Just talked to the other player, and when I told him that I'm thinking of playing a druid, he told me that a saurian druid is a must have... Well, this is something I don't like at all, maybe in a campaign where dinosaurs are typical animals, but we're playing in a world where even dragons are more common. So only for min-maxing, meh.
Thinking druid melee-shaper with ape companion now (tiger later), sounds okay, fits the campaign better. Any ideas for archetype?
The ranger animal companion is a little too squishy at level 4.
Is there any other class out there with a full animal companion?
Thanks so far guys!
I usually don't like it, when other players summon like crazy or have a whole zoo with them - but mostly because it slows down the game for everybody else.
Still open to more ideas!
as we can't get all players together, we're playing a 2-player campaign on the weekend.
We start at level 4, 8000gp.
The other guy will surely play a spellcaster, so I need a character that is:
My 1st thought was paladin, but I'm playing that in another campaign, so I want to try something else.
we recently had the question coming up:
One of our players said yes, because the monk doesn't need to have free hands for unarmed strikes...
Hello tablet-using role-players!
Please be so kind to answer the following questions, to learn from each other, to help noobs getting their stuff together.
To keep the answers readable, please quote/copy/paste from this initial post!
Thanks for your time!
I'm thinking of buying a Windows 8 notebook with touch screen.
So I'd like to use it for gaming sessions:
What kind of software do I need for that? Or has Win8 everything needed for that? Like using Acrobat + some "overlay" for writing with the pen?
Concerning which squares a creature can (whirlwind) attack, is this right?
O = origin, square of attacker
X = can attack
- = can not attack
medium creature with lunge can attack those squares (24):
1 2 3 4 5 6 7 8 9
medium creature with lunge & reach weapon can attack those squares (40):
1 2 3 4 5 6 7 8 9
large creature with lunge & reach weapon can attack those squares (96):
1 2 3 4 5 6 7 8 9 0 1
Edit: damn, sorry, formatting got lost due to non-courier font in actual post. :(
TPK is not common.
If you find an encounter is unbalanced and might kill the whole party without their fault, you can always improvise: reduce monsters' hitpoints, send some help, ....
Combining all that with your not so optimized character (even with the wrong ruling concerning the buckler - and even worse the ranger archetypes!!!!): bad idea, friend.
2 major questions arise:
You know that you don't get the buckler's AC bonus when using a weapon two-handed? AND you get -1 to attack.
Using that leather armor for role-playing reasons is like coming with a knife to a gunfight in the real world.
For leveling, take the next ranger level for the feat and the will save, and prepare for horizon walker.
LOL!In our group we use quite high stats I thought (17/16/15/14/12/10 for example), but this is ridiculous! :)
As blackbloodtroll said: martial artist archetype with barbarian multiclass sounds good.
... at the time you're getting that talent.
For Urban campaign uberness stack the Rogues favored terrain ability as much as you can and then take 3 levels of Horizon Walker for Terrain Dominance. You will tear enemies apart. Grab the Boots that add to the favored terrain bonus for extra carnage.
This is something I don't understand.I don't see how Terrain Dominance allows you to stack all these bonusses.
Hm. I was thinking a halfling oracle with 18 DEX, middling CHA, and 12 STR at level 1. Start with Weapon Finesse, then EWP:ECB at 3rd, bump STR to 13 at 4th, and take Power Attack at 5th.
Sounds like you could save some point-buy points by starting with dex 17 and bumping dex to 18 at 4th.
A couple of questions, though:
"Remember that when making a Whirlwind attack you can make a 5' step during its execution"
"You have the option to invoke the traditional Rage"
What about AC? No heavy armor, no shield!
In one of our campaigns I'm playing a halfelf paladin.
I actually play a straight core paladin, smite, lay on hands, the spells, the auras, the divine bond (weapon) are all great abilities!
Right now we're level 8, I found that in the early levels with less smites/day a higher strength was really useful. As was- and still is - cleave.
How boooooring can that be? An RPG where a player is not allowed to say anything? Except for out of game stuff?
Let him play, be bored, get on the other players' nerves and fail.
But where can I find that in the rules?Or does that blog count as "rules"?
But the reposition and drag maneuvers are made without weapons, right?So it's just BAB + Str (+ feat bonus)?
Sure, but every now and then you have to "survive the night", a rest you desperately need although you know chances are high to expect encounters.
Disgusting... but LOL!
Isn't that just awesome?! At level 11, a fighter with armor training and mithral full plate can be as stealthy and acrobatic as anybody else without armor.
But what about sleeping in armor? Anything I've overseen?
A player hasn't showed up for several sessions, and is now 3 levels behind, I see bad things happening
Is that so difficult?
That's the way we do it for some years now, as most of us have jobs and family, and we're even living about 250km apart. If we get at least 3 (of 5) players together, we play. Next time those who missed a session get the same xp and wealth the others had, so we're always even.
Just play whatever you like, the GM should take care that you have a fair chance. That's how we did it over the last years. When we didn't have a rogue, the GMs took care that there weren't any or too many traps, or that we could somehow solve or ship around the problems we encountered. (But mind: we have not played a non-self-made adventure (how do you call that?) for the last 20 years or so...)
Anyway, we usually agree on having a tank and a healer.
I didn't, but I did. :)
I'm currently playing a paladin, and it's really fun. Useful spells, smiting is really effective, nice immunities.
My half-elf paladin uses a 18-20/x2 weapon (ancestral arms alternative racial feature), combined with improved critical and the blessed weapon spell this really rocks.