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Conwrest Muralt

Aldus Cottontail's page

73 posts. Alias of Roshan.


Full Name

Aldus

Race

Human

Classes/Levels

Witch 3 | HP 20/20

About Aldus Cottontail

 
 
 
 
 
Aldus
Male Human Witch 3
N medium humanoid (human)
Init +2; Senses Perception +0/+3
Languages Abyssal, Celestial, Common, Draconic, Infernal
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +2 Ref +3 Will +3
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OFFENSE
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Speed 30 ft.
Melee dagger +1 (1d4/19-20x2), mwk scythe -2 (2d4/x4)
Special Attacks Misfortune, Spells
Witch Prepared Spell List (CL 3rd, Concentration +7, Ranged Touch +3):
2nd (2/day) – cure moderate wounds (DC 16), vomit swarm
1st (3/day) – command (DC 15), mage armor (DC 15), silent image (DC 15)
0th - detect magic, ghost sound, light, stabilize (DC 14)
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STATISTICS
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Base Atk +1; CMB +1; CMD 13
Str 10 Dex 14 Con 13 Int 18 Wis 10 Cha 12
Special Qualities Cackle, Cantrips, Fortune, Healing, Misfortune, Witch's Familiar
Feats Craft Wondrous Item, Extra Hex (2)
Skills Acrobatics +2, Appraise +4, Bluff +1, Climb +0, Craft (Untrained) +4, Diplomacy +8, Disguise +1, Escape Artist +2, Fly +2, Intimidate +1, Knowledge (Arcana) +10, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +9, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +0 (+3 sight based, +2 if familiar is near), Perform (Untrained) +1, Profession (Hedgewitch) +5, Ride +2, Spellcraft +10, Stealth +2, Swim +0, Use Magic Device +7
Combat Gear Daggers x2 (4 gp)
Other Gear 104 Gold 9 Silver, 10 Copper, Scroll of Detect Secret Doors (25 gp), Scroll of Mage Armor (x2) (50 gp)
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TRAITS
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Borderland Wanderer You have lived your whole life exploring the boundaries of the realms. You gain a +1 bonus to Survival and to Knowledge (nature) as a result of this.
World Traveler Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Diplomacy, and it is always a class skill for you.
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SPECIAL ABILITIES
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Cackle (Su) The witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again.
Fortune (Su) The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
Misfortune For 1 round, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
Shadow Patron (The Grey Father) 2nd—silent image, 4th—darkness, 6th—deeper darkness, 8th—shadow conjuration, 10th—shadow evocation, 12th—shadow walk, 14th—shadow conjuration (greater), 16th—shadow evocation (greater), 18th—shades.
Witch's Familiar (Hawk) You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know.

Known Spells:
Level 0: Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Ghost Sound, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
Level 1: Charm Person, Comprehend Languages, Command, Cure Light Wounds, Detect Secret Doors, Ear-Piercing Scream, Enlarge Person, Mage Armor, Ray of Enfeeblement, Silent Image*, Unseen Servant
Level 2: Cure Moderate Wounds, Vomit Swarm

*Patron Spell

Creation:

Point Buy
Str 0 (0)
Dex 14 (5)
Con 13 (3)
Int 16 (10)
Wis 10 (0)
Cha 12 (2)

Skills
Diplomacy - 3 Rank
Knowledge (Arcana) - 3 Rank
Knowledge (Geography) - 1 Rank
Knowledge (History) - 1 Rank
Knowledge (Local) - 1 Rank
Knowledge (Nature) - 1 Rank
Knowledge (Planes) - 1 Rank
Knowledge (Religion) - 1 Rank
Profession (Hedgewitch) - 2 Rank
Spellcraft - 3 Rank
Use Magic Device - 3 Rank


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