

3 people marked this as a favorite.

Rpgs and society play in particular are a reciprocal feedback loop.
It's adaptation in action. Ecology 101.

Ergo if society mods are all about combats, you will see a rise in combat focused characters. When the focus shifts, roles may shift as well. Please don't go on about how you're bucking the system and playing a halfling bard or somesuch, anomalies are present in any system. They will be weeded out over a large sample size.

Here's a case in point, while not directly society related is relevant. I played the Serpent's skull AP a year ago. I played a bard, our party was neither combat nor roleplaying focused. As things went on there was very little to talk to and we kept getting the snot kicked out of us over and over again. We're all very experienced veterans. We where not making suboptimal nor foolish choices. We where merely maladapted to our environment. How long do you think it took before we became combat focused? (Bard/Dragon Disciple btw)
Actually I realized by book 5 I was sick of endless repetitive combats and I hated the style the AP was forcing me to play.

Now home games have the option to adjust the environment to less favor specialized niches(combat). GMs can adjust their own scenarios on the fly. I.e. seem like too much combat in the mod, make the next three encounters roleplay heavy or avoid them all together. Society GMs don't have this flexiblity. Run As Written baby. Got a table of Halfling bards? Well break out the black as we're gonna have a funeral soon.

Which leads into the peer factor of Society play. If you keep playing with death dealing killing machines how long until you adapt and either make one when your halfling bard bites it, or slowly become one yourself, usually at a friends advancement suggestions.

I myself noticed that my society character was becoming more and more militaristic and combat focused as time passed. I played with Barbarians,Fighters, and Paladins over and over. The DPS olympics in action. And why wouldn't they play those builds? Society favors them. For all the talk of wizards being gods, I can count the number of wizards I've gamed with at a table on both hands. I've been playing society since the very first week btw.
Being around so many "meatheads" I had to make a delibrate effort to throttle back and take the focus off of combat. I prefer generalists btw.

Now I could drive 120mph to my local supermarket, but do I really need to? Veteran players usually know when they're crossing the line into "broken" or absurdity and can ease back. Unless of course thats their goal in the first place. That's issues with the player not the game. No rule will eliminate the attempt to satisfy some sort of esteem deficit.

So Bob took the words out of my mouth when he said "Just because you can do something, doesn't mean you should." I say that myself often. But I offer the corrollary, if the scenarios and your friends keep telling you to do something, you probably will."

Cheliax

1 person marked this as a favorite.

And now for something completely different.

Cheliax

1 person marked this as a favorite.
Savage_ScreenMonkey wrote:

While not totally related to your OP, Hangman's Noose would also be an excellent choice for a Halloween one shot.

** spoiler omitted **

Eh I wasn't impressed with Hangman's noose. Ok let's be honest it sucked.

The railroading was terrible, the plot cliche, and after we failed a couple search checks and I killed an NPC, totally justified btw, the game hit a metaphorical mountain and burst into flaming wreckage.

Go with Carnival. We're doing that one ourselves soon.

As for music I think we're going with the soundtrack to American McGee's Alice in Wonderland.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.