Count Lucinean Galdana

Aldon Longstrider's page

195 posts. Alias of Tierce.


Full Name

Aldon Longstrider

Classes/Levels

Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Size

5'10

Age

38

Alignment

LN

Location

Andor

Strength 10
Dexterity 18
Constitution 10
Intelligence 13
Wisdom 15
Charisma 10

About Aldon Longstrider

Background:

Aldon Longstrider, marine and privateer for the Andoran Navy, has served faithfully with Andor for over a decade. A stanch believer in the evilness of slavery, Aldon has gone deep undercover in many ports of infamy to find the source and culprits of any slave trade.

Recently an increase in the slave trade from the mwangi expanse has sent Aldon to investigate the cause. After finding no leads, he has come to Port Peril to locate a contact that might be able to point him in the right location.

His contact has two words for him, The Formidable Maid! Which is where he finds himself tonight, tracking down the lowest of the low, pirate slavers!

Crunch:
ALDON LONGSTRIDER CR 1/2
Male Human Gunslinger (Musket Master) 1
LN Medium Humanoid (Human)
Init +4; Senses Perception +6
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DEFENSE
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AC 14, touch 14, flat-footed 10. . (+4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
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OFFENSE
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Spd 30 ft.
Melee Brass Knuckles +1 (1d3/20/x2) and
. . Cutlass +1 (1d6/18-20/x2) and
. . Unarmed Strike +1 (1d3/20/x2)
Ranged Musket +5 (1d12/20/x4)
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STATISTICS
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Str 10, Dex 18, Con 10, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload: Musket
Traits Armor Expert, Touched by the Sea
Skills Climb +4, Knowledge (Engineering) +5, Knowledge (Local) +5, Perception +6, Profession (Sailor) +6, Survival +6, Swim +5
Languages Common, Polyglot
SQ Deed: Deadeye (Ex), Deed: Quick Clear (Ex), Deed: Steady Aim (Ex), Grit (Ex)
Combat Gear Alchemical Cartridge, Paper (45), Brass Knuckles, Cutlass, Musket, Studded Leather; Other Gear Pathfinder's Kit, Pirate Clothes, Fancy
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Reload: Musket You can reload fast with one type of Crossbow.
Touched by the Sea Underwater attack penalties are lessened by 1.