Shawn Kowalke RPG Superstar 2013 Top 16 , Marathon Voter Season 6 aka Albanus |
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A gentle mist drifts through the clearing calming all it touches. When a sudden tension ripples through the air, the mist coalesces and lashes out with acid limbs.
The Quiet Ones CR 4
XP 1200
N Small aberration (air)
Init +6; Senses blindsight 60 ft.; Perception +0
----- Defense -----
AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 37 (5d8+15)
Fort +4, Ref +7, Will +4
Defensive Abilities amorphous; DR 5/magic; Immune mind-affecting effects
Weaknesses vulnerable to sonic
----- Offense -----
Speed fly 20 ft. (perfect)
Melee up to 4 touches +9 (1d8 plus corrosion)
Special Attacks Wail of Anguish
----- Statistics -----
Str -, Dex 22, Con 16, Int 2, Wis 11, Cha13
Base Atk +3; CMB - CMD -
Feats Combat Reflexes, Weapon Finesse
Skills Fly +8, Perception +0, Stealth +9
SQ Rolling Mist, Sorrow Cloud, Corrosion, Phantom Limbs
----- Ecology -----
Environment any forest
Organization solitary
Treasure incidental
----- Special Abilities -----
Rolling Mist (Ex) A quiet one normally exists as a vaporous mist 30 feet wide. It is incorporeal, indistinguishable from a light fog and essentially harmless. It drifts about the forest seeking peace and is subject to any wind that would affect a normal cloud of this size. Anyone entering its area feels its desire for peace and must succeed a DC 13 Will save or fall asleep as the sleep spell. A quiet one can switch between forms as a full round action.
Sorrow Cloud (Ex) Once it finds a peaceful place a quiet one can concentrate enough to take more solid form as a small dense cloud 3 feet in diameter. It is considered amorphous and all statistics above are for a quiet one in sorrow cloud form.
Corrosion (Ex) Anything touched by a quiet one's sorrow cloud takes 1d6 points of acid damage. Weapons and armor will also be damaged but plant life is unharmed (including wooden weapons).
Phantom Limbs (Ex) In sorrow cloud form, 4 amorphous limbs can assist movement to increase the quiet one’s speed by 10 feet per round. Each limb can also deliver a touch attack but cannot be used for more than one purpose in a round. Thus the quiet one can deploy all 4 limbs to movement and achieve a speed of 60 feet, or make 4 touch attacks, or any combination of the two. Switching tasks for any number of limbs is a move action.
Wail of Anguish (Su) While vulnerable to sonic damage, the noise will cause an explosion of rage. The round following a sonic attack, the quiet one is helpless to do anything but wail in pain and terror. Everyone in a 30 foot radius suffers 2d6 points of sonic damage and must succeed a DC 13 Will save or be stricken with sorrow identical to a crushing despair spell.
These lonely creatures have been spotted throughout the Inner Sea Region, most frequently in Verduran Forest due to the many wars fought by nearby Taldor. They appeared during Taldor’s First Army of Exploration when many innocent creatures died seeking only peace from the atrocities of war. In some cases their collective fear and sorrow was strong enough to give life to these emotions, and the quiet ones have drifted through the forest ever since, eternally seeking that elusive peace.
Quiet ones are only aggressive if attacked (in either form) or if they have found a place peaceful enough to solidify and something should disturb their solitude. Anything breaking the silence of such a place will be met with all the rage and pain of centuries of sorrow.