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Both Perfect Strike and Mythic Vital Strike have the stipulation that it must be damage that gets multiplied on a crit, so here's how I would rule it as a DM: The damage die (obviously) gets multiplied, as does all of the statics, and then you get the extra dice from Holy and the applicable banes, so it would be (1d12+47)*2, plus the another 1d12+47 per Vital Strike feat (when using Mythic Vital Strike). Then you would add on an extra 4d6 from Bane and Holy. As for the two banes, one weapon having multiple banes is fine, but they do not get to stack for two reasons: 1) bonuses from the same source, bane in this case, don't stack and 2) the Mythic Bane enhancement specifically says that it stacks with other bands, which implies that multiple banes do not stack normally. So with both Chaos Bane and Evil banes, you get the effect against two axes, but against Chaotic Evil outsiders, you just get it once.
Allowing DSP and SGG? Okay, I am supremely interested! Also, the setting is definitely intriguing.
R18: 1d6 ⇒ 6
So, Str 17, Dex 17, Con 12, Int 9, Wis 8, Cha 18.
Looks like something combat-capable, but probably with some spell-casting too; hmmm...
Okay, right after I read this, I just had an excellent complimentary idea: a young, naive (probably) Sorcerer who has one of those personalities that just everybody ends up liking and who acts as a bit of a foil to the (possibly stereotypical) Dhampir. Cheery instead of serious, friendly instead of manipulative, a shoe-in for a leadership role as opposed to the scheming vizier, etc...
I have only heard of 13th Age as references, no specifics until now, but with a glance at some of the stuff, I will say that I am interested. Just as a heads-up, I have run the first two books and most of the third book of Kingmaker. But you said that you're planning on modifying it significantly, so I'm sure that won't be an issue!
Sorry about my absence recently, the new job's been crazy. But hey, you guys have compiled a hell of a lot of good stuff, which is awesome.
So, here are the ideas that I really like:
Theme: "Vancouver: Daydream of the World" - Used in countless movies and shows as a stand-in for all manner of major American cities, having thousands upon thousands of immigrants from across the world swarming its streets, and after centuries of being a major port, Vancouver is a quintessentially cosmopolitan city, and as such it has a significant metaphysical connection to virtually anywhere in the world.
Theme: "A City Bathed in Blood" (this is a combo of several of the above ideas) - Between the Jade Court presence beneath the city, one of their first excursions out of Asia and away from their usual isolationist behavior, the White Court presence in the city (House Skavis preying upon Downtown Eastside), the near-constant presence of doppelgangers and other shapeshifters, and more, Vancouver is a city that is constantly under attack from all manner of supernatural predators. And it doesn't help that strange and bloody events that keep happening either, such as the strange disappearances in Blood Alley and the resulting blood in the morning or the feet that keep washing up on shore that just keep adding to the blood covering the streets of Vancouver.
Warsorr, DunDjinnMasta, John Frink, LastNameOnEarth, Omega9, Hawx74, Fredrick, Tilnar, Arknight, James Martin, Sir Jolt, Jack Barb, Jacinta T, and Harakini: It is now time to start on the city! Wooo!
So: Thoughts? Ideas? Suggestions?
So, taking Arknight's list, the following people are in for City Creation with these approximate character ideas!
Warsor - Interested
Now, time for some City Creation in Vancouver, BC.
Oh yeah, shambling mounds in Kingmaker...
But the deadliest was when my party of level one adventurers, freshly arrived in the Stolen Lands, took great personal offense at the treatment of Oleg and Svetlana and immediately rode out to take down the Stag Lord. At level 1. Yeah, the only reason that wasn't a TPK was because people spent Hero Points to cheat death...
Jack: Alright, you've convinced me a bit more, sorta like Dundjinni did regarding the Knight. So I'm no longer opposed to it, but as a heads-up, that will be the initial reaction of the VAST majority of people in the know who you run into. But hey, compels!
James: Love it!
DM Heterocephalus wrote:
Yeah, it would be, but because of the Inquisitor requirement, I can't start as a Hellknight, so my main concern is if it is alright if I take my first level in Hellknight (assuming I get in) post-start. And if so, can I just claim the devil-slaying in backstory, or does it need to be done in game?
DundjinnMasta: There's a Warden assigned to each region, not neccesarily each city, but ultimately that's besides the point. But I should probably let people know when exactly the game will be set, which will also help you understand why there probably wouldn't be just one Warden per city, considering how few of them there are. Also, Wardens aren't just ones with policing authority, but also ones who have combat expertise, which is harder to come by than just a normal Wizard.
Dresden Files Spoilers:
Set after the events of Dead Beat (and the ending has been changed; basically the Darkhallow was stopped, but it was too late and it not only killed people, but caused massive physical damage too), the White Council has been severely weakened by the causalities taken in the war between the White Council and the Red Court. Over 75% of the Wardens are dead or in critical condition. Captain Anastasia Luccio and her second-in-command Senior Warden Donald Morgan have both been killed in action; in addition, Harry Dresden, the one who started this war, has vanished off of the face the earth, presumed dead. All in all? The vampires are winning and it's only a matter of time before they finally start eliminating members of the Senior Council, and then it's all over
Well, I'm already far over what I was shooting for, group-size wise, so I think I'm going to keep Recruitment/Interest open for a bit more (couple of days) to see if there's anyone else interested and for batting around city and character ideas.
And then we'll hop into City Creation with a largish group and everyone will have input in it's creation; once created, the PCs that I will choose will be those that seem to fit the best in the city and in the group overall, and then we'll progress to Character Creation. At maximum, there will be eight PCs (that way there's enough that if for whatever reason people either need to drop out or be inactive for a while, it's no big deal), but realistically I'm shooting for more around the six mark.
So, let's say that City Creation will begin on Thursday, October 11th, so if you are interested, post by Wednesday at the latest!
Warsor: Nope! Having some sort of hangout for the local clued-in community, be it a bar, a coffee shop, a bookstore, or something else entirely, is perfectly reasonable, and to a certain degree, kinda wanted!
john frink: Oh yeah, I know they can be very different; it just means I've got to make sure that the problems aren't all something that a small coven of wizards can't just steamroll. And the Refresh rate won't be set in stone until post-City Creation, anyways.
LastNameOnEarth, regarding Vancouver: Really? Good, because at the moment I'm kinda leaning to the Vancouver side of things a bit. Hmmm...
Oh and by Sorcerer above, I meant Focused Practioner.
And Warsor: Oh yeah, I understand. It's just for Dresden Files (actually FATE games in general), I like to know what all the players are before/what the specific setting is (City Creation) before I start to work too heavily on a story/plot, so that way the PCs are more motivated to be active, that's all.
Okay, so I'm definitely up for running a Dresden Files game, as there is a fair bit of interest in it. And between mentions of Seattle, Vancouver, Santa Cruz, and the West Coast in general, I'm probably going to set it somewhere along the West Coast. Right now, I'm oscillating between Vancouver and Seattle, so if people have a preference either way, I'm all ears.
And since people are starting to come up with character ideas, I'm thinking probably either Chest-Deep or Submerged (8 or 10 refresh respectively) as a power level, dependent on how the city comes out.
Warsor, LastNameOnEarth, john frink, and Hawx: Yeah, a wizard is fine and doable at either power level, my only concern is if there's multiple wizards, making sure that they don't step too much on each other's toes. Of course, if I knock the power level down to Up to Your Waist, then you can't be a full Wizard and Sorcerers are by necessity more specialized...
Okay, so there's definitely some interest for a Dresden Files game, so for you two that have posted, and anyone else interested in Dresden Files, start posting city ideas to set the game in.
So, I have reached the point where my in person group is just not cutting it for me anymore, RPG-wise. And while I've tried to do Play-by-Posts on other forums, the best that I've had have always been here, so I'd figure I'd give back.
So, as the thread title says, is anyone up for a Dresden Files game (I would set it shortly after the events of Dead Beat, in an American city of the group's choosing) or a Kerberos Club game (think Victorian-era superheroes in a world gone Strange). I'd also be willing to do a modern supers FATE game, using the Kerberos Club rules system and a roughly designed world of the group's making (quite possibly with Dresden's City Creation rules).
So, any takers?
Not really; if I ever feel like I'm being held hostage by my players, it is usually because I'll be a victim of my own success, in a manner of speaking, because I'll grow tired of running a campaign but my players will still be enjoying it and want to continue and so I'll feel obliged to continue to run it.
I'd assume that they'd come standard with the appropriate specialists, but I'd need (just off of the top of my head) at least a Security Kit and a Tool Kit, and a Medical Kit would be nice. I'd also assume medpacs would come standard with everyone?
And anything that makes nice, big booms would be appreciated for Gil.
Oh yeah, starting off as PFC would be fine; I just chose a lesser rank than Captain as a RP standpoint. And does that mean we will be using the Background rules?
As for SpinningDice; don't worry about skill overlap, it just means that they can help out each other if need be, but it's clear that each has their own specialty.
One more Character Creation question: Do you mind if I use the Outlaw Tech tree from Starships of the Galaxy? (It was also in the first free Web Enhancement put out by WotC)
(And Guillermo was my submission)
Now that I have Gil mostly finished, he is primarily a Mechanic and Demo Man, though in a pinch he can hack and he isn't a half bad pilot either.
1) I'm assuming you are already doing this, but have Firearms be (at least) commonplace; that way they are martial weapons, meaning any of the fighty classes will be proficient with them, but the advanced firearms are still special
2) Make Weapon Finesse a base feature of the system, rather than a feat tax. Sure, it might overload Dex a little bit, but Weapon Finesse really shouldn't be a separate feat (at least in my opinion)
Kelsey MacAilbert wrote:
Also, should I treat anyone using a firearm as a melee weapon as proficient if they are proficient with the firearm's normal use?
Nah, count it as an improvised weapon of the appropriate size.
So the character sheet is done, and here is a brief overview of Robert's background (emphasis on brief); sorry I haven't gotten more to you quicker, but my professor must be conspiring with one another or something.
The sheet is almost done, the background needs a little more work (I may end up writing it in general terms to start with and filling in some blanks as I get the time). Quick question about the The Man with Two Guns is God theme feat: 1) How does this feat interact with having a melee weapon in one hand (say a shortsword) and a pistol in the other? Do I get the benefits of the TWF feat with the pistol, but not the sword? and 2) Is it just TWF with firearms, or is it the TWF tree with firearms?