About Alaric Morgain
Oni-spawn Tiefling, +2 str, +2 wis, -2 cha
alter self 1x/day
prehensile tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
fiendish resistance cold 5, elec 5, fire 5
low light vision, 120' darkvision (see feats)
spell resistance = 10 + 1/2 hit dice
God Scorn (Tiefling) Your contempt for the gods and their sad little priests makes it easier to shake off the effects of their prayers.
Benefit You gain a +1 trait bonus on saving throws against divine spells.
Wisdom in the FleshYour meditation on the nature of strength and speed allows you to focus your thoughts to achieve things your body might not be able to do on its own.
Benefit Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of its normal ability score. That skill is always a class skill for you. Skill=Acrobatics
monk class info:
Monk (Monk of the Four Winds)
AC Bonus (Ex)
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
improved unarmed strike 1d8 dmg
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A monk also deals more damage with his unarmed strikes than a normal person would (see table)
Elemental Fist (Su)
Special: A monk of the four winds receives Elemental Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
This ability replaces stunning fist.
flurry of blows (Ex) (-2/-2)
At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Fast Movement (Ex) 10' (spd 40)
Maneuver Training (Ex)
Still Mind (Ex)
Ki Pool (Su) (7 pts)
At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level.
By spending 1 point from his ki pool, a monk can do one of the following:
Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Slow Fall (Ex)
High Jump (Ex)
Purity of Body (Ex)
acrobatics 13, climb 5, escape artist 7, heal 5, perception 13(17), sense motive 9, stealth 11, swim 8
sling, 20 bullets
eyes of the eagle
amulet of mighty fists +1
2 potions of lesser restoration, 1 potion of CMW
2 potions of enlarge person
hp 45/45 AC 19, 19, 16, fort +6 refl +7, will +9, bab 3, melee 7, ranged 6, cmb 9 cmd 21, init +3, perc +13
Alaric was born to Mael and Elsindra Morgain, and it was obvious to all who saw him that he was not fully human. Mael never forgave Elsindra for cheating on him, when it was not even really her fault, as the creature who came to her that night came in the guise of Mael himself. She had no idea what she was sleeping with. Mael abandoned Elsindra, taking their other three children with him, leaving her with only Alaric to care for. But she was a broken woman, depressed and reduced to using drugs and alcohol to numb her psychic pain. She gave Alaric only mediocre attention and care while he was growing up. And he grew and developed slowly, shunned by other children his own apparent age for his strange looks and behavior. He was sullen and angry as a child, and prone to petty acts of vandalism to take revenge on a world that seemed to have abandoned him. He stole frequently for food or the pleasure of the deed itself. No one wanted him and he wanted no one.
When he was 27, he still appeared to be a child of about 9 or 10, when Elsindra, his all but absent mother, began dying slowly of a wasting disease. Having been all but abandoned by her already, he exhibited no signs of sadness at her illness. When she finally passed, he didn't grieve for her. The neighbors called him a cursed child and shunned him. No one would take him in.
The local priest of Mitra sent Alaric to live with the monks, hoping their influence might bring him around. Their training was strict, as they recognized his outsider nature and were determined to exorcise the evil out of him. Their treatment of him was harsh to say the least, including frequent beatings and extremes of training regimens. Instead of 'curing' him of evil, their treatment of him merely exacerbated his natural tendencies and he fell deeper and deeper into dark and disturbing thoughts and dreams.
One Master alone at the monastery treated him with kindness. Master Lorenz tried hard to undo the harm the other masters would do, by counseling Alaric and advising him how to obfuscate his natural proclivities. Master Lorenz himself did not share in the service to Mitra like most in the monastery, but served a darker master. Slowly, over the years, he introduced Alaric to the faith of Asmodeus and trained him in darker arts than the monastery openly taught. Alaric began to flourish under Master Lorenz's tutelage and the other monks were pleased that he finally seemed to be coming around. In truth, he was simply learning how to obscure his true leanings.
For the last several years he spent in the monastery, Alaric was finally content with his life. But nothing remains forever, and Master Lorenz died of old age while Alaric was but 66, just coming into adulthood. He was devastated. He stayed on at the monastery another year, but felt the call to leave and seek out other worshipers of the faith outside the cloistered walls.
On his own, he traveled a bit, but as he expected, he was shunned by most of the outwardly righteous folk of the land. He lived in the shadows, traveled by night, and obscured his nature as much as he could. His hatred of the followers of Mitra went with him where he traveled, and he took his revenge on them when and where he could. Clerics traveling alone at night sometimes never returned to their temples when he was passing through town. They simply disappeared, never to be heard from again.
It took him very little time to be sought out by a dark cult dedicated to Asmodeus. His otherworldly looks brought him to their attention and he joined their ranks eagerly. This group, who called themselves The Black Hand, a small adjunct of a hidden temple to Asmodeus in the capital city, was determined to bring down the monarchy of Talingarde and re-establish open worship of their own god. Alaric finally felt like he was welcomed into a family and not only joined the cult, but lived in the temple, rarely stepping foot outside during the daylight hours.