Alejandro Acosta's page

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Monk w/ reach weapon: You can fight armed or unarmed while wielding a reach weapon using elbows, knees, feet or head.
Glaive: 8 gp, 1d10 x3 — 10 lbs. S reach CRB
M1: stunning fist, flurry of blows, unarmed strike, Combat reflexes, martial weapon Glaive, improved initiative. Use your reach and combat reflexes to trip opponents. you're armed (no attacks of opportunity) and you get +4 bonus for using 2 hand weapon. On the move, use bull rush to knock them prone (same pluses applies). then move in on your prone opponents and follow up with your weapon or FOB (whichever does more damage). If they move or try to get up you get free trip attacks to keep them down. If you get grappled, use stunning fist for release.
M2 dodge
M3 power attack, use on your prone opponents.
M5 lighten weapon (prerequisite. don't worry about this yet)
M6 improved bull rush (more pluses for bull rushing)
M7 improved trip (ditto)
M9 improved evasion, greater bull rush gives you a free hit on prone opponents, good time to power attack.
M10 improved critical, apply to your Glaive.
M11 Improved lighten weapon (a large Glaive does 2d8 damage and your reach is 15-20 ft.). for people 10 ft. or closer 5 ft. step, then weapon or FOB, whichever does more damage at the time.


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How about this? Pure monk with a Meteor Hammer.
Level Relevant class features, bonus feats, character feats:
M1: flurry of blows, combat reflexes, Stunning fist, unarmed strike, quick draw, human feat(your choice).
m2 improved grapple.
m3 fast movement, Maneuver training, exotic weapon proficiency (Meteor Hammer).
m6 improved trip, Ki throw.
m9 fury's fall.
m10 improved bull rush.
m12 improved Ki throw.
You can throw opponents within reach with a meteor hammer at any other opponent you threaten. Sweet. 2nd opponent gets bull rushed. 1st opponent falls prone. You get a free +1 shield bonus when using Fortress mode with Meteor Hammer. d8 damage. Downside, no flurry. But I think Fortress mode is better. I would say quick draw for Attack of opportunity or single attacks on the move so you can position yourself to affect both opponents. And you can choose to drag the tripped opponent 5 ft. closer to you so you can follow up with a FoB or stunning attack on your turn. He’ll be prone. So you’re safe.