About Aldous PreklikinPerception DC to notice that Aldous is Half-Elven: DC 24 Appearance:
Although in truth a lightly-built, middle-aged Half-Elf with piercing green eyes, Aldous goes out of his way to hide his more 'otherworldly' features, trying to pretend to be human. Fortunately, Nature has blessed him with a predominantly human guise; only those who knew the circumstances of his birth (and therefore know the truth), or those who spend a great deal of time with him, might observe that at times (generally when tired, excited, or frightened), his voice shifts from a baritone to being more lyrical, and that he has particularly high cheek-bones, and ever-so-slightly pointed ears.
Naturally blonde, Aldous fastidiously dyes and bleaches his hair to achieve a two-tone 'black-and-white' look that he feels is distinguished. He generally dresses in a comfortable explorer's outfit, which has plenty of pockets for small nick-knacks, notes, and the occasional lost apple. However, whenever he summons his Companion, whether for advice, or simply for the comfort that its presence provides, he wears a brightly-coloured red-and-gold scarf tied around his head (to hide the strange rune that appears).
Background:
The son of an Elf investigating the hinterland of Varno, and a local lass that he took a shine to, Aldous was frail and slow to mature in comparison to the humans that he lived amongst. Because of his non-human heritage, he was shunned from an early age, and sometimes bullied, by the superstitious locals who viewed him as little better than a Changeling. After one particularly vicious beating, Aldous cried himself to sleep, and had a strange dream - a being of unimaginable age and power whispered to him from beyond the stars, promising him assistance if he but opened his mind...
...From that day forward, whilst he was still shunned (this time for very different reasons), Aldous had a companion to look after him; something which made life that little bit more bearable. This gave him the confidence he needed to seek his own path in life, and he struck out on his own, to seek his fortune away from the small-minded pettiness of his home-town... Of course, Aldous does not realise that he is acting as a conduit, allowing an alien intelligence to maintain a presence in this reality; an intelligence that undoubtedly has its own agenda. However, since it requires him to maintain the link, it remains a devoted companion... Aldous encountered the Professor many years ago, when he was researching the nature of the Dark Tapestry, and whilst Aldous himself was unable to provide much insight, his Companion proved to be a treasure-trove of information, and a working friendship quickly developed between Aldous and the Professor; in fact, the Professor was even able to put in a good word at the Caliphas Observatory for Aldous, which gave him the foot in the door he needed to pursue a life spent gazing heavenward, interpreting the subtle dance of the stars... He was deeply saddened to learn of the death of his friend and mentor, and vowed to make the perilous journey necessary to participate in the funeral; the final act of loyalty and friendship that he can provide to someone who had meant so much to him...
Initiative: +1 [+1 Dex]
AC: 11 (10 + 1 Dex)
Hit Points: 17/17 Fort: +2 Ref: +1 Will: +5 Immune to Magic Sleep Effects
Combat:
Base Atk: +1; CMB: +2; CMD: 13 Melee
Ranged Skills:
Skill Points per level: 2 (Class) + 2 (Intelligence) Acrobatics +1 Appraise +2 Bluff +5 (+4 Cha + 1 Trait) Climb +1 Craft +2 Diplomacy +15 (+4 Charisma + 2 ranks + 3 class skill + 3 skill focus + 2 MW Tool (MW Courtier's Outfit) + 1 Trait) Disguise +4 Escape Artist +1 Handle Animal +9 (+5 Cha + 1 rank + 3 class skill) Heal +2 Intimidate +5 (+4 Cha + 1 Trait) Knowledge(Arcana) +7 (+2 Intelligence + 2 ranks + 3 class skill) Knowledge(Dungeoneering) +6 (+2 Intelligence + 1 rank + 3 class skill) Perception +6 (+2 Wisdom + 2 ranks + 2 racial bonus) Perform +4 Ride +1 Sense Motive +2 Stealth +1 Survival +2 Swim +1 Feats:
1st: Pass For Human 1st (Bonus): Skill Focus (Diplomacy) Traits:
Extremely Fashionable: You really know how to make a good impression when you’re dressed well. Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (Diplomacy) is a class skill for you. Inspired by Greatness:
Racial Abilities:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. Adaptability: Half-elves receive Skill Focus (Diplomacy) as a bonus feat at 1st level. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one Favored Class (Summoner) and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their Favored Class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. Class Features:
Cantrips Spells Eidolon Life Link Summon Monster I: Spell-like ability, Standard Action, lasts 1 minute per level, 3 + Charisma Modifier times per day (7/day). Bond Senses Spells:
Cantrips: Acid Splash, Guidance, Mending, Message, Read Magic 1st: (0/3 used) Mage Armor, Protection from Evil, Rejuvenate Eidolon (Lesser) Equipment:
Aldous: MW Courtier's Outfit (80gp) Sleeves of Many Garments (200) Silver Gorget inlaid with amber (100gp) Vibrant red-and-gold silk scarf (5) Signet Ring (5) Club (-) Ioun Torch (75) Belt Pouch (1)
Waterskin (1) Coins: 290gp, 0sp, 0cp Eidolon:
MW Backpack (50)
Eidolon:
"Hastur" (Bipedal Eidolon; looks like a hairless, gray-skinned humanoid with sulfurous yellow eyes, and wickedly sharp teeth and claws; it typically hides its appearance by swathing itself in a cold weather outfit and furs, wrapping its hands in thick, coarse bandages, and concealing its face behind an ornate silver mask.) Initiative: +1 [+1 Dex]
AC: 21 (10 + 4 Mage Armor + 1 Dex + 6 Natural Armor)
Hit Points: 16/16 Fort: +4 Ref: +1 Will: +3 Str 17(+3) Dex 13(+1) Con 13(+1) Int 7(-2) Wis 10(+0) Cha 11(+0) Base Atk: +2; CMB: +5; CMD: 16 Melee
Skills:
Feats:
Special Abilities:
Evolutions: Evolution Points: 4.5. (Including FC bonus)
Summon Monster preferences:
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