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About Aleister MarloweAleister Marlowe
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Aleister's Familiar:
Aleister's Familiar Scorpion, Greensting CN Tiny Magical Beast ((vermin)) Init +3; Senses darkvision; Perception +6 -------------------- Defense -------------------- AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural) hp 7 (1d8) Fort +2, Ref +3, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee Sting (Scorpion, Greensting) +6 (1d2-4/x2) Space 2.5 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 Base Atk +1; CMB +2; CMD 8 (16 vs. Trip) Feats Weapon Finesse Skills Climb +7, Fly +7, Intimidate -2, Perception +6, Spellcraft +2, Stealth +15, Swim +3, Use Magic Device -2 Languages SQ improved evasion, poison Other Gear You have no money! -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. Witch Spells Stored : 2 Glitterdust, Web 1 [i]Burning Hands, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Ray of Sickening, Sleep, Ventriloquism 0 All Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Starting Gear:
Cold Weather Outfit Crossbow bolts (30) Light crossbow Cold Iron Sickle Alchemical Silver Light Mace Alchemist's fire (2) Backpack (21 @ 8.5 lbs) Chalk (10) Ink, black Inkpen Parchment (5) Scroll case (5 @ 0 lbs) Sewing needle Silk rope Spell component pouch String or twine Thread (50 ft.) 7 GP Level 1:
FS-1: In Service To Lore -----XP: +1; PP: +2; GP: 417 -----Items purchased: Spring Loaded Wrist Sheath (5gp); Wand of Cure Light Wounds (2PP) -----Total GP: 419 -----Total Fame/Prestige: 2/0 FS-2: To Delve The Dungeon Deep -----XP: +1; PP: +2; GP: 419 -----Total GP: 838 -----Total Fame/Prestige: 4/2 FS-3: A Vision of Betrayal -----XP: +1; PP: +2; GP: 401 -----Items purchased: Cloak of Resistance +1 (1000gp) -----Total GP: 239 -----Total Fame/Prestige: 6/4 Level 2:
3-01: The Frostfur Captives -----XP: +1; PP: +1; GP: 502 -----Total GP: 741 -----Total Fame/Prestige: 7/5 Module: We Be Goblins! -----XP: +1; PP: +1; GP: 500 -----Total GP: 1241 -----Total Fame/Prestige: 8/6 Level 3:
Thornkeep: The Accursed Halls -----XP: +3; PP: +4; GP: 1398 -----Total GP: 2639 -----Total Fame/Prestige: 12/10 Miscellaneous Boons:
The Worldwound Gambit: Permanent +1 bonus on Knowledge (Planes) when making checks regarding Demons. Background:
Aleister led a life of privilege as a youth...the finest clothes, the finest schools, the finest women. This life of leisure led to a life of boredom...and eventually a life of crime. Aleister and his older brother Kensington began stealing art and antiquities from their neighbors and relations; including a crate full of rare Chelaxian artifacts that were bound for the Blakros Museum. That's when the voices started. While most join the Pathfinder Society for a life of fame, fortune and adventure; Aleister joined their ranks in an effort to discover the magic necessary to silence the voices waging war on his psyche.
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