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Alasanii's page

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Just make sure you focus on one weapon. we had a gnome fighter in our party once, and he was all over the place. He played a gnome to a tee, but as a fighter he was always lagging in the damage department because a) he was two weapon fighting with weapons he needed exotic weapon proficiences.
b) he blew most of his feats on things he didn't need like exotic weapon proficiences for more than one weapon.
This is all my own opinion though so feel free to ignore it.
Best PC in the party though RP wise.


I have yet to find a good build for this on site, so I am wondering what would make a good two weapon fighting samurai. Also, what orders would you take.

Stats:
Str 18
Dex 17
Con n/a
Int 13
wis 12
cha 17

Thanks guys


Okay, the rest of the party is composed of a Paladin, Monk, Oracle of Life, Mage (Universalist), Druid with a Tiger companion.

The Samurai or Inquisitor will be two levels lower as they will be taken as a companion.

I will also give you the specifics of the Samurai and Inquisitor

Samurai 8: Str 18, Dex 16, Con--, Int 13, Wis 12, Cha 17. Sword Saint, He is undead, actually he is a soul trapped within a suit of armour, +10 vs. Channeling and Turning. Undead Traits. Feats: Weapon Focus and Specialization Katana, Power Attack, Cornugon(Sp?) Smash, one extra

Inquisitor 8: Str 17, Dex 10, Con 16, Int 10, Wis 16, Cha 7. Worshipper of Angradd(Dwarven God of War) Weapon Focus Great Axe, Power Attack, Heavy Armour Prof, Vital Strike, Teamwork Feats, Outflank, Pack attack.


Just a quick poll. If you had the option of picking up an extra person for your adventuring group who would you rather have, a Samurai or an Inquisitor?


We allow it, but our group is small, 4-5 players. The Cohort that is found, is usually there to fill a role that is missing within the party and that is usually there to help support the party, not take the glory from the PC. Overall we have never had any problems from using it. The followers are never really a factor as they tend to stay at home and keep the home fires burning, in reality they are just a group of low level npcs that can be counted on by at least one of the PCs in the group.


Thanks for all the advice. yeah, I was thinking the Magus probably would be better for the whole spell and attack business, however, the idea of the paladin/inquisitor combo just kind of makes me happy.

Thanks again.


I have chosen to take leadership for a dwarven paladin of Torag. The rest of the party consists of:
*Tiefling Oracle (healing)
*half elf monk (took leadership and now has a wizard cohort with no specialization)
*half elf wizard (conjuration)
*Dwarven fighter (focused on Guns)

I have been given the option between a Dwarven inquisitor, or an elven Magus. Wondering what other people would do. I think I am leaning towards the inquisitor just because the mechanics are a bit easier and they would both be dwarves. However, I always like to hear what other people have to say.


Just a quick question about which character you would prefer to have back up a slow front line fighter? By slow I mean a dwarf in full plate.

Thanks


I challenge all of you ladies and Gents to come up with a stat block for Santa Clause. Keep it pretty basic, nothing too complicated. A friend of mine suggested.

Ranger 10/Barbarian 10
Two weapon fighting style
Immune Cold, DR 10/good
Chosen Enemy Children
Possibly Undead,
Vulnerable to Sunlight.

That is just a start. More to come later, I hope.


Okay, I guess I missed the mark again in getting my point across. Thanks for the questions that I didn't think of. I am looking for a Cohort that can assist my Pally in battle and help hold the line. Right now in the group we have there is a Monk who took a wizard as a cohort, then there is an oracle of Life, a Wizard/diabolist, and a fighter who focuses on guns.

Now the issue is not one of use can find traps like a rogue, however all the campaign takes place outside. I know a rogue would be great for that, but I was thinking more along the lines of Inquisitor or Cleric to assist in the fighting. The Monk and I don't seem to mesh well in a fight as they are too busy running way up ahead to get the glory. Even outside of play he does this, which is funny. He seems more interested in solo fighting instead of group tactics.

Maybe this can help you guys figure out what would be the best cohort. Thanks. And if you think that taking a cohort would be a waste of a feat then by all means please tell me which feat you think would be better to improve my pally.

current feats are : P.A., Extra LOH, Furious Focus, Vital Strike.


Looking at taking the leadership feat for a Dwarven Paladin of Torag. Any thoughts would be welcome.
Or if you wish to steer me in the direction of an appropriate feat instead that is also welcomed.
Cheers.


Never even thought of a ring of spell storing. Thanks ladies and gents. Much appreciated and will figure it out from there. I always love getting new ideas from this place.

Yeah, I am not concerned about steamrolling every encounter, i just want to be able to contribute to everyone in some way. I don't mind be less effective in some ways, as everyone has strengths and weaknesses, I just like to minimize my faults.

thanks again.


Sorry, I belive that the origninal intent of my post was diluted. Yes, water plays a part but not so much as I found that overall the pally doesn't seem to have much to use if the fight flees away from him. Once he has closed for combat it is no problem and I am in my glory.
However, if an enemy ever tries to run away I am at a serious disadvantage.

I am looking for ways of increasing my ability to move around the board. A cloak of the mount Blant (sp?), or winged boots? I have 22000 gp. and i am stuck in Riddleport for the time being so getting goods is almost impossible.

I guess I am mostly looking at mundane or minor magic items that can help me out. weapons and armour can have up to +2 cost on them total.


Right now I am playing a Dwarven Pally of Torag. Fantastic when he is in combat, but after the last session i just realized that he is a bit under equipped to handle anything else, during one of the last fights he spent the entire fight struggling to stay afloat after the wharf he was on disappeared and another bad guy jumped on top of him. Since I was in full plate, swimming was difficult.

Any tips on how to equip him so he doesn't have that problem again would be great.
Thanks


If i was playing a chaotic rogue or any other character other than a paladin, I would totally go for the Rod of wonder, however, its not the case.

Thanks for the advice about the light weapons, completely forgot about those situations.

Headband of charisma is the top priority, well it is a toss up between it and the strength belt.

As for the boots, I think I have to hold my money and wait for a better place to buy the stuff. Thanks for the advice again.


I know there is a similar thread out there right now, so I will keep this brief. Currenty a 6th level paladin. I have about 22000 gp to spend in Riddleport.

this is what I have so far:
Dwarven full plate +2
Intelligent Earthbreaker +2
Ring of Protection +2
ring of swimming (+5 to swim)
Cloak of resistance +2
Amulet of natural armour +1

I end up in the water a lot, and need to improve my ability to get around quicker especially at people who are far away, and improve my charisma or my strength. Thanks for the input.


While I can see that this is sparking a bit of debate, and it is interesting in how people interpret the same writing in different ways, but to make it simple. The Diabolist is LN, so I can handle that, and the Imp has yet to reveal himself to me, or my character hasn't noticed it yet. I am suspicious of the guy, a) he is a half elf and I am a dwarf. b) he is always going off to do things and seems to talk to himself a bit. But on the plus side he saved my life several times so I have to cut him a bit of slack, and he does respect me for a meat shield so his hasn't done anything to totally tick me off.

I believe his total goal is personal power. So i can kind of understand that. so my take on this, is when I do find out that he has a pet devil, as long as he keeps it on a tight leash, doesn't allow it to hurt anyone else, and keeps it away from me I am fine with that. The moment it hurts someone or tries to broker a deal with someone else's soul, it dies and I take reparations out of his hide.

My paladin took the vow of vengeance so he is more Law than good. Cold hard justice!

Thanks for all the advice and interesting debate.


Thanks for all the advice. In response, he is a LN half elf mage, who's soul/sole desire is to achieve as much power as possible. I am a Dwarven pally of Torag with inclinations towards Angradd (Vow of Vengeance). Yeah, I think I won't have a problem with it as long as the Demons/devils stay out of the way and if one of them gets Smited by accident, then I guess that is okay too.

off topic, what would be better the weapon bond or a Boar?
We are playing Second Darkness campaign.


Quick question.
At what point would a Paladin ever consider working with a Diabolist? Or would this just never happen? Playing a game and one of the other players in the group is a Diabolist and am looking at ways of better roleplaying this. My Paladin doesn't know that there is one yet.
Thanks again.


I am looking into taking the Oath of vengeance for my Pally, however, I can't find the code of conduct. I have no problems making one up, such as
"you must take vengeance on anything that has made a terrible transgression against good" Just a quick example.

1) So, is there an actual code for this one like the others or was it left out intentionally?

2) What should be included in the code if I need to make one up?

thanks
A


I think you really have to talk with the GM to figure out backstory. I know that we have one player who does barely anything for backstory and then we have others that have 2-3 pages of backstory. Of course, the ones who have a lot know that we keep it in line with the current campaign. our Gm is really liberal with our freedom to create whatever kind of backstory we want, he only demands that we keep it simple. As long as it fits with the campaign somehow it is all good.

As for the other players getting annoyed. I can't believe that they would. So you spend some extra time cooking up a good backstory. I don't see the problem.


Yeah, I know it probably won't be the best, that is why I have an agreement with the GM. He is currently thinking about allowing me to multiply my smite damage on a Crit. I he says yes, I am wondering what would be the best feats. If no, what then? I would drop the crit feats for sure, but I am also wondering about the validity/usefulness of Sundering strike.


I am currently trying to improve my writing, in the grand hopes one day to do a book. I know I am not the first person to do or think this, as a book is a monumental task that involves a lot of your life.
They say the best way to improve your writing is to write(go figure). I was hoping to see about submitting some of my writings but I can't figure out where to start, other than small.

Do any of you wonderful ladies and gents have any advice on this?
Kindest Regards
A.


we as a group have house ruled that Criticals just multiply the damage dice on a weapon. It makes for drawn out fights but also makes us use our abilities in different ways. Keeping that in mind I am currently a paladin with a nodachi. we just reached third level and I am in need of some help choosing a feat. here is what I am thinking

1-Power Attack
3-Step up?
5-following Step
7-Improved Sunder
9-Improved Critical
11-Sundering Critical
13-Step up and Strike
15-Vital Strike

Also I have the opportunity of getting an Adamantine Nodachi shortly. Any help on feat selection is greatly appreciated.


Sweet.
Thanks ladies and gents. I was already convinced to take it, but now I will definitely take it over the greatsword.

Good to know where to find definite answers.


Thanks guys for the wonderful wealth of information and opinion. Now does a smite evil multiply on a crit? Is Strength also doubled?


Just a quick poll I suppose. I am playing a paladin and was wonderng what weapon would be best. I have a toss up of a Great Axe, Great Sword or a Nodachi. I know that the greatsword and great Axe have the most damage potential, but the Nodachi has the brace quality and the higher crit range.

What do you guys think? Is the higheer crit range more important? Or is it easily offset by the higher damage of the other two weapons?


Thanks for the advice. I was kind of thinking that a Paladin was the better choice anyways. Always nice to know that someone else thinks the same way.

Thanks again


Basic team is so far is oracle who can channel, a straight mage, Gunslinger, and a monk. My character concept is something in the likeness of Druss (David Gemmel).

My real question is who would be better a Ranger or a Paladin. I know for the most part it is just personal preference. I am 50/50 either way. I think it would be nice to smite evil, but really is it necessary? we are doing the Second Darkness adventure path so who knows?

I know that there are not any real melee characters in the party so we need a striker from what I can tell, the mage and the Gunslinger will have the ranged opponents screaming so Melee is the prime idea. Also I will be using a great axe no matter which class I pick, I can hear the groans of disapproval but then again, it is all about flavour for me.

Some advice and personal insight from others is greatly welcomed. Thanks


Hitokiriweasel wrote:
Have you taken a look at the Cavalier? It can have the valiant warrior feel to it without the party annoyance of a pally.

Yeah, but from what I have seen it is mostly using mounted combat. Mounts are not my favourite thing. I had one once and they didn't really get used too much. I think if I did use a cavalier, it would be a modified one so I wouldn't have to have a mount.


Hello Ladys and Gents, just wondering if I can pick your brains for a good PC to play for Second Darkness. I would like to have good roleplaying possibilities and a decent fighter type. The group consists of a monk, oracle, mage, and figter (ranged). I am a bit torn between paladin, ranger, or a fighter. I guess I basically just want to have a valiant warrior type character. You know the first one in and last one out type of deal.
He is going to be a dwarf, so please keep that in mind and other than that I am open to anything. The stats I rolled before any racial modifiers are as follows, and yes they can be placed in any order. 18, 16, 15, 13, 12, 11.

I look forward to your input.
Cheers

P.S. I have already played a Paladin in 2E, and a Monk in 3E


Thanks very much. You have given me some great ideas. Again, thanks.


Yeah, thanks again guys. I will probably go 18str and 16 cha. However with that in mind now I could go towards a 2h weapon. as everyone said the feats for sword and board are quite intensive.

What would people suggest for 2hw? Power Attack, is an obvious choice. What would others be, what do you think of the Vital strike feats?


Thanks for all the advice. For clarification I am going to go with the Sword and Board type of play. Using the Shield to attack sometimes as well.

The full l;st of stats that I rolled were as follows before racial modifiers 16, 11, 12, 13 15, 18.

I will be the only melee character in the game. Unless you count the monk, and a fighter specializing in crossbows.


I will be playing a Dwarven paladin in an upcoming campaign and I am wondering what would be better a 18 STR and 14 CHA or 16 STR and 16 CHA. Any advice would be great.


Do you have room for one more? I just saw this and thought sweet. If I am too late that is cool too.


Just looking for some advice. So far what is happening is that a Demon General of Baphomet's is trying to bring about Dragon Fall. Defeating Karzoug is basically just a primer for the end of it all. Though Karzoug is a tremendous threat I want the party to feel as if Karzoug is secondary only to this immenient threat of the destruction of the whole world as they know it.

I see them finding commrades in some areas that they have visited, such as the Kodar moutains...in the guise of a good Half-fiend who also happens to be the general's half brother, who now rules over a group of misfits including outcast Dwarf's trying to regain their honor and half-orcs just trying to get by.

There is also an entity known as Pathfinder who, with the help of Neutral Green and Blue dragons are trying to keep dragon fall from happening before its time. I envision Pathfinder as a druid esque type of entity and the Dragons that help him are there for extra support they basically try and keep things going the way they are suppose to and only interfer indirectly when something catastrophic could possibly happen.

I am just asking if this seems like a good idea. Any suggestions/advice would be most welcome?
I am thinking their path to prevent Dragon fall is going to lead into the Abyss and hopefully back again.

Thanks again in advance.


Sorry, I forgot to mention somethings. We discussed it and we will basically be doing a one on one campaign with his character and he has rolled up another character to continue with the group.

We actually discussed it in depth and he was figuring there was nothing really keeping his character in the adventure. So we decided it was best that "Billy littlebottom" go away and find adventure somewhere else.


Long Live The Doctor!

Yeah, I am swinging more towards a Bard build now. I can just picture him after being captured by the enemy and chained up he recounts some other random adventure that he went on just to confuse the guards enough that they untie him so he would just stop.

I love it...


Hey guys, just wanted some feedback.

I am currently GM of a group that is doing phenomenal. I am a first time GM and they are all experienced players and say I am doing a great job. Apparently being prepared is over looked by certain GMs. They are doing the Rise of the Runelords Adventure path and are really enjoying it. THey really like how it is a world they have not experienced before and they don't know everything about it.

My situation is this...the player of the rogue in the party says that he doesn't feel like he can really play the character the way he wants to, he would like to do more thief type things and create his own thieves guild or possibly take up root in one and eventually take it over. I have no problems with this at all. I have the perfect out for him.

I have few adventures lined up for him so far, but I want to make sure they are appropriate. He is about level 9. And he has even said that he wants the guild to think he is of lower level than he actually is so I would suspect they would send him on a less important mission to "prove" his worth to the guild.

I was thinking of sending him through the "Flight of the Red Raven" and then on the way back have him shipwrecked on Smuggler's Shiv and have him go from there. I think he will be mostly on his own for the first part but may pick up an NPC ally along the way.

Does this sound decent?


WOW! That was amazing. I wasn't expecting such an intense response. The ideas thus far are very interesting.

Thanks everyone for giving such great ideas. I hope that I am able to come up with something soon. I will let you know what happens.


I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)


Thanks for all the feedback. I like the roleplaying aspect more so than the actual rolling, so I think I will stick with the Paladin. I am thinking a dwarven paladin of Torag or something along those lines.

As for the Half-orc Paladin, that is just interesting.
Thanks again for being helpful without giving anything away.


My friends and I are planning on playing Second Darkness and I am wondering if Playing a Paladin is viable? How hard do you think it would be or would it be a very good Role playing challenge? Or should I just go a Ranger/Barbarian route. Thanks for the feedback in advance.


I am DMing a group of pretty well versed players and the first thing they did when they got to sandpoint was to ask around about "adventure" They did so at Cracktooth's so there was a bit of drama in the story of the SandPoint Devil. Needless to say they are very eager to hunt it down. So much that I am trying to tie it into the game somehow.

I have an NPC they found that had their loved ones take by it so they teamed up with them but I am trying to figure out what could be the link between the SandPoint Devil and the main bad guys.

Any help would/advice/ideas would be great.
Thanks


Let me see...there are just so many. Typical Canadian beers that I like are:
Keiths
Alpine
Moosehead
In that order by the way.
Favoutie foreign beers would have to be ...
Guiness (Which is defninetly better from the factory in Dublin than from anywhere else.)
Tsing Tao (sp? pronounced Ching Dao) This is a nice little CHinese beer with a light flavour, it was started by the Germans when they occupied a city with the similar name in the early 1900s, then it was kept up by the Japanese during the world wars and now the CHinese still make it today. Such a nice beer :) to bad I can't get it anywhere in the Maritimes. :(


Vic Wertz wrote:

Alasanii,

I've taken care of this.

Good luck with the baby!

Thanks for all the help.


First I must thank you for all of the great things you have done for D&D. Your products are amazing and the best I have ever had. However, due to the little bundle of joy coming very soon, money will be very tight so I must unfortunately have my subscription to the Pathfinder Chronicles canceled immediately. So if you could remove the following from the present order as well that would be great.

Pathfinder Chronicles: Campaign Setting (OGL) Hardcover
Pathfinder Chronicles: Curse of the Crimson Throne Map Folio

I may end up purchasing things like these later but as of right now my priorities have changed.
Thanks again for all the great stuff and I will continue to support this hobby the best I can.


CourtFool wrote:
KaeYoss wrote:

(nonsensical blathering)...

Of course, that would be the minimum: Still pathetically weak for a real ninja, but it would be a compromise I could grudgingly accept.
And yet, pirates still kick their ªss.

Hear hear....I mean Arrr, Arrr! I quit because swashing my buckle doesn't have as many rules and is so much more fun! Arrr Arrr!


Thank you:) As for searching the 4th edition threads for info, the thought never really occurred to me. Thanks for the tips though.

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