Baron Hannis Drelev

Aleste's page

265 posts. Alias of GeraintElberion.


Full Name

Aleste Embar

Race

Human

Classes/Levels

Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Gender

Male

Size

M

Age

27

Alignment

NG

Deity

....?

Location

RHoD

Languages

Common, Draconic, Celestial, Elven, Dwarven

Occupation

Pottering Alchemist

Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 12

About Aleste

Aleste Embar
Male human (Taldan) alchemist 9 (Pathfinder RPG Advanced Player's Guide 26)
NG Medium humanoid (human)
Init +3; Senses Perception +13
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 58 (9d8+11)
Fort +8, Ref +11, Will +5; +6 bonus vs. poison
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Offense
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Speed 30 ft.
Melee +2 silver heavy mace +9/+4 (1d8+3) or
. . dagger +7/+2 (1d4+1/19-20)
Ranged +1 paueliel composite longbow +10/+5 (1d8+1/×3) or
. . acid bomb +10/+5 (5d6+4 acid) or
. . bomb +10/+5 (5d6+4 fire) or
. . smoke bomb +10/+5 (smoke)
Special Attacks bomb 15/day (5d6+4 fire, DC 18)
Alchemist Extracts Prepared (CL 9th; concentration +13)
. . 3rd—beast shape I, fly, haste, orchid's drop
. . 2nd—cat's grace (2), cure moderate wounds (2), invisibility
. . 1st—cure light wounds, expeditious retreat, longshot[UC], shield (2), targeted bomb admixture[UC]
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Statistics
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Str 12, Dex 16, Con 12, Int 19, Wis 12, Cha 12
Base Atk +6; CMB +7; CMD 20
Feats Brew Potion, Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Splash Weapon Mastery, Throw Anything
Traits deft dodger, mathematical prodigy
Skills Acrobatics +10, Appraise +8, Craft (alchemy) +16 (+25 to create alchemical items), Disable Device +13, Fly +7, Heal +5, Knowledge (arcana) +14, Knowledge (engineering) +12, Knowledge (nature) +9, Perception +13, Sleight of Hand +7, Spellcraft +16, Stealth +12, Survival +10, Use Magic Device +11
Languages Celestial, Common, Draconic, Dwarven, Elven
SQ alchemy (alchemy crafting +9), discoveries (acid bomb, explosive bomb, fast bombs, precise bombs [4 squares], smoke bomb), mutagen (+4/-2, +2 natural armor, 90 minutes), poison use, swift alchemy
Combat Gear elixir of truth (2), mwk arrows (20), alchemist's fire (7); Other Gear +1 mithral chain shirt, +1 paueliel composite longbow, +2 silver heavy mace, dragon slaying arrow, dagger, bracers of archery, lesser, cloak of resistance +1, globe of moonlight, handy haversack, headband of vast intelligence +2, thieves' tools, 956 gp, 10 sp
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Special Abilities
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Acid Bomb (Su) Bomb deals acid damage and additional 1d6 acid damage 1 rd later.
Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+4 (15/day, DC 18) (Su) Thrown Splash Weapon deals 5d6+4 fire damage.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Mutagen (DC 18) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 90 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoke Bomb (9 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.