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Organized Play Member. 463 posts (849 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 7 aliases.


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Yeah, I feel a 3 round build-up would likely mean the big powers only ever get used when the fight is pretty much already decided.

One round for build-up would put it right around classes like Psychic who is frequently Unleashing on Round 2, or the Kineticist who can drop a 3 action Overflow in Round, and is probably a good benchmark for Starfinder too.

The Exchange

I'm just echoing here, but I agree that all of the exploit-related stuff should be based off of Charisma while all of the spell-based stuff should be based off of Intelligence. And while cool, the blasting exploits do need to be more plentiful/less expensive.

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Open Playtest; just download the document, play, and then post your experiences

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Is it too late to say that'd I'd be quite interested? Because I am!

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He uses telekinesis to attack with weapons at range you say?

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wintersrage wrote:

I have a character I am thinking about doing its a human 5 levels Musket master gunslinger, 15 levels trophy hunter ranger. His his base weapon is a +5 Musket Bane outside evil, Bane outsider chaotic, and holy. His to his against chaotic evil outsiders is +63, he has point blank shot, rapid shot, precise shot, deadly Aim as well as others he can make a touch attack up to 7 range increments of the weapon.

Would the Damage be rolled 4 times((1d12+4d6+49)*2) and add 2d6 for holy or rolled 4 times ((1d12+49)*2) then add 6d6 for bane outside chaotic, evil and holy.

Oh this is calculated as if I am attacking a chaotic evil outsider, distant barrage and perfect strike mythic champions abilities.

Both Perfect Strike and Mythic Vital Strike have the stipulation that it must be damage that gets multiplied on a crit, so here's how I would rule it as a DM: The damage die (obviously) gets multiplied, as does all of the statics, and then you get the extra dice from Holy and the applicable banes, so it would be (1d12+47)*2, plus the another 1d12+47 per Vital Strike feat (when using Mythic Vital Strike). Then you would add on an extra 4d6 from Bane and Holy. As for the two banes, one weapon having multiple banes is fine, but they do not get to stack for two reasons: 1) bonuses from the same source, bane in this case, don't stack and 2) the Mythic Bane enhancement specifically says that it stacks with other bands, which implies that multiple banes do not stack normally. So with both Chaos Bane and Evil banes, you get the effect against two axes, but against Chaotic Evil outsiders, you just get it once.

The Exchange

May I recommend: Treantmonk's Guide to Bards?

The Exchange

Allowing DSP and SGG? Okay, I am supremely interested! Also, the setting is definitely intriguing.
Ah, what the heck, let's go with the randomness!
1. Strength
2. Dexterity
3. Constitution
4. Intelligence
5. Wisdom
6. Charisma

R18: 1d6 ⇒ 6
R8: 1d6 ⇒ 5

Also:
1d10 + 7 ⇒ (10) + 7 = 171d10 + 7 ⇒ (10) + 7 = 171d10 + 7 ⇒ (5) + 7 = 121d10 + 7 ⇒ (2) + 7 = 9

So, Str 17, Dex 17, Con 12, Int 9, Wis 8, Cha 18.

Looks like something combat-capable, but probably with some spell-casting too; hmmm...

The Exchange

Holy crap, this sounds interesting; Harry Potter meets Shin Megami Tensei: Persona? Yes please!

The Exchange

As would mine; now to read the recruitment thread!

The Exchange

leinathan wrote:

What are the allowed races? I think an interesting twist on the "bastard human noble colonist" idea could be a Dhampir Cleric (or Inquisitor) of Norgorber. He keeps his worship secret, but essentially he doesn't want to rule anything, but rather control the throne from behind the ruler's back.

Are you okay with a Negative Energy cleric?

Okay, right after I read this, I just had an excellent complimentary idea: a young, naive (probably) Sorcerer who has one of those personalities that just everybody ends up liking and who acts as a bit of a foil to the (possibly stereotypical) Dhampir. Cheery instead of serious, friendly instead of manipulative, a shoe-in for a leadership role as opposed to the scheming vizier, etc...

The Exchange

I have only heard of 13th Age as references, no specifics until now, but with a glance at some of the stuff, I will say that I am interested. Just as a heads-up, I have run the first two books and most of the third book of Kingmaker. But you said that you're planning on modifying it significantly, so I'm sure that won't be an issue!

The Exchange

Definitely interested, though I have one quick question: Psionics (specifically Dreamscarred Press's Psionics Unleashed and Psionics Expanded); yay or nay?

The Exchange

*sigh*
I don't know how to put this, other than I'm sorry, but at the moment, between classes and work, I don't think I'm going to have time for this, as much as I'd like to; I have to start focusing on classes more.
Sorry.

The Exchange

Sorry about my silence, but atm, these boards are giving me a headache for reading because of the text font...

The Exchange

I have not died, just been busy. Thankfully, this weekend isn't that busy, so I'll get something up tomorrow.
Sorry about being so lax, but I am determined not to let this die.

The Exchange

Sorry about my absence recently, the new job's been crazy. But hey, you guys have compiled a hell of a lot of good stuff, which is awesome.

So, here are the ideas that I really like:
Threat: "The City That Dreams and Prey It Does Not Awaken" - The Old God Raven (the Pacific Northwest analog to Coyote) sits on top of the supernatural food chain in Vancouver, or at least he used to. As adaptable as he may be (hey, if ravens in Japan can learn to use cars as a tool for opening nuts...), his power has waned significantly in recent years. He still has enough juice to keep whatever it was that he bound millenia ago, but with the recent power plays from the relative newcomers, there are now multiple threats that may topple him, and if that happens, who knows what might happen to the binding...

Theme: "Vancouver: Daydream of the World" - Used in countless movies and shows as a stand-in for all manner of major American cities, having thousands upon thousands of immigrants from across the world swarming its streets, and after centuries of being a major port, Vancouver is a quintessentially cosmopolitan city, and as such it has a significant metaphysical connection to virtually anywhere in the world.

Theme: "A City Bathed in Blood" (this is a combo of several of the above ideas) - Between the Jade Court presence beneath the city, one of their first excursions out of Asia and away from their usual isolationist behavior, the White Court presence in the city (House Skavis preying upon Downtown Eastside), the near-constant presence of doppelgangers and other shapeshifters, and more, Vancouver is a city that is constantly under attack from all manner of supernatural predators. And it doesn't help that strange and bloody events that keep happening either, such as the strange disappearances in Blood Alley and the resulting blood in the morning or the feet that keep washing up on shore that just keep adding to the blood covering the streets of Vancouver.

Thoughts?

The Exchange

Yay, loads of ideas! Thanks all!

Okay, a quick heads-up: after getting a new job, I'm going to be a bit hammered with work and getting acquainted, exams, etc... So if I don't post much until Thursday, that's why.
So sorry, but I'll get something more concrete by Thursday.

The Exchange

Also, as a heads-up: I usually can't post on Fridays. FYI.

The Exchange

Here we go!

The Exchange

Warsorr, DunDjinnMasta, John Frink, LastNameOnEarth, Omega9, Hawx74, Fredrick, Tilnar, Arknight, James Martin, Sir Jolt, Jack Barb, Jacinta T, and Harakini: It is now time to start on the city! Wooo!
Because of how many people may be inputting, it may get a bit chaotic, so the first thing is everyone that has an idea for a Theme or Threat, post it. Once sufficient time/posts/ideas have been given we'll have hopefully come to consensus/agreement on what themes and threats we'll use and if not, we'll figure it out!

So: Thoughts? Ideas? Suggestions?

The Exchange

So, taking Arknight's list, the following people are in for City Creation with these approximate character ideas!

Warsor - Interested
DundjinnMasta - Knight
John Frink - Interested
LastNameOnEarth - Shapeshifter
Omega9 - Magic Eater
Hawx74 - Pure Mortal
Fredrick - Seelie Magician
Tilnar - Dark Pact Metalhead or Immortal Dick or Galvanomancer Acquisitions Expert
Arknight - Wizard Gambler with a Destiny
James Martin - Emissary of Luck / Restaraunt owner
Sir Jolt - Were-Form Anthropologist
Jack Barb - Undead Merc
Jacinta T - Changling (Ogre-blooded)
Harakani - Changling (Fetch) Cop

Now, time for some City Creation in Vancouver, BC.
I'll get a new thread up for that to help keep things neat ASAP

The Exchange

Oh yeah, shambling mounds in Kingmaker...
Fun times! No one died, but they were not happy!

But the deadliest was when my party of level one adventurers, freshly arrived in the Stolen Lands, took great personal offense at the treatment of Oleg and Svetlana and immediately rode out to take down the Stag Lord. At level 1. Yeah, the only reason that wasn't a TPK was because people spent Hero Points to cheat death...

The Exchange

Oleg and Svetlana from Kingmaker; they started to really lie these two after they burned down Oleg's fort not just once, but twice.
Oh and I turned the radishes into a fertility aid/aphrodisiac and once Svetlana had her twins, they were ferocious when it came to protecting her and the twins.

The Exchange

Jack: Alright, you've convinced me a bit more, sorta like Dundjinni did regarding the Knight. So I'm no longer opposed to it, but as a heads-up, that will be the initial reaction of the VAST majority of people in the know who you run into. But hey, compels!
omega9: Oh yeah, there's plenty for Vancouver. For example, how does this not scream a House Skavis presence?

The Exchange

James: Love it!
Harakani: interesting...
Jacinta: Don't worry about having too similar of a character; 1) not everyone's gettin in (sorry, there's just so many of you) and 2) a changeling (can be) nothing like a wizard, so you wouldn't be stepping on toes, anyways.
Jack: um, undead=necromancy=evil, so... No.

The Exchange

DM Heterocephalus wrote:
AlanM wrote:

Oh, I am very interested in this idea; very interested indeed...

And right now I'm thinking a Hellknight initiate; because of the requirement of having a level of Inquisitor, he can't start as a Hellknight, but is this doable?

Hmm I am not too sure but based on what i am reading

Requirements

To qualify to become a Hellknight, a character must fulfill all the following criteria.

Base Attack Bonus: +5.
Skills: Intimidate 5 ranks, Knowledge (planes) 2 ranks.
Armor Proficiency: Must be proficient with heavy armor.
Alignment: Any lawful.
Special: You must slay a devil with HD greater than your own. This victory must be witnessed by a Hellknight.

a fighter5/inquisitor1 would qualify as BAB would be 5+? Correct me if I am wrong.

Yeah, it would be, but because of the Inquisitor requirement, I can't start as a Hellknight, so my main concern is if it is alright if I take my first level in Hellknight (assuming I get in) post-start. And if so, can I just claim the devil-slaying in backstory, or does it need to be done in game?

The Exchange

DundjinnMasta: There's a Warden assigned to each region, not neccesarily each city, but ultimately that's besides the point. But I should probably let people know when exactly the game will be set, which will also help you understand why there probably wouldn't be just one Warden per city, considering how few of them there are. Also, Wardens aren't just ones with policing authority, but also ones who have combat expertise, which is harder to come by than just a normal Wizard.
But yes, you are correct about a Knight: they do have a home, and so that does work a little more-so than I was originally thinking (I was focusing on the whole Crusading aspect of them a bit).

The When!
Three months ago, a terrorist attack struck the city of Chicago, killing thousands and destroying over a square mile of the downtown area on Halloween night.
Still unsure of what sort of weapon was used (who would believe magic?), the United States government and their allies have increased security, and yet the world is getting darker and darker still. For those that are in the know, the war between the vampires and the wizards is going even worse and sadly, it is becoming obvious to many that the White Council may not win. These are dark times, and they promise only to get darker still.

Dresden Files Spoilers:
Set after the events of Dead Beat (and the ending has been changed; basically the Darkhallow was stopped, but it was too late and it not only killed people, but caused massive physical damage too), the White Council has been severely weakened by the causalities taken in the war between the White Council and the Red Court. Over 75% of the Wardens are dead or in critical condition. Captain Anastasia Luccio and her second-in-command Senior Warden Donald Morgan have both been killed in action; in addition, Harry Dresden, the one who started this war, has vanished off of the face the earth, presumed dead. All in all? The vampires are winning and it's only a matter of time before they finally start eliminating members of the Senior Council, and then it's all over

The Where!
Honestly, I'm pretty set on Vancouver right now as the location of the game; it's big enough to have all manner of city problems, and yet close enough to the wilderness to have issues come from there. It also isn't a location that's too overdone, like Seattle via Shadowrun, and doesn't have a hugely strong theme associated with it like NY or Vegas. Also, I'm already coming up with half-formed ideas and thoughts for Vancouver.
Now, if somebody can give me a strong case for somewhere else, I'm all ears!

The Exchange

Oh, all I need is a general vibe/idea/concept for a character, not necessarily full mechanics. And I expect city creation will take at least a week anyways, so you've got time.

The Exchange

Well, I'm already far over what I was shooting for, group-size wise, so I think I'm going to keep Recruitment/Interest open for a bit more (couple of days) to see if there's anyone else interested and for batting around city and character ideas.

And then we'll hop into City Creation with a largish group and everyone will have input in it's creation; once created, the PCs that I will choose will be those that seem to fit the best in the city and in the group overall, and then we'll progress to Character Creation. At maximum, there will be eight PCs (that way there's enough that if for whatever reason people either need to drop out or be inactive for a while, it's no big deal), but realistically I'm shooting for more around the six mark.

So, let's say that City Creation will begin on Thursday, October 11th, so if you are interested, post by Wednesday at the latest!

The Exchange

Oh, I am very interested in this idea; very interested indeed...
And right now I'm thinking a Hellknight initiate; because of the requirement of having a level of Inquisitor, he can't start as a Hellknight, but is this doable?

The Exchange

Warsor: Nope! Having some sort of hangout for the local clued-in community, be it a bar, a coffee shop, a bookstore, or something else entirely, is perfectly reasonable, and to a certain degree, kinda wanted!

john frink: Oh yeah, I know they can be very different; it just means I've got to make sure that the problems aren't all something that a small coven of wizards can't just steamroll. And the Refresh rate won't be set in stone until post-City Creation, anyways.

LastNameOnEarth, regarding Vancouver: Really? Good, because at the moment I'm kinda leaning to the Vancouver side of things a bit. Hmmm...

The Exchange

Oh and by Sorcerer above, I meant Focused Practioner.

And Warsor: Oh yeah, I understand. It's just for Dresden Files (actually FATE games in general), I like to know what all the players are before/what the specific setting is (City Creation) before I start to work too heavily on a story/plot, so that way the PCs are more motivated to be active, that's all.

The Exchange

A problem? Not really; part of the game is coming with the city as a group, so you'll know most of the major stuff for where you'll be playing.
Honestly, the best resource for getting passingly familiar with the world (and the system) is the first RPG book: Your Story

The Exchange

I also would be interested in playing in this! But that's just another voice adding to the din, isn't it...

The Exchange

Okay, so I'm definitely up for running a Dresden Files game, as there is a fair bit of interest in it. And between mentions of Seattle, Vancouver, Santa Cruz, and the West Coast in general, I'm probably going to set it somewhere along the West Coast. Right now, I'm oscillating between Vancouver and Seattle, so if people have a preference either way, I'm all ears.

And since people are starting to come up with character ideas, I'm thinking probably either Chest-Deep or Submerged (8 or 10 refresh respectively) as a power level, dependent on how the city comes out.
As for the ideas mentioned so far:

Warsor, LastNameOnEarth, john frink, and Hawx: Yeah, a wizard is fine and doable at either power level, my only concern is if there's multiple wizards, making sure that they don't step too much on each other's toes. Of course, if I knock the power level down to Up to Your Waist, then you can't be a full Wizard and Sorcerers are by necessity more specialized...
DundjinnMasta: Sorry, but a Knight of the Cross is going to be a no, simply because they have to move around too much and its a bit contrived for one of the three of them to be permanently stuck in the chosen city. As for a Warden, that's a little more do-able, but you run into the same issue of due to when I'm setting things, the White Council needs every Warden available, and again, it doesn't make too much sense why they'd assign one to just this one city. But it is more feasible than the Knight.
omega9: I can figure something out that'll work (hopefully)! The question there is what does he gain by eating the magic, and why/how does he eat it?
Fredrik: A Seelie Changling/Magical Environmentalist? Sounds cool!

The Exchange

Okay, so there's definitely some interest for a Dresden Files game, so for you two that have posted, and anyone else interested in Dresden Files, start posting city ideas to set the game in.
Similarly, if people are interested in a Kerberos Club, mention your preferred era (but Dresden Files is a bit more popular than Kerberos Club, so I'm fully expecting more calls of Dresden than Kerberos).

The Exchange

So, I have reached the point where my in person group is just not cutting it for me anymore, RPG-wise. And while I've tried to do Play-by-Posts on other forums, the best that I've had have always been here, so I'd figure I'd give back.

So, as the thread title says, is anyone up for a Dresden Files game (I would set it shortly after the events of Dead Beat, in an American city of the group's choosing) or a Kerberos Club game (think Victorian-era superheroes in a world gone Strange). I'd also be willing to do a modern supers FATE game, using the Kerberos Club rules system and a roughly designed world of the group's making (quite possibly with Dresden's City Creation rules).

So, any takers?

The Exchange

Not really; if I ever feel like I'm being held hostage by my players, it is usually because I'll be a victim of my own success, in a manner of speaking, because I'll grow tired of running a campaign but my players will still be enjoying it and want to continue and so I'll feel obliged to continue to run it.
Actually, this is more-or-less exactly what is happening in my Kingmaker campaign right now; I am growing tired of it as they are right at the end of Book 3, but the players (well some of them) are bought into the campaign, and we have about 3 semesters of weekly sessions behind us.

The Exchange

I'd assume that they'd come standard with the appropriate specialists, but I'd need (just off of the top of my head) at least a Security Kit and a Tool Kit, and a Medical Kit would be nice. I'd also assume medpacs would come standard with everyone?

And anything that makes nice, big booms would be appreciated for Gil.

The Exchange

Oh yeah, starting off as PFC would be fine; I just chose a lesser rank than Captain as a RP standpoint. And does that mean we will be using the Background rules?
And regarding Pilot, that's what I more or less figured, but it's always good to have someone that knows what they are doing in a vehicle, both behind the wheel and under the hood. And I swapped a feat for Skill Training to get Treat Injury, so Gil can help out in the Medic role if need be.

As for SpinningDice; don't worry about skill overlap, it just means that they can help out each other if need be, but it's clear that each has their own specialty.

The Exchange

One more Character Creation question: Do you mind if I use the Outlaw Tech tree from Starships of the Galaxy? (It was also in the first free Web Enhancement put out by WotC)

(And Guillermo was my submission)

Here is his Character Sheet

Now that I have Gil mostly finished, he is primarily a Mechanic and Demo Man, though in a pinch he can hack and he isn't a half bad pilot either.

The Exchange

*pulls out defibrillator*

CLEAR!

BZZZT!

LIVE!

The Exchange

Just as a heads-up, my finals are coming up, so if I am quiet for the next week and change, that's why.

The Exchange

Regarding Character: The cleric could be a neat addition, but honestly I prefer not suggest things for people to play as I've been on the other end of that and had it not work out well.

Also, just as a heads-up, my finals are coming up, so if I am quiet for the next week and change, that's why.

The Exchange

1) I'm assuming you are already doing this, but have Firearms be (at least) commonplace; that way they are martial weapons, meaning any of the fighty classes will be proficient with them, but the advanced firearms are still special

2) Make Weapon Finesse a base feature of the system, rather than a feat tax. Sure, it might overload Dex a little bit, but Weapon Finesse really shouldn't be a separate feat (at least in my opinion)

Kelsey MacAilbert wrote:
Also, should I treat anyone using a firearm as a melee weapon as proficient if they are proficient with the firearm's normal use?

Nah, count it as an improvised weapon of the appropriate size.

The Exchange

So the character sheet is done, and here is a brief overview of Robert's background (emphasis on brief); sorry I haven't gotten more to you quicker, but my professor must be conspiring with one another or something.

Brief Background:


  • His family are members of the nobility (probably lower nobility) due to their success as merchants (unsure of what specifically at the moment; if there is something specific that would fit especially well, by all means suggest it, otherwise I'm probably just going to be going with them being arms merchants)
  • The third son of his parents (his brothers' names are Charles and Benedict), he could never expect to be have much control over the family business, and even if he could, he found it rather uninteresting and dull, and so he suggested to his parents that perhaps he should find an alternative for himself
  • They agreed and while Robert was hoping for a stipend to go off and explore the world with, perhaps do this "adventuring" thing that so many are doing nowadays, his parents had another idea: Using some of their military contacts, they got him into the RHC, working as an investigator
  • Surprised by this turn of events, he decided to make the best of his situation, and while he is trying to make his own name for himself in the RHC, he still does not want to hurt the family name, and if he might be able to prove himself valuable to his family while in the RHC, that would be a bonus

The Exchange

Another question, this time regarding gear and the Gunsmithing feat: Is it alright if I purchase firearm-related items, as if I had made them with Gunsmithing? (I'm mainly asking for ammunition, as purchasing it as if it was from a merchant will cost 55 gp for just 20 rounds and powder).

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