Ah, sorry, this kind of narrative style is quite common in my real life circles and I guess I just assumed people would know what I was speaking of when I talked about the game being narrativly open and largely player driven. I realize now that prolly has different connotations most other places outside my personal gaming circles. However, I don't want y'all to feel like you have wasted your time with something you weren't expecting so I am willing to take a much more active role in narration if you wish.
What style would you the players prefer for this game?
I'd basically prefer major npcs to be run by the DM, is what it is. I don't want to determine their actions and responses myself, it would feel, well, wanky, to put it more bluntly.
I'm totally cool to outline what my plans are and how I intend to pursue them, and etc, but I don't want to only self determine how they go, if you follow.
Pretty much this. I'm willing to give it a shot, I'm just afraid my lack of specific knowledge puts me at a disadvantage if I have to come up with political npcs and scenarios.