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Profile
About AlderthaneMale Half-Elf
DEFENSE AC 11, touch 10, flat-footed 11 (+0 dex, +1 armor)
OFFENCE Melee Walking Stick (MW club) +1 (1d6-2, x2)
STATISTICS Str 7 (-2), Dex 10 (+0), Con 12 (+1), Int 15 (+2), Wis 22 (+6), Cha 18 (+4)
TRAITS Rich Parents: 900gp starting wealth. (a lifetime of wandering has resulted in many possessions.)
DOMAINS
Weather
Spells Prepared:
Adept CL 4th Orisons (3): 1st Level (4/day):
2nd Level(2/day):
Cleric CL 5th
1st Level (3/day):
Druid CL 3rd
1st Level (3/day):
EQUIPMENT:
Walking Stick (Masterwork Club), 3lbs Padded Armour, 10lbs Silver Holy Symbol of Shaundakul, 1lb Healer’s Kit (7/10), 1lb Explorer’s Outfit, 8lbs Total Load = 23lbs (light) Wagon: Good Lock
Wealth = 3gp, 9sp Background:
Alderthane Windstave was born nearly a century ago in the Dalelands, His father an elven priest of Shaundakul, and his mother the owner of a small inn on the road to Harrowdale. Growing up, he never knew his father, who left on his travels long before he was even born, but something of the elven priest grew in the boy regardless. Alderthane was soon overcome with wanderlust, and when he grew to manhood he couldn’t help but take to the road.
During the first few years of his travels, he lived by his wits alone, trading his labour for a place to sleep and food for his plate. The longer he travelled however, the more he felt the presence of someone, or something, watching over him, guiding his steps and shielding him from harm. One fateful day, travelling along a lonely road, Alderthane was waylaid by a pair of thugs. Demanding money that he did not possess, they drew wicked knives and moved forward to take their price from his hide. In a moment of panic, the wanderer raised his hands to fend off his assailants, to the surprise of everyone present a wild stream of flame burst forth to burn the thugs, who fearing they had angered a powerful mage hastily fled the scene. Over the following years, Alderthane learnt to master the gift he had found himself with, using it to protect himself, and to aid those who offered him a place to spend the night. He often wondered the source of this power, but no matter how far he travelled, he found no clues. That is, not until he met Percival. The tiny ferret found Alderthane sleeping one night, and nibbled at his fingers until the traveller woke. Swatting at the animal, Alderthane was surprised at the persistence it showed, tugging at the blankets and squeaking incessantly. Out of sleepy curiosity, the young man followed the annoying little creature as it led him through the darkness, eventually coming to a strange pile of stones. As he grew closer to these stones, a mighty wind sprang up, causing the stones to begin whistling madly. Whatever happened next, he refuses to tell anyone, but from that day forward he held the name of the Trailblazer close to his heart and dedicated his life to following his example. Percival the ferret became his travelling companion, and has displayed a miraculous longevity over the many decades since, always ready to offer a frustrating squeak of advice to his friend. Through his many journeys, Alderthane has collected a wide array of keepsakes and trinkets, which he keeps in his fancily decorated wagon pulled by the trusty horse, Bastus. The wanderer has long ago moved beyond Faerun’s borders, travelling through Shaundakul’s many portals to reach worlds beyond the one in which he began his life, and now, the old half-elf finds himself travelling the road to Kaledun.
Percival:
Tiny Magical Beast (Ferret) Speed 20’ climb 20’ DEFENSE HP 16
OFFENCE Melee Bite +6 (1d3-4 +attach, x2) STATISTICS Str 3 (-4), Dex 15 (+2), Con 10 (+0), Int 8 (-1), Wis 12 (+1), Cha 5 (-3)
Rodrigo:
Small Animal (Badger) Speed 30’ burrow 10’ DEFENSE HP 6 current 5
OFFENCE Melee 2 Claws +4/+4 (1d2-1, x2)
STATISTICS Str 8 (-1), Dex 17 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
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