Demon, Vilsteth

Aldane's page

167 posts. Organized Play character for neodam.


Full Name

Aldane

Race

Kasathas

Classes/Levels

human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

Gender

M

Size

M

Strength 16
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 10
Charisma 14

About Aldane

Statistics:
Male human scholar solarian 6
LN Medium humanoid (human)
Init +2; Senses Perception +7 Darkvision 60ft
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DEFENSE
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EAC 20, KAC 24,
SP 48 HP 46 RP 5
Fort +6, Ref +4, Will +5
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OFFENSE
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Speed 30 ft.

Melee
solar weapon +12 (2d6+10+1d4 S - critical bleed 1d6)

[dice=solar weapon]1d20+12 [/dice]

[dice=damage]2d6+10+1d4 [/dice]

Ranged
azimuth laser pistol +8 (1d4+2 F; critical burn 1d4) or

Offensive Abilities
Stellar Revelations:
1st - Black Hole (G)
1st - Supernova (P)
2nd - Stellar Rush (P)
4th - Dark Matter (G)
6th - Corona (P)

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STATISTICS
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Str 16, Dex 13, Con 10, Int 10, Wis 10, Cha 14

Feats
Human - Spellbane- +2 saves vs spells
1st - Heavy Armor
3rd - Weapon Focus (Solar Weapon)
5th - Step Up

Skills ()

Acrobatics +3
Athletics +6
Bluff +7
Computers ,
Culture
Diplomacy +12,
Disguise +3
Engineering ,
Intimidate +8,
Life Science
Medicine
Mysticism +4,
Perception +7,
Physical Science +7,
Piloting +9;
Profession 0
Sense Motive +7
Sleight of hand +3
Stealth +3
Survival +0

Non-Standard Skill Bonuses

Languages Common, Kasatha

Special Abilities:

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SPECIAL ABILITIES
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Offensive Abilities
black hole, solar manifestation (solar weapon), supernova
Other Abilities
desert stride, four-armed, stellar mode

Black Hole (Su) When fully attuned to graviton mode,
as a standard action Aldane can pull any number
of creatures he targets that are within 20 feet of
him toward him. Each target must succeed at a DC 11
Fortitude save or move 5 feet closer. This movement
does not provoke attacks of opportunity. After using this
power, Aldane becomes unattuned.

Desert Stride Aldane can move through nonmagical
difcult terrain in deserts, hills, and mountains at his
normal rate.

Four-Armed Aldane has four arms, all of which can wield
and carry items normally, though this does not affect
how many attacks he can make each round.

Solar Manifestation (Solar Weapon) Aldane has a mote
of yellow light that orbits him. He can grab this and turn
it into a solar weapon with the same ease as drawing
a weapon. It is considered a one-handed advanced melee
weapon that deals 1d6 slashing damage.

Stellar Mode At the beginning of Aldane’s first round
in a combat, he must choose one of three modes—
graviton-attuned, photon-attuned, or unattuned. If
graviton- or photon-attuned, he gains 1 attunement
point for the appropriate mode. Each round, he
either maintains that mode (gaining another
point of attunement, to a maximum of 3), or
becomes unattuned (losing all attunement points,
and he can then enter a new mode on the following
turn). If Aldane has 1 or 2 points in a mode, he is
attuned to that mode. If he has 3 points in a mode, he is
fully attuned to that mode. Some of his abilities function
only when he is attuned or fully attuned to the graviton
or photon mode.
When attuned in graviton mode, Aldane gains a +1
insight bonus to his Reflex saves.
When attuned in photon mode, Aldane gains a +1
insight bonus to damage rolls.

Supernova (Su) When Aldane is fully attuned to photon
mode, as a standard action he can deal 2d6 free damage
to all creatures within 10 feet of him (Reflex DC 11 half).
After using this power, Aldane becomes unattuned.

Spells:

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Spells
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Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear
mk 1 serums of healing (2),
frag grenades I (2),
medpatch;

Other Gear
Reinforced EVA Suit, III
azimuth laser pistol with 1 battery (20 charges),
beacon,
everyday clothing,
feld rations (1 week),
flashlight,
hygiene kit,
personal comm unit,
titanium alloy cable (100 ft.),
Darkvision capacitors, standard
Aeon Stone - Iridescent Spindle
Serum of appearance change
Aeon Stone - Clear Spindle
Jetpack
Personal upgra.- +2 Ability crystal STR

Money

GEAR DESCRIPTIONS
Azimuth Laser Pistol This weapon can be fired 20 times
before its battery needs to be recharged or replaced.

Beacon This handheld light increases the light level by
one step in a 50-foot radius. It can operate for 10 hours
before its battery must be recharged or replaced.

Flashlight This handheld light increases the light level by
one step in a 20-foot cone. It can operate for 10 hours
before its battery must be recharged or replaced.

Medpatch He can use this to attempt an untrained
Medicine check with a +10 bonus to perform the frst
aid, long-term stability, treat disease, or treat drugs or
poison task.

Mk 1 Serum of Healing Drinking a vial of this serum restores
1d8 HP.

Second Skin While wearing this armor, he can close
its environmental seals and survive in a vacuum (or other
harsh environment) for up to 24 hours.

Titanium Alloy Cable This 100-foot-long cable is designed
for climbing or securing loose cargo.

Background:

Appearance and Personality: