Red Mantis Assassin

Aldaara Drower's page

55 posts. Alias of SoldierSolidus.


Full Name

Aldaara Drower

Race

Human

Classes/Levels

Paladin 1

Gender

Female

Size

Medium

Age

18

Alignment

Lawful Good

Deity

Iomedae

Location

Absalom

Languages

Common

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Aldaara Drower

Female Human Paladin
LG Medium Humanoid
Init+1 Senses Perception +1

==DEFENSE==
AC 18, Touch 11, Flat-Footed 17
HP 13 (10 hd, 2 con, 1 favored class)
Fort +4 Ref +3, Will +1

==OFFENSE==
Spd 20 ft
Melee Longsword +5 1d8+3 19-20/x2
Melee Light Mace +4 1d6+3 x2
Melee Short Sword +4 1d6+3 19-20/x2
Ranged Short Bow +2 1d6 x3

==STATISTICS==
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +1, CMB +4, CMD 15

Feats Weapon Focus(Longsword), Power Attack
Skills[3] Diplomacy +7, Knowledge Religion +4, Sense Motive +2

Traits Fencer, Divine Warrior

Languages Common

Equipment:
Scale Mail 50gp 30lbs
Heavy Steel 20gp 15lbs
Longsword 15gp 4lbs
Light Mace 5gp 4lbs
Short Sword 10gp 2lbs
Short Bow 30gp 2lbs
40 Arrows 2gp 6lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
2x Torches 2cp 2lbs
Signal Horn 1gp lbs
14gp 8sp 8cp

74 lbs

Class Abilities:
Smite Evil, Aura of Good, Detect Evil

Detect Evil (Sp)

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Aura of Good (Ex)

The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Smite Evil (Su)

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.