"When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire." CRB p. 210.
Yes, its a supernatural ability, not a spell, but I wouldn't allow a simple Summon Monster spell to result in increased ability scores.
James Jacobs wrote:
James, did you know that the names of the sky metals are not open content per Vic (unless he changed his mind)?
You can find his posts on this page.
(PS - Not meant as a jerkish or gotcha post, just don't want anyone to get into trouble. Really, the open content statement should have been clearer.)
It was actually Dvezda Plague, which had previously destroyed the human population in Iobaria's northern reaches. The plague traveled from Golarion to Earth by way of a party of adventures using Baba Yaga's hut, who ended up in 1918 Russia.
Only the paladin was unaffected.
Dash Jones wrote:
So the great influenza pandemic of 1918 was caused by travelers from Golarion!
My list in order from most kid friendly to least:
1. Legacy of Fire.
Not on list as incomplete: Reign of Winter
RE: the OP.
0. Dungeons and Dragons 3rd Ed. launched in 2000.
1. A TOZ stated, the OGL. This basic system has lasted because a single publisher can't kill it. Even if Paizo wasn't doing Pathfinder, another company, or several other companies, would have picked up the slack. (So, while I'm not a fan of where it looks like Pathfinder Online is going, I'd still buy Ryan Dancy a beer.)
1 a. If Paizo folds tomorrow, Pathfinder (or some 98% compatible evolution of it) would be printed by another company.
2. The D20 system, or as the OP put it, the mechanics. Abilities + feats (I like the M&M term advantages more) + skills + powers (class abilities and spells and equipment) equals a relatively simple system at its base, but highly variable in the specific.
2 a. The game is complicated. But a newbie playing a sword and board fighter doesn't need to know all the rules. I'm not sure if they need to know more rules than, say, chess.
3. Evolution, not replacement. (Chainmail war game ->) Original D&D -> 1st Basic / AD&D 1st -> 2rd -> 3rd -> 3.5 -> Pathfinder. I might not like every change, but I do think the game is better now than it was when I started. The biggest change since 1974, in my opinion from 2nd to 3rd, made D&D (also IMO) a much better game. I'd buy Monte Cooke a beer too.
4. Paizo. I'm not sure another company could have picked up the steering wheel as the leader. Even with the OGL for D20/D&D 3.5, having the highly supported kitchen sink of Golarion helps everyone. Also, Lisa and Vic get beers for realizing the 3PPs help Paizo far more than they hurt Paizo. Collaboration helps even in a completive environment.
Favorite: Mutants and Masterminds 3d ed.. OGL. D20. Medium complexity.
Old Favorite: old Marvel RPG ("FASERIP"). Long out of Print.
Limited to no experience in the below, so take with a large grain of salt.
Not interested in: Current Marvel Heroic (Cortex system), Silver Sentinels.
Note quite random thoughts:
1. I personally like a "comic-book" level of death. It's a risk but rare for the heroes, it does occasionally happen, and resurrection is possible.
2. Some people like a more grim and gritty approach. I don't like it not because it causes character deaths, but because is s-l-o-w-s down the game. I will listen at the big doors of the castle, but I don't want to listen ("everyone makes a perception check") at the door of every water closet on the off chance there is a lich inside.
2. This hobby is based on war games. While Pathfinder isn't as grim and gritty as 1st Ed AD&D, with less save or dies as the best example, it is still a fantasy battle simulation.
3. When I GM'd D&D in junior high (my son tells me its now "middle school"), I would fudge dice. Now, I fudge attitudes and tactics more, and (very) rarely fudge dice. Role too many 20s, and its time to start the NCP monologuing.
4. "[I]f you do decide to fudge rolls for the sake of the game, it’s best done in secret, and as infrequently as possible. And only—only—if it results in more fun for everyone." GameMastery Guide, p. 33.
My 2 cp:
1. Above analysis has convinced me Snowball is overpowered.
Adamantine Dragon wrote:
And finally I've encountered so many Schroedinger's monsters that it's become expected. "Oh, you threw up a wall and buffed up your fighter last time so hello to the group of invisible ninjas behind you! Muahahahahaa!!!!"
What a horrible DM. What's the point of having stats for Treerazor if you don't use them in situations like this.
I let characters level as the players want. However, I could see "in the middle of a dungeon" requiring some limitation.
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up at your lifeless eyes and wave like this." - Vir Cotto
And two seasons later, my Sicilian father pointed out to me the waive Vir gave to Mr. Morden's head was a reference to this scene, which he remembered and had been waiting for the payoff.
Why doesn't the Bible mention Justin Bieber? We could have avoided some horrible music if it had.
Sure it does. In Revelations 14:10-11. It describes listening to the Beib perfectly.
 The same shall drink of the wine of the wrath of God, which is poured out without mixture into the cup of his indignation; and he shall be tormented with fire and brimstone in the presence of the holy angels, and in the presence of the Lamb:
I said they should be named differently when Paths of Preatige came out. Having an archetype and a prestige class with the same name is just really confusing.
I have no problem with a specific archetype leading to a specific prestige class, but they need different names. Archetypes for different classes can be named the same, Ranger (scout) vs Rogue (scout) works. Witch (unstated but required Winter Witch) / Winter Witch does not. I would have preferred White Witch (which fits as they are the "upperclass" witches, IIRC) or Irrisen witch.
After reading Irrisen, Land of Eternal Winter, I've gone from thinking it's clunky, to thinking that it's outright confusing.
My 2 cp.
Here's a feat from Faiths of Purity, common to the faith of Erastil.
Bullseye Shot (Combat)
1. A Paladin of Erastil may go adventuring because:
2. A core Paladin my take a level dip into Ranger because:
3. Options a Paladin with a smattering of Ranger may think about (non-core, obvious):
The pdf comes with the map package since Jade Regent.
And, in general, I like the fiction. Perhaps it's psychological, but having the fiction reminds me of sitting down reading Dragon magazine in the public library on my way home from school, which had both the articles (some with crunch), AND the fiction.
I'm a LG Paladin of Serenrae, would I tolerate a group member summoning Daemons or Devils to fight other evil?
1. Spell component pouches (as stated above) are sunderable/stealable/ect.
1. Leadership is very powerful, depending on what you allow with it. Disallowing leadership is a common house rule (perhaps second only to ignoring the difference between arcane and divine scrolls).
2. Depending on what/how you allow it giving it out for free may or may not be appropriate.
3. For example, among the AP's, Kingmaker and Skull & Shackles were cases were you could justify giving Leadership for free to all the PCs.
You can always buy a war pony/riding dog/?? at level two when you have the money. At level five you can get/skin your mount into a paladin mount at that point. People do ride mounts who don't have specific mount class abilities.
You're going to be investing in the ride skill anyway, so might as well use a non-class mount until you get a class mount.
James Jacobs wrote:
I just happened to start watching these -- not quite done with season one. Best RPGish line so far was the bartender saying something to the effect of "It's a double barrel shot gun, silver AND iron." How's that for when you're not sure what DR to prepare for? Series does get better; not great so far, but watchable.
Yeah, one problem with Pathfinder materials is they often use "atheist" when they mean non-worshipping. Rahadoum is described as having an "atheist nature" when the natives (Rahadoumi?) believe there are spell granting mysical entities, but it's not worth worshipping them.
Which is reasonable, and a DM could go either way.
Though there is a feat tree which lets you use your shield enchantment bonus also as your weapon bonus, and later get your shield bonus while attacking. The halfling sling staff is no where near that optimal of a choice.
There's a feat in Halflings of Golarion, Juggle Load after Ammo Drop, but it applies to slings and double slings, I don't see halfling sling staffs mentioned.
NCPCodex, p. 84, lists a halfling sling staff as +1 while double weapons are +1/+1 in the book (upon a very quick review). Also halfling sling staves are not double weapons. That being said, I wouldn't argue with a ruling they are treated as double weapons for enchantment cost purposes (which makes since). It's a corner case. From a game design standpoint, a double weapon is more powerful than a weapon which can be used in two ways, but not at the same time, especially if you only get one shot a round baring alternative racial traits. A returning sweapon costs only only a +1 bonus, for example.
Re the OP.
You can argue that a magus is better than an Eldritch Knight. Persoanlly I like the Eldritch Knight if your going to higher level, higher level spells vs dual spell and weapon use. At low levels and mid levels, a magus is usually more gish.
Smite and true strike are devastating. You can use wands of cure light wounds out of the gate. Archery (divine hunter) builds work great with the lighter armor.
Re role playing, Irori is the god of self-perfection and knowledge, which should provide a good basis for all your classes.
According to faiths of balance Irori doesn't have Paladins (it says something along the lines of "Abadar is the only god [in this book] that has paladin followers") which is a bit surprising to me but I guess that role in this church is mostly covered by monks
Wow, fantastic memory, but not quite what it says.
"Of all the gods of balance, only one supports and promotes a holy order of paladins: Abadar." Faiths of Balance, p. 27. Lack of a promoted and supported holy order of paladins is different from no paladins.
Gods and Magic, Faiths of Balance, and the Irori article in AP 53 all fail to mention paladins of Irori (whether they exist or not). They state there are many paths to enlightenment. Bards and barbarians are given as examples of classes unlikely to be Irori worshippers.
The original Campaign Setting (p. 47) and Paths of Prestige (pp. 16-17) both specifically state there are paladins of Irori.