Hi girls and boys.
I would really appreciate your help with the next character I am about to play. Good news - game will be run in (customized/homebrew) Pathfinder/Golarion setting (Varisia), all Paizo stuff is allowed, and most of 3rd party as well. Bad news - rolls are rather dismal, and couple of choices that I made can not be reversed. I will list here the non-changeable things and kindly ask for your help in making this at least a semi-playable character. Thanks a lot in advance.
Class - Cleric of Pharasma (godess of fate, rebirth, death and prophecy)
Race - Dhampir (Variant Dhampir Heritage Moroi-born, Svetocher; but variant heritage can be changed still)
Stat rolls (original): 6, 6, 11, 11, 13, 14
Current stats (can be changed, adjusted for dhampir/Moroi-born)
STR 8 (was 6)
CON 11 (was 13)
CHA 13 (was 11)
Feats/traits - all else is changeable. I have a grand total of 2 feats and 2 traits available, or 3 feats (and no traits).
We're starting with 4 levels in NPC class (any) and then following up with 1 level in original class.
So currently, my dhampir has 4 levels of Adept (NPC class) and 1 level of cleric. Due to strange combo of Adept/Cleric levels, I am able to cast one spell of level 2 (due to bonus WIS), two lvl 1 Adept spells, one lvl 1 cleric spell, one domain lvl 1 spell, additional lvl 1 cleric spell (due to bonus WIS) and 3+3 Orisons (3 from adept list, 3 from cleric list).
Due to some good rolls at least, I have a grand total of 28 HP (20 HP from 4d6 rolls from 4 Adept levels, and full 8 HP from cleric 1st level). Current AC is 18 = 6 from breastplate and 2 from heavy shield (regular equipment can be adjusted/switched)
Familiar - Raven (from Adept class/can not be changed)
Additional starting "boon" - an item which gives +2 to Influence rolls (skills are combined, Influence=Diplomacy+Bluff) and most importantly maybe +2 bonus to DC of enchantment spells I cast. This item has other "unlockable" features (I do not know which ones), but my INT/CHA is too low at the moment.
Two other guys that I know will be playing are heavy damage dealers - a Shoanti barbarian, wielding an oversized greatsword (3d6 for dmg I think) and a Oracle of Metal, suited to a warrior role, and praying to Deity of War.
Your proposals are more than welcome :-)