I like using my wand of humanoid summoning to detect traps. Semievolved monkeys are so gullible, I tell them there's nachos or magic cards at the end of corridors or in rooms and off they go to get horribly mauled. But don't worry the horrific deaths are only temporary. I'm sure they're just fine after being returned to whatever horrible plane they come from.
Rpgs and society play in particular are a reciprocal feedback loop.
Ergo if society mods are all about combats, you will see a rise in combat focused characters. When the focus shifts, roles may shift as well. Please don't go on about how you're bucking the system and playing a halfling bard or somesuch, anomalies are present in any system. They will be weeded out over a large sample size.
Here's a case in point, while not directly society related is relevant. I played the Serpent's skull AP a year ago. I played a bard, our party was neither combat nor roleplaying focused. As things went on there was very little to talk to and we kept getting the snot kicked out of us over and over again. We're all very experienced veterans. We where not making suboptimal nor foolish choices. We where merely maladapted to our environment. How long do you think it took before we became combat focused? (Bard/Dragon Disciple btw)
Now home games have the option to adjust the environment to less favor specialized niches(combat). GMs can adjust their own scenarios on the fly. I.e. seem like too much combat in the mod, make the next three encounters roleplay heavy or avoid them all together. Society GMs don't have this flexiblity. Run As Written baby. Got a table of Halfling bards? Well break out the black as we're gonna have a funeral soon.
Which leads into the peer factor of Society play. If you keep playing with death dealing killing machines how long until you adapt and either make one when your halfling bard bites it, or slowly become one yourself, usually at a friends advancement suggestions.
I myself noticed that my society character was becoming more and more militaristic and combat focused as time passed. I played with Barbarians,Fighters, and Paladins over and over. The DPS olympics in action. And why wouldn't they play those builds? Society favors them. For all the talk of wizards being gods, I can count the number of wizards I've gamed with at a table on both hands. I've been playing society since the very first week btw.
Now I could drive 120mph to my local supermarket, but do I really need to? Veteran players usually know when they're crossing the line into "broken" or absurdity and can ease back. Unless of course thats their goal in the first place. That's issues with the player not the game. No rule will eliminate the attempt to satisfy some sort of esteem deficit.
So Bob took the words out of my mouth when he said "Just because you can do something, doesn't mean you should." I say that myself often. But I offer the corrollary, if the scenarios and your friends keep telling you to do something, you probably will."
Eh I wasn't impressed with Hangman's noose. Ok let's be honest it sucked.The railroading was terrible, the plot cliche, and after we failed a couple search checks and I killed an NPC, totally justified btw, the game hit a metaphorical mountain and burst into flaming wreckage.
Go with Carnival. We're doing that one ourselves soon.
As for music I think we're going with the soundtrack to American McGee's Alice in Wonderland.