| Full
Name |
Aldous Mor'esti |
|
| Race |
Elf |
|
| Classes/Levels |
Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Age |
135 |
|
| Special Abilities |
Forewarned, Diviner's Touch (7/day) |
|
| Alignment |
Neutral |
|
| Deity |
Nethys |
|
| Location |
Kaer Maga |
|
| Languages |
Common, Elf, Draconic, Abyssal, Infernal, Orc, Goblin, Halfling, Necril |
|
| Occupation |
Adventurer, Sage, Socialiate |
|
| Homepage URL |
Google Drive Link |
|
| Strength |
8 |
|
| Dexterity |
16 |
|
| Constitution |
12 |
|
| Intelligence |
18 |
|
| Wisdom |
12 |
|
| Charisma |
10 |
|
About Aldous Mor'esti
Elf Diviner 3; XP: 1315
N Medium Humanoid (Elf)
Init +10 Senses: Low-light vision, Perception +6 (+8 with Dragon w/in 5’)
Speed 30, Languages: Common, Elf, Draconic, Abyssal, Infernal, Orc, Goblin, Halfling, Necril
Height: 5’9” Weight: 125 lbs Hair: Blonde Eyes: Blue Age: 121
XP: 1153
Defense
AC 14 Touch 13 FF 11 (Bracers +1, Dex +3)
HP 18 (3d6+6)
Fort +2 Ref +4 Will +4 (+2 vs Enchantment)
Immune: Magical Sleep
Offense
Melee: dagger +0 (1d4-1 19-20/x2)
Ranged longbow: +4 (1d8-1 20/x3) Range 100 Ammo 20 Normal 10 Blunt
Wand: Magic Missile CL 3 (2x 1d4+1, Range 130, 22 Charges)
BAB 1 CMB 0 CMD 13
Abilities: Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10
SQ: Favored Class: Wizard (HP), Elven Magic, Keen Senses, Weapon Familiarity, Arcane Bond (Familiar), Forewarned
SA: Diviner’s Fortune (7/day, +1 insight to attacks/skill checks/ability checks/saves for 1 round) 7/7 remaining
Traits: Reactionary, Dilettante Artist (Diplomacy)
Feats: Improved Initiative, Scribe ScrollB
Skills: Diplomacy +10, Linguistics +10, Knowledge (Arcana) +9, Knowledge (Local) +9, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +6 (+8 with Dragon w/in 5’), Spellcraft +10 (+12 to ID items)
Combat Gear: smokesticks (2)
Gear: Longbow, 20 arrows, dagger, backpack, belt pouch, spell component pouch, bracers of armor +1 (not carried: 50' hemp rope, bullseye lantern, waterskin)
Scribing materials: 90gp
Coin: gp, 6sp, 6 cp
Carrying Capacity: Light 26lbs Medium 53bs Heavy 80lbs Lift 160lbs Drag 400lbs
Weight Carried: 23
Scrolls:
Spells Prepared (CL 1, Concentration +5, Save DC 14+Spell Level):
Cantrips: Detect Magic, Dancing Lights, Mage Hand, Read Magic
1st: Protection from Evil, Silent Image, Sleep, True Strike
2nd: Levitate, Web, See Invisibility
Spellbook (3lbs)(prohibited schools: Enchantment/Necromancy): All cantrips, 1st: Color Spray, Mount, Obscuring Mist, Protection from Evil, Shield, Silent Image, True Strike, Magic Weapon, Reduce Person, Gravity Bow, Feather Fall, Dancing Lantern, Disguise Self, 2nd:
Ezren's Spellbook: [b] With Bria (3lbs) [/b]1st: burning hands, expeditious retreat, grease, mage armor, magic missile, shield, sleep
Unknown Crypt of the Everflame Spellbook:[b] With Bria (3lbs) [/b]Cantrips: all; 1st: cause fear, enlarge person, expeditious retreat, mage armor, magic missile, ray of enfeeblement; 2nd: false life, levitate
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Familiar (Thrush named Dragon)
N Diminutive Magical Beast
Init +2; Senses: Low-Light Vision, Perception +6
Speed 10, Fly 40 (average), Languages: Elf (also understands Common, Goblin)
Defense
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
HP 9 (3d8-6)
Fort +2, Ref +6, Will +5; Improved Evasion
Offense
Melee: bite +0 (1d2-5)
SQ: Alertness, Share Spells, Empathic Link, Deliver Touch Spells
Statistics
Abilities: Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
BAB +0; CMB -2; CMD 3
Feats: Skill Focus (Perception)
Skills: Fly +14, Perception +7, Linguistics +0
Background/Description Born to a poor elven couple who traveled the Varisian countryside, Aldous never really settled down anywhere. He has visited most of the major human cities (as well as plenty of much smaller communities), constantly sampling what each has to offer. Having lived with a Varisian caravan for some time, he has come to enjoy the colorful, energetic people's attitudes and behaviors. To this day, he can often be found wearing multi-colored scarves, bells, and other typical Varisian trappings. He can also spin quite the story when pressed, and serves as a decent Harrower if needed.
More than anything, though, Aldous craves knowledge. Hidden tomes, ancient spells and rituals, or other objects of arcane power draw him. More common information also intrigues the soft-spoken elf. Who are the players of the local communities? What is the political situation? Where are the hot spots and why? These questions provide his most common stock in trade: information.
Aldous prizes his reputation and knows how much appearance can make or break someone such as himself, so always seeks to dress nicely and maintains a clean, nice-smelling wardrobe. Tall, slim, and graceful, he projects calm, attentive intensity, and never raises his voice in anger. Quick with a smile and generous with his small coins (SP & CP), Aldous tends to over-tip and can be a bit of a "soft touch," especially towards obviously poor elves and half-elves.
As a wandering, forlorn Elf, Kaer Maga serves as an excellent “stopping point” for knowledge, experience, and acquisition of a little treasure. Smooth talking and accepting of most other people, Aldous has found himself in a potential jackpot of information and opportunities. He plans to thoroughly explore and exploit this opportunity as much as he possibly can.
Gear
- Longbow & 32 arrows
- Dagger
- Bullseye lantern
- Spell component pouch
- Spellbook
- Backpack
- Waterskin
- Wandermeal (3)
- Scribing Materials (20gp)
- Lamp Oil (3)
- Tanglefoot Bag
- 50' hemp rope (carried by Durnolf & Ruckus)
- Coin: 7sp, 6cp
- 7/7 diviner's touch remaining today