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Kutholiam Vuere

Ajaxis's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 395 posts. 1 review. No lists. No wishlists. 7 Pathfinder Society characters.


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Silver Crusade

Pathfinder Adventure Path Subscriber

Godzilla vs. Hello Kitty

Silver Crusade

Pathfinder Adventure Path Subscriber

Mirror Universe Feiya:

Spoiler:

Mirror Universe Feiya CR 4
XP 1200
Female human witch (gravewalker) 4 (Advanced Player’s Guide 65, Ultimate Magic 84)
NE Medium humanoid (human)
Init +4; Senses Perception +1
Aura Aura of Desecration (25 ft.)

----- Defense -----
AC 14, touch 13, flat-footed 12 (+1 armor, +1 deflection, +2 Dex)
hp 26 (4d6+4)
Fort +3, Ref +4, Will +6

----- Offense -----
Speed 30 ft.
Melee cold iron dagger +2 (1d4-1/19-20)
Ranged dart +4 (1d4-1)
Special Attacks deliver touch spells through witch’s poppet, hex (slumber [4 rounds, DC 16])
Witch Spells Prepared (CL 4th; concentration +8)
2nd—inflict moderate wounds (2, DC 16), lipstitch (DC 16) (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
1st—command (DC15), night blindness (DC 15) (Pathfinder Player’s Companion: Black Markets), ray of enfeeblement (2, DC15)
0 (at will)—bleed (DC 14), dancing lights, detect magic, touch of fatigue (DC 14)

----- Tactics -----
Before Combat Feiya drinks her potion of mage armor if there is any chance she will be in melee combat (providing an additional +3 deflection bonus, to her armor class, not included above). If she if fighting with a cleric who channels negative energy, or alongside undead, she activates her aura of desecration.
During Combat Feiya greatly prefers fighting just close enough to use her slumber hex. Generally on the first round of combat, she uses her slumber hex on the most heavily armored enemy, using her Accursed Hex feat to try again if the first use fails. Against spell casters, she first attempts the lipstitch spell, and then uses her spell poppet to cast inflict serious wounds while remaining out of melee range. She will often use her equipment, such as her tangleburn bags, to keep enemies from closing in on her.
Morale Feiya is no idiot. If she is reduced to 13 hit points or less, or if the fight looks unwinnable, Feiya quaffs her potion of gaseous form and plots her revenge from afar.

----- Statistics -----
Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Accursed Hex (Ultimate Magic), Arcane Strike, Combat Casting
Skills Craft (poison) +10, Diplomacy +3 (+5 vs. undead), Heal +5, Intimidate +7, Knowledge (arcana) +11, Knowledge (history) +8, Knowledge (nature) +10, Knowledge (planes) +8, Profession (soothsayer) +6, Sense Motive +3, Spellcraft +11, Use Magic Device +9
Traits Death Speaker (Pathfinder Campaign Setting: Inner Sea Gods), Erratic Malefactor (Hell’s Vengeance Player’s Guide)
Languages Aklo, Common, Giant, Necril, Sylvan
SQ aura of desecration, bonethrall (DC16), deliver touch spells,
Combat Gear potion of gaseous form, potion of mage armor, tangleburn bag (Ultimate Equipment), tanglefoot bag (2), vicious caltrops (Pathfinder Player’s Companion: Goblins of Golarion)
Other Gear 6 gp, cloak of resistance +1, cold iron dagger, darts (10), masterwork backpack (Ultimate Equipment), ring of protection +1, silken ceremonial armor (Ultimate Equipment), spell component pouch, witch’s spell poppet

----- Special Abilities -----
Aura of Desecration (Su) 25 ft. aura, providing +2 to the DC of any channel negative energy, and +2 turn resistance of undead.
Bonethrall (Su) DC 16 to command an undead creature within the gravewalker’s aura of desecration. Up to the 4 HD can be controlled. Intelligent undead receive a daily saving throw. If an undead creature is being controlled, an opposed charisma check determines the controller.
Deliver Touch Spells (Su) After casting a touch spell, a you can stick a pin into your poppet, and attempt a ranged touch attack as a full round action. The subject must be within your aura of desecration.
Hex (slumber [Su]) Within 30 feet, you can cause a creature to make a DC 16 Will save, or fall asleep for 4 rounds. Whether the save is successful, a creature cannot be affected again by this hex for 24 hours.
Exceptional Resources Mirror Universe Feyia was generated with a 20 point build and PC equivalent resources, resulting in a +1 CR.
Spell Poppet A spell poppet is a doll a gravewalker communes with instead of a familiar.

Silver Crusade

Pathfinder Adventure Path Subscriber

(Mass) Zodiac Murders

Silver Crusade

Pathfinder Adventure Path Subscriber

Revenge Served Cold

Silver Crusade

Pathfinder Adventure Path Subscriber

Inner Sea World Guide - 25 ("Aquatic elves are identical to normal elves, save that they have the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word “elven” in its name.")

Elves of Golarion - 13

PFS 2-13 Murder on the Throaty Mermaid - 5-7

AP 56 Raiders of the Fever Sea - 59

Silver Crusade

Pathfinder Adventure Path Subscriber

Hard R. Incredibly funny.

Silver Crusade

Pathfinder Adventure Path Subscriber
Sissyl wrote:
Well well well. Now, let's see how everyone likes his replacement. If it's Donald Trump making the nomination, many many many people will suddenly find Scalia laudable who did not before.

If Trump is elected, we'll get a HUGE new justice.

If Sanders is elected we'll get a huuuge new justice.

Silver Crusade

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Whether you agree with his opinions or not, Justice Scalia was a brilliant and consistent jurist. I've seen very liberal lawyers who argued in front of him state he was brilliant. He had a dark and wicked sense of humor from what I've seen on TV, and unfortunately, this type of humor is always misconstrued by the other side (of whatever side you're on- sarcasm is never approved of by any who disagree, bipartisan and beyond politics).

Silver Crusade

Pathfinder Adventure Path Subscriber

Sloth by sleeping a full night when good deeds could have been done caused the paladin to fall.

The paladin went to the movies to see The Force Awakens.

Silver Crusade

Pathfinder Adventure Path Subscriber

Hi James,

1. Is there a published map of what the Inner Sea region looked like before the Inner Sea? I know of the maps in the Inner Sear World Guide and Lost Kingdoms, and while they extend borders into the Arcadian Ocean, the Inner Sea area itself is not shown. (Or more precisely, the Inner Sea is shown, with exactly the same shoreline we have in 4715.)

2. AP 57 states the Inner Sea is the newest sea, formed at Earthfall. Was there a sea of some sort before Earthfall? Or was there land there, and perhaps a kingdom south and east of Thassilon?

3. Are there any major sunken cities in the Inner Sea, such as Azlanti or Thassilonian cities? I'm aware the gillman have cities, they've built, presumably some on the ruins of prior cities?

4. Similarly, just before Earthfall were Jalmeray and Stonespine Island land-locked mountains, already islands, or something else?

5. Has an Aquatic Kingdoms Under the Inner Sea book been considered? As it stands, as far as I'm aware we know more about Aucturn the Stranger than we do about what's 20 miles offshore Absolom's coast and a few thousand feet below the surface of the Ocean.

Thanks, and I hope you have a joyous and serene holiday.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Star Tours.

Silver Crusade

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Pathfinder Adventure Path Subscriber
pres man wrote:

My current order is (basically machete order with a prologue):

Phantom Menace (I)
A New Hope (IV)
Empire Strikes Back (V)
Attack of the Clones (II)
Revenge of the Sith (III)
Return of the Jedi (VI)
Force Awakens (VII)

Though I have been debating with:
Phantom Menace (I)
A New Hope (IV)
Attack of the Clones (II)
Empire Strikes Back (V)
Revenge of the Sith (III)
Return of the Jedi (VI)
Force Awakens (VII)

But you're missing the Christmas special.

Silver Crusade

Pathfinder Adventure Path Subscriber

Check out Jon Brazers Enterprises' Book of Beasts War on Yuletide. You'll get lots of Christmas themed ideas. Of particular note was the Eggnog ooze and the gargantuan Gingerbread Golem.

Silver Crusade *

Pathfinder Adventure Path Subscriber

Gods and Magic - "Fallback Strategy is no longer legal from this sourcebook and have [should be has] been updated..."

Silver Crusade *

Pathfinder Adventure Path Subscriber

Ultimate Combat - Scorpion whip should have the same language as in Ultimate Equipment, disallowing and pointing to Adventurer's Armory.

Silver Crusade

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Frog God Games makes some excellent materials. There's lots of stuff to recommend, but I'll shout out specifically Nicolas Logue's Razor Coast as a high fantasy Polynesian setting. I had thought pirates had been done, but Razor Coast added some interesting takes, including undead cannibal pygmies and perfectly playable volcano gnomes.

Also, I'm currently reading AAW's Rise of the Drow. Classic (in a good way) "underrealms" adventure.

Are you looking for single adventures (modules), or full adventure paths? Is there a specific trope you're interested in, such as Lovecraft and crashed spaceships, "underrealms", kingdom building, undead demon lords? Sandbox vs more linear adventures? Something with a campaign world, vs something specifically generic to drop into a campaign world?

As for publisher's, it depends on if your looking for character options, adventures, adventure paths, or campaign settings. Some publishers you might want to check out are Kobold Press, Legendary Games, and Rogue Genius Games.

Silver Crusade

Pathfinder Adventure Path Subscriber

It took me several GM sessions at PFS to get this.

Say you're playing a 5th level magus, wielding a longsword with a +6 to hit bonus doing 1d8+2 damage.

You can attack with the longsword, +6 to hit, and do 1d8+2 damage.

Or, you can cast arcane mark using spell combat, and assuming you hit do no damage, and attack with your longsword, +4 to hit, and do 1d8+2 damage. (Using spell combat to cast a spell with one hand and attack with the other hand; pretty useless as you say.)

The important part: Or, using spellstrike and spell combat, you can cast arcane mark and make your attack though your longsword at -2, so +4 to hit, 1d8+2 damage, AND take your regular longsword attack at -2, so again +4 to hit, 1d8+2 damage. In other words, by "pulling a Zorro," if you cast arcane mark (by casting defensively, for example) you get two attacks with your longsword with a -2 to your to hit.

Spellstrike COMBINED with spell combat gives you the opportunity to make two attacks with the longsword instead of one. You're making a two handed attack (spell combat), but instead of using your spell hand you're switching the spell attack to the weapon hand (spellstrike), AND ALSO making the normal weapon hand attack. In many respects, it's like using the Many Shot feat.

Silver Crusade *

Pathfinder Adventure Path Subscriber
Rubia wrote:

There's an issue with another dwarven weapon as well. . . the dwarven double waraxe. It's not actually a double weapon at all, so I'd argue that perhaps it doesn't deserve to be in that group. (The axe group that it's in is fine, of course.)

We need to pay attention to dwarves, because dwarves deserve special treatment. Because they rock.

+1. As Rubia states, despite the name the dwarven "double" waraxe does note have the double weapon special feature and cannot be wielded as such.

Silver Crusade

Pathfinder Adventure Path Subscriber

Incoherent mess. No offense to those that are enjoing it, but it is not for me.

Silver Crusade

Pathfinder Adventure Path Subscriber

Babylon 5, when it hit its stride, was fantastic. Seasons 2, 3, and 4 is what sci fi television should be measured against. Some of the best character development in any TV show. Even among the minor characters.

Silver Crusade

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Sorry, the single best line in Babylon 5 goes to Vir: "I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave, like this [smiles and waves his fingers at Morden]."

Silver Crusade

Pathfinder Adventure Path Subscriber

Mermaid Adventures. Never read it, never mind played it, but it is supposed to be very kid friendly.

Silver Crusade

Pathfinder Adventure Path Subscriber

Pull out your smart phone and keep running the game.

Silver Crusade

Pathfinder Adventure Path Subscriber

Been 20 years since I lived in Lancaster. Forgot about the Bible College.

Silver Crusade

Pathfinder Adventure Path Subscriber

Franklin & Marshall?

Silver Crusade

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While I understand the business necessity, add me to the list of people sorry to see the web fiction go.

And to James, David, Wendy, and the other contributors, I want to say thank you. I have my favorites, but I don't think there was a single story I didn't like.

In the spirit of the web fiction, I would love to see a short story compilation every year. A place where the authors could give little vignets or explore the stories of more minor characters. Or give new characters an intro before a first novel is published. It's amazing how after so few years the shared universe works so well in Golarion, and I hope it continues in the upcoming fiction.

Silver Crusade

Pathfinder Adventure Path Subscriber
Luthorne wrote:


Did you see Erik Mona's post here?

Uhm, no. I guess that covers my comments. Thanks Erik.

Silver Crusade

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And add me to the list admiring Wayne Reynold's art.

Liz forgive me, but a comment on cheesecake clothing:
Seoni's clothes make sense for a Varisian, tattoed, high charisma, sorceress raised on a traveling caravan. NPC Codex-295. As a bookworm, psychic, from a family of bureaucrats in Vudra learning her role as a mahatma, cheesecake clothing doesn't work for Rivani.

So I approve of Wayne Reynold's choices on both.

Silver Crusade

Pathfinder Adventure Path Subscriber
The NPC wrote:
Ajaxis wrote:
Valeros, for example, I understand.
Like Valeros is hard to understand?

Maybe I can identify with Valeris more?

For all of Rivani's evocative back story (as opposed to an evoker's backstory), I wish we had more of an inside look at her personality. What does she feel about the events happening to her? Erik's write for Zadim the iconic slayer, for example, is a great example of what I'm thinking of.

Silver Crusade

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Very nice. I do wish it had something on Rivani's reaction to her abilities and trials. Disgust, awe, simple acceptance? I know what she's been through, but not what makes her tick. Valeros, for example, I understand.

Silver Crusade

Pathfinder Adventure Path Subscriber

Remember, spell combat and spell strike are limited to spells from the magus spell list. UM - 9-10.

Personally, I think you're losing too much. Better to have a few extra high level cleric spells than spell combat.

Silver Crusade

Pathfinder Adventure Path Subscriber

Not core as per the OP. (But thanks for pointing out the Shield Trained trait, I have a character in mind that would be perfect for.)

Silver Crusade

Pathfinder Adventure Path Subscriber

Remember, clerics aren't automatically proficient with shields for purposes of making a shield bash. So you will need to burn a feat or multiclass.

See this FAQ.

Silver Crusade

Pathfinder Adventure Path Subscriber

Rogue makes a fine 4 level dip.

With versatile performance, a bard is as much a skill monkey at later levels as a rogue.

Silver Crusade *

Pathfinder Adventure Path Subscriber

Taking ten on a jump, out of combat:
1. Are my shoelaces tied? Good.
2. Take a second to stretch.
3. Make sure any equipment is where it needs to be. I don't want my scabbard to swing around and trip up my legs as I'm leaping.
4. And I've made it past the Pit with Pointy Things at the Bottom.

Rolling my Acrobatics check to make a jump. In combat, or with the giant bowling ball headed towards me, or with the ledge I'm on falling apart underneath me, or something else distracting, keeping me from spending a few seconds to prepare:
1. I jump.
2. Enough goes right that I make it, or not.

My reading of the rules is that if I have time to do it reasonably carefully, I can take ten. If I can try and try again, I can take twenty. (With a few exceptions called out in the rules, like UMD.)

Silver Crusade

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Can you reveal level of evil you're going for in Hell's Vengeance? I.E. mustache twirling pulp vs truly evil.

Are you finding it easier or harder to develope an evil AP?

Silver Crusade

Pathfinder Adventure Path Subscriber

Uhhhmm...

Evocation spells are suffused with the magical energy that evoked them. The flames of the fireball are within a network of magical energy created by the caster and flung onto the field of battle.

A conjured snowball, upon conjuration, exists independently of the casters network/web/weave of magical energy and is therefore unaffected by any inherent resistance against magic.

(Yeah, me neither.)

Silver Crusade

Pathfinder Adventure Path Subscriber

I like Spring Attack more considering your build. Against single targets you can approach with impunity. Against multiple targets you set up flanks with your Shadow and of course your closer to Whirlwind Attack.

There's nothing wrong with Improved Trip, it's a valid choice. To really take advantage of it you'll need Greater Improved Trip so plan for the additional feat. And keep in mind, as you get higher level things will be increasingly harder or immune to trip.

Silver Crusade

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I've bought and read every novel so far in pdf. I'll have to see what the price is, ect, but loosing the option rubs me the wrong way.

Silver Crusade

Pathfinder Adventure Path Subscriber

Had me going there for half a second.

Silver Crusade

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People of gillness, if you must use a label.

And I reject your binary and reductionist notion that one is or is not of the gill.

Silver Crusade

Pathfinder Adventure Path Subscriber

Metamagic rods are all the rage.

Silver Crusade

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Combat Casting, Greater Spell Penetration, Improved Initiative, Piercing Spell, Spell Penetration. The opposition research discovery.

The void school is very general, you can go almost any direction with it.

Silver Crusade

Pathfinder Adventure Path Subscriber

I've read l lot of Pathfinder products, including most of what Paizo has put out, though I haven't gotten to play a lot of it. I was thinking reviewing the products and had some questions.

1. As Creative Director, do you ever look at the reviews?

2. Is there anything you look for in a review, anything that is particularly helpful or not helpful?

3. Obviously my perspective is as a purchaser, so usefulness to a GM, or to a player, and price value, and whether it was fun to read are on my list. Any major ways to look at a product that would be useful to you as well as the customers that you can think of?

4. I know both in-house and freelance content producers put in a lot of effort. Any tips for a reviewer who wants to be complete (not just reviewing products he likes, or only talking about the good points) but not scathing or nasty?

Silver Crusade

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The utopia provides time for several citizens to reach the stage where they want more; more say in what goes on; more control over their own lives. Imagine the harm a chaotic neutral enchanter and/or his bard friend, at 20th level with a few mythic tiers could do by rabble rousing about "free speech" or "taxation without representation" or "tear down this wall".

Or imagine a group of PC's who insist on violating the non-interference policy of the demi-leaders. We are going to stop the slavery in the land next door even if it causes war with Utopia Kingdom.

Silver Crusade

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Nuts. Within hours of the post naming Liz Courts as Community Manager, she has already suggested I've posted in the wrong thread. In the announcement thread! What have we gotten into?

Silver Crusade

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Liz Courts wrote:
Ajaxis wrote:
Does this mean I can expect cookies in my next shipment?
I'll point you to this post (which was on my second day at Paizo) for the answer to that question. :D

NO! Once again the infernal Cosmo is standing between me and the happiness of gninja spiced cookies.

Silver Crusade

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Does this mean I can expect cookies in my next shipment?

Silver Crusade

Pathfinder Adventure Path Subscriber

From Kobold's Press's Midgard Campaign Setting:

Baldur (staff or scimitar - I'd use longsword): Charm, Good, Healing, Protection, Sun

Thor (war hammer): Destruction, Protection, Strength, War, Weather

Freyr(sickle) and Freyja(bastard sword): Animal, Charm, Magic, Plants, Water

Loki (net): Chaos, Fire, Luck, Travel, Trickery (Madness)

Sif (bow): Community, Glory, Protection, Rune, Strength

Wotan (spear): Knowledge, Fate, Nobility, Runes, War

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