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Baron Galdur Vendikon

Aleister Marlowe's page

175 posts. Pathfinder Society character for Deane Beman.


Race

Human/Witch - HP: 32/32, - AC: 17/T: 13/FF: 15 - Perception: + 12 - F: +4 / R: +4/ W: +6 - CMB: +2- CMD: 15, Speed: 30, Init. +10

About Aleister Marlowe

Aleister Marlowe
Male Human (Taldan) Witch 5
CN Medium humanoid (human)
Init +10; Senses Perception +12
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Defense
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AC 17, touch 13, flat-footed 15 (+1 armor, +2 shield, +2 Dex, +1 natural, +1 deflection)
hp 32 (5d6+10)
Fort +4, Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee cold iron sickle +2 (1d6) and
. . silver light mace +2 (1d6)
Ranged darkwood light crossbow +5 (1d8/19-20)
Special Attacks hexes (cackle, evil eye, fortune, misfortune, slumber)
Witch Spells Prepared (CL 5th; concentration +10):
. . 3rd—sleet storm, summon monster iii
. . 2nd—cure moderate wounds, glitterdust (DC 17), web (DC 17)
. . 1st—cure light wounds (2), ill omen (2), mage armor
. . 0 (at will)—detect magic, guidance, light, read magic
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Statistics
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Str 10, Dex 14, Con 12, Int 20, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 15
Feats Accursed Hex, Extra Hex, Extra Hex, Improved Initiative
Traits resilient, tomb raider
Skills Knowledge (arcana) +13, Knowledge (dungeoneering) +7, Knowledge (history) +13, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +13, Knowledge (religion) +7, Perception +12, Sense Motive +3, Spellcraft +13, Use Magic Device +7
Languages Azlanti, Common, Kelish, Osiriani, Ancient, Thassilonian, Tien
SQ patron spells (insanity)
Combat Gear wand of cure light wounds, wand of mage armor (50 charges); Other Gear masterwork silken ceremonial armor, +1 mithral buckler, cold iron sickle, crossbow bolts (20), darkwood light crossbow, silver light mace, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, belt pouch, familiar satchel, silk rope (50 ft.), 1,154 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 round(s, DC 17), DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fortune (1 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Misfortune (1 rd, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak With Familiar (Ex) You can communicate verbally with your familiar.

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Journal
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Starting Gear:

Alchemical Silver Light Mace
Belt Pouch
Cold Iron Sickle
Crossbow Bolts x20
Explorer's Outfit
Familiar Satchel
Light Crossbow
50 GP

Level 1:

FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items sold: Crossbow (17gp)
-----Items purchased: Darkwood Crossbow (375gp), Wand of Cure Light Wounds (2PP)
-----Total GP: 109
-----Total Fame/Prestige: 2/0
FS-2: To Delve The Dungeon Deep
-----XP: +1; PP: +2; GP: 419
-----Items purchased: Masterwork Silken Ceremonial Armor (180gp), Wand of Mage Armor (2PP)
-----Total GP: 348
-----Total Fame/Prestige: 4/0
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Total GP: 749
-----Total Fame/Prestige: 6/2

Level 2/3:

3-01: The Frostfur Captives
-----XP: +1; PP: +1; GP: 502
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 251
-----Total Fame/Prestige: 7/3
Module: We Be Goblins!
-----XP: +1; PP: +1; GP: 500
-----Total GP: 751
-----Total Fame/Prestige: 8/4
Thornkeep: The Accursed Halls
-----XP: +3; PP: +4; GP: 1398
-----Items purchased: Ring of Protection +1 (2000gp)
-----Total GP: 149
-----Total Fame/Prestige: 12/8
4-21: Way of the Kirin
-----XP: +1; PP: +2; GP: 1299
-----Total GP: 1448
-----Total Fame/Prestige: 14/10

Level 4:

Feast of Ravenmoor
-----XP: +3; PP: +4; GP: 3711
-----Items purchased: Amulet of Natural Armor +1 (2000gp), +1 Mithril Buckler (2005gp)
-----Total GP: 1154
-----Total Fame/Prestige: 18/14

Level 5:

5-04: The Stolen Heir
-----XP: +1; PP: +2; GP: 1846
-----Total GP: 3000
-----Total Fame/Prestige: 20/16
5-07: Port Godless
-----XP: +1; PP: +2; GP: 2535
-----Total GP: 5535
-----Total Fame/Prestige: 22/18

Miscellaneous Boons:

Debt of the Kirin: You possess a series of letters of credit and a trade agreement betwen any holder of that agreement and a group called the Way of the Kirin.
Kayle's Blessing: Gain a +1 luck bonus on any saving throw against a dragon's breath weapon. (Uses remaining: 3/3)
Demonic Scholar: Permanent +1 bonus on Knowledge (Planes) when making checks regarding Demons.
You Be Goblin!: You gain a +2 bonus on all Bluff, Diplomacy, Intimidate and Sense Motive checks made against Goblins.
True Ally of the Lantern Lodge: Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5.
The Kirin's Debt Repaid: Purchase one item worth up to 3,000gp at a 25% discount. Cross off both this boon and Debt of the Kirin.
Curse Breaker: Treat your caster level as 2 higher when casting Remove Curse. If you are targeted by Remove Curse, treat the spell's caster level as 2 higher. These effects to not stack.
Resisting the Gossamer King: You receive a +1 bonus to your saves against poisons and diseases.
Heroes of Magnimar: You receive a +2 bonus to Bluff, Diplomacy, and Intimidate checks in Magnimar and in the cities and towns allied with it.
Accumulating an Army (Riftwardens): Cumulative with any other Accumulating an Army boon.
On the Trail of the Diamond Sage: The next time you travel of Osirion for a PFS scenario Amenopheus gives you a single item worth 500gp.
Riftwarden Magic: All of your PFS characters have access to the following spells: anti-summoning shilled, protection from outsiders, and telepathic censure.


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