This is PFS, so 20 point buy, no crafting, etc etc.
After GMing 6 levels of Emerald Spire for a marathon Extra-life session, I've got a shiny new 6th level character just waiting to be built. Always wanted to try a Harrower but my campaigns usually fell apart right before I could get into the class, and now it's legal for PFS.
So, I'm wondering mainly about saves and feats right now, here's the skeleton of what I have:
Human Diviner 5/Harrower 1 (Foresight or Scrying sub school, not sure which)
Opposition schools: Necromancy and What?
Con 13 (Wondering if I should swap these)
Int 22 (19 base, +1 at 4th, +2 headband)
Wis 8 (First character I dumped Wis on, it's more of an RP thing)
Cha 14 (Again, RP thing. Who expects a Wizard face?)
Initiative: +12 (+2 Dex, +2 level, +4 Improved Init, +4 Familiar)
Fort: 3, Ref: 4, Will: 5
Wiz 1: Spell Focus (Conjuration) (PFS thing, swap out Scribe Scroll for Spell Focus)
Level 1: Harrowed Summoning
Human Bonus: Harrowed
Level 3: Improved Initiative
Level 5: Iron Will? Greater Fortitude? Not sure what to take
Wiz 5: Disruptive? Dunno here, either
Irrepressable: Use Cha for saves against Charms and Compulsions (Leverage those RP choices mechanically!)
Disciple of the 7 Veils: Disguise as a class skill (Rethinking this, maybe better to get Sense Motive?)
Diviner: Always act in the Surprise round, +1/2 Wiz level to init
Arcane Bond: Rabbit (+4 Init)
Bluff +11, Diplomacy +6, Disguise +11, Fly +8, All Knowledges +10-14, Perform (Act) +10, Spellcraft +15, UMD +8
Equipment: 18k-ish to spend, no simgle item worth more than 8K
Headband Int +2
+1 Spell Storing Silken Ceremonial armor (Hold Person or Suggestion? Intensified/Empowered Shocking Grasp?)
Cloak of Resistance +1
So, my questions are:
What Feats? I really need to shore up my saves, but Will or Fort?
What opposition schools? Normally I like Necromancy and Enchantment, but this guy has Enchantment written all over him. So Necromancy and what?
What's my combat role? Harrow casting seems to be offensive focused, even a little blasty. Then again, it's not available all that often. So should I go with the standard God Wizard tactics, or go more blasty?
The idea is to have a fast talking, morally relaxed guy just this side of being a scam artist. Normally he's just Fabulous! But he doesn't have any problem adapting to whatever the mark wants. If that means he goes in the back to get "Granny" to do the reading, popping a Disguise Self to become Granny and a Silent Image of himself to lead "her" back out, so be it. (Or his "sister." And might as well pop a Detect Thoughts while you're at it.)
He considers Harrow readings more performance art than divination, and the less likely someone is to realize it's performance art, the more likely they're going to have a time worth the money they spent. So he's not really scamming them, just providing a different service than they realize they're paying for.
This is pretty much his attitude with everything. Don't take anything too seriously, play it by ear, and as long as the mark thinks he's getting what he wants, it will all work out in the end.
I'm thinking about shifting my skill investment from Disguise to Sense Motive: He has to be able to fake being other people, but a point or two in Disguise and the spell Disguise Self (or a Hat of Disguise) can handle that. But one of the key skills of being a fortune teller is being able to read other people, and Sense Motive is the key to that. Divination spells are handy, but you can't use them hour after hour. So I'm thinking about moving those 6 points from Disguise into Sense Motive and trading "Disciple of the 7 Veils" for something that improves my Sense Motive.)