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Aleister Marlowe's page

134 posts. Pathfinder Society character for Deane Beman.


Race

Human/Witch - HP: 23/23, - AC: 12/T: 12/FF: 10 - Perception: + 9 - F: +4 / R: +5/ W: +4 - CMB: +1- CMD: 13, Speed: 30, Init. +10

About Aleister Marlowe

Aleister Marlowe
Male Human (Taldan) Witch 3
CN Medium Humanoid (human)
Init +6; Senses Perception +7
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 23 (3d6+9)
Fort +4, Ref +5, Will +4
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Offense
--------------------
Speed 30 ft.
Melee Cold Iron Sickle +1 (1d6/x2) and
. . Silver Light mace +1 (1d6/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks hexes (cackle, evil eye [dc 15], misfortune [dc 15], slumber [dc 15])
Witch Spells Prepared (CL 3):
2 (2/day) Glitterdust, Web (DC 16)
1 (3/day) Sleep (DC 15), Ray of Enfeeblement (DC 15), Mage Armor
0 (at will) Read Magic, Detect Magic, Light, Spark (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Extra Hex, Extra Hex, Improved Initiative
Traits Deft Dodger, Tomb Raider (Perception)
Skills Intimidate +6, Knowledge (arcana) +10, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +7, Spellcraft +10, Use Magic Device +6
Languages Common, Daemonic, Draconic, Elven, Goblin
SQ +4 bonus on initiative checks, deliver touch spells through familiar, empathic link with familiar, patron spells (deception), share spells with familiar
Combat Gear Wand of cure light wounds, Alchemist's fire (2); Other Gear Cold Iron Sickle, Crossbow bolts (30), Light crossbow, Silver Light mace, Cloak of resistance +1, Backpack (20 @ 8.5 lbs), Chalk (10), Ink, black, Inkpen, Parchment (5), Scroll case (5 @ 0 lbs), Sewing needle, Silk rope, Spell component pouch, String or twine, Thread (50 ft.), Wrist sheath, spring loaded (1 @ 0 lbs), 2639 GP, 2 SP, 8 CP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rds) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).

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Aleister's Familiar:

Aleister's Familiar
Scorpion, Greensting
CN Tiny Magical Beast ((vermin))
Init +3; Senses darkvision; Perception +6
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural)
hp 7 (1d8)
Fort +2, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Sting (Scorpion, Greensting) +6 (1d2-4/x2)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (16 vs. Trip)
Feats Weapon Finesse
Skills Climb +7, Fly +7, Intimidate -2, Perception +6, Spellcraft +2, Stealth +15, Swim +3, Use Magic Device -2
Languages
SQ improved evasion, poison
Other Gear You have no money!
--------------------
Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Witch Spells Stored :
2 Glitterdust, Web
1 [i]Burning Hands, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Ray of Sickening, Sleep, Ventriloquism

0 All

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

--------------------
Journal
--------------------

Starting Gear:

Cold Weather Outfit
Crossbow bolts (30)
Light crossbow
Cold Iron Sickle
Alchemical Silver Light Mace
Alchemist's fire (2)
Backpack (21 @ 8.5 lbs)
Chalk (10)
Ink, black
Inkpen
Parchment (5)
Scroll case (5 @ 0 lbs)
Sewing needle
Silk rope
Spell component pouch
String or twine
Thread (50 ft.)
7 GP

Level 1:

FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items purchased: Spring Loaded Wrist Sheath (5gp); Wand of Cure Light Wounds (2PP)
-----Total GP: 419
-----Total Fame/Prestige: 2/0
FS-2: To Delve The Dungeon Deep
-----XP: +1; PP: +2; GP: 419
-----Total GP: 838
-----Total Fame/Prestige: 4/2
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 239
-----Total Fame/Prestige: 6/4

Level 2:

3-01: The Frostfur Captives
-----XP: +1; PP: +1; GP: 502
-----Total GP: 741
-----Total Fame/Prestige: 7/5
Module: We Be Goblins!
-----XP: +1; PP: +1; GP: 500
-----Total GP: 1241
-----Total Fame/Prestige: 8/6

Level 3:

Thornkeep: The Accursed Halls
-----XP: +3; PP: +4; GP: 1398
-----Total GP: 2639
-----Total Fame/Prestige: 12/10

Miscellaneous Boons:

The Worldwound Gambit: Permanent +1 bonus on Knowledge (Planes) when making checks regarding Demons.

Background:

Aleister led a life of privilege as a youth...the finest clothes, the finest schools, the finest women. This life of leisure led to a life of boredom...and eventually a life of crime. Aleister and his older brother Kensington began stealing art and antiquities from their neighbors and relations; including a crate full of rare Chelaxian artifacts that were bound for the Blakros Museum.

That's when the voices started.

While most join the Pathfinder Society for a life of fame, fortune and adventure; Aleister joined their ranks in an effort to discover the magic necessary to silence the voices waging war on his psyche.



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