Full Name |
Aleste Embar |
Race |
Human |
Classes/Levels |
Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13) |
Gender |
Male |
Size |
M |
Age |
27 |
Alignment |
NG |
Deity |
....? |
Location |
RHoD |
Languages |
Common, Draconic, Celestial, Elven, Dwarven |
Occupation |
Pottering Alchemist |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
12 |
Charisma |
12 |
About Aleste
Aleste Embar
Male human (Taldan) alchemist 9 (Pathfinder RPG Advanced Player's Guide 26)
NG Medium humanoid (human)
Init +3; Senses Perception +13
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 58 (9d8+11)
Fort +8, Ref +11, Will +5; +6 bonus vs. poison
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Offense
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Speed 30 ft.
Melee +2 silver heavy mace +9/+4 (1d8+3) or
. . dagger +7/+2 (1d4+1/19-20)
Ranged +1 paueliel composite longbow +10/+5 (1d8+1/×3) or
. . acid bomb +10/+5 (5d6+4 acid) or
. . bomb +10/+5 (5d6+4 fire) or
. . smoke bomb +10/+5 (smoke)
Special Attacks bomb 15/day (5d6+4 fire, DC 18)
Alchemist Extracts Prepared (CL 9th; concentration +13)
. . 3rd—beast shape I, fly, haste, orchid's drop
. . 2nd—cat's grace (2), cure moderate wounds (2), invisibility
. . 1st—cure light wounds, expeditious retreat, longshot[UC], shield (2), targeted bomb admixture[UC]
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Statistics
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Str 12, Dex 16, Con 12, Int 19, Wis 12, Cha 12
Base Atk +6; CMB +7; CMD 20
Feats Brew Potion, Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Splash Weapon Mastery, Throw Anything
Traits deft dodger, mathematical prodigy
Skills Acrobatics +10, Appraise +8, Craft (alchemy) +16 (+25 to create alchemical items), Disable Device +13, Fly +7, Heal +5, Knowledge (arcana) +14, Knowledge (engineering) +12, Knowledge (nature) +9, Perception +13, Sleight of Hand +7, Spellcraft +16, Stealth +12, Survival +10, Use Magic Device +11
Languages Celestial, Common, Draconic, Dwarven, Elven
SQ alchemy (alchemy crafting +9), discoveries (acid bomb, explosive bomb, fast bombs, precise bombs [4 squares], smoke bomb), mutagen (+4/-2, +2 natural armor, 90 minutes), poison use, swift alchemy
Combat Gear elixir of truth (2), mwk arrows (20), alchemist's fire (7); Other Gear +1 mithral chain shirt, +1 paueliel composite longbow, +2 silver heavy mace, dragon slaying arrow, dagger, bracers of archery, lesser, cloak of resistance +1, globe of moonlight, handy haversack, headband of vast intelligence +2, thieves' tools, 956 gp, 10 sp
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Special Abilities
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Acid Bomb (Su) Bomb deals acid damage and additional 1d6 acid damage 1 rd later.
Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+4 (15/day, DC 18) (Su) Thrown Splash Weapon deals 5d6+4 fire damage.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Mutagen (DC 18) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 90 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoke Bomb (9 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.