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Going Tactical marine. Most likely Ultramarines.
stat WS: 2d10 + 30 ⇒ (7, 2) + 30 = 39
stat BS: 2d10 + 30 ⇒ (8, 7) + 30 = 45
stat Strength: 2d10 + 30 ⇒ (1, 5) + 30 = 36
stat Toughness: 2d10 + 30 ⇒ (2, 4) + 30 = 36
stat Agility: 2d10 + 30 ⇒ (6, 2) + 30 = 38
stat intelligence: 2d10 + 30 ⇒ (5, 7) + 30 = 42
stat Perception: 2d10 + 30 ⇒ (10, 3) + 30 = 43
stat Willpower : 2d10 + 30 ⇒ (10, 10) + 30 = 50
stat Fellowship: 2d10 + 30 ⇒ (6, 9) + 30 = 45
stat reroll toughness: 2d10 + 30 ⇒ (7, 1) + 30 = 38
starting wounds: 1d5 + 18 ⇒ (4) + 18 = 22
fate points: 1d10 ⇒ 4=3
chapter past: 1d5 ⇒ 2
armour history: 1d10 ⇒ 2 ="None shall Escape the emperors wrath" +5 BS but -10 Dodge
Okay. Have you put any thought to post frequency or group size? I personally see deathwatch and dark heresy as more geared to smaller groups for different reasons. In dark heresy the larger your cell the less dangerous the more minor threats become. While a small team in deathwatch fits theatrically as a small band of specialists fit more the specialist team that makes deathwatch so intesting, true both are small groups but one has more the feel of vulnerability while the other is more a close knit team spitting in the face of whatever overwhelming odds are against them that particular week.
Alternatively Rogue trader can work quite well as a larger group. A rogue trader and his trusted advisors taking what they want from the universe has more of a large or grander scale wherein more characters would give the ship and the game more depth. Plus those ships have literally thousands of crew members so a larger command staff isn't all that far fetched.
Again these are my own opinions and ideas for you to mull over or not.
Hey TerraNova, missed you starting this thread.
I am torn between making a void master and a seneshal maybe the rolls will help or do you have any preference
ballistic skill: 2d10 + 25 ⇒ (10, 10) + 25 = 45
weapon skill: 2d10 + 25 ⇒ (7, 5) + 25 = 37
strength stat: 2d10 + 25 ⇒ (1, 4) + 25 = 30
toughness stat: 2d10 + 25 ⇒ (5, 10) + 25 = 40
agility stat: 2d10 + 25 ⇒ (8, 8) + 25 = 41
intelligence stat: 2d10 + 25 ⇒ (9, 3) + 25 = 37
perception stat: 2d10 + 25 ⇒ (3, 9) + 25 = 37
willpower stat: 2d10 + 25 ⇒ (5, 6) + 25 = 36
fellowship stat: 2d10 + 25 ⇒ (1, 5) + 25 = 31
reroll stat: 2d10 + 25 ⇒ (8, 10) + 25 = 43
still working out total build but here's some background to peruse
Who is 'Droid':
The runner now known as Droid started out in a family run subsidiary lab of ARES industries, growing up learning about technology and robotics from his father and uncle. He was sent to some of the best technology schools available and when he graduated he returned to his families labs to continue in his father's footsteps. Everything was going great, they had a new prototype VTOL drone that they were going to be presenting to the Executives at their next meeting, stocks and options were high and everyone was in good spirit. That was until one fateful night when a team of runners broke into their lab and sabotaged their prototype the night before its unveiling. Needless to say when the drone when rogue and injured one of the board members the Executives quickly 'liquidated' his family and their company. Forced to flee everything he knew he went to the only place he figured they couldn't find him, the underworld of the runners, where he could turn his skills developed in the lab into a new 'career'.
what's he like:
Droid has never been good with people, he just doesn't understand how they work. With electronics and drones he can just take them apart, study them and then rebuild them better than before. Humans and metas don't work that way though. Sporting a fairly average build and slightly below average height Droid doesn't really stand out in a crowd, which works for him since he doesn't want to stand out. His dark brown hair sits long and half kept, showing signs that he is long over due for a haircut rather than long for style. He wears drab baggy clothing in a variety of greys and dark blues and can usually be found sporting a hoodie with whatever logos or brands appear to have been popular months ago.
Okay my a yet unnamed knight
I was thinking about a half elf based around the samurai and archetype sword saint, (link below)that uses the aldori dueling sword. Basically a D'artanion/musketeer kind of character minus the guns that's either part of an as yet undecided knightly order hoping to join or be recruited by a knightly order in the future. I may even go duelist prestige class or switch him to the aldori archetype fighter if you don't like the samurai/sword saint archetype
sword saint archetype
Dexterity 16+2 racial
Feats: Weapon finesse
DM Locke I've been rereading your posts and I see Landon (my inquisitor application) being part of the new side of Helm's church in Tethyr , especially the part about making the wilderness safer for everyone.
I do have one question for an alternate application though. Are there any knightly orders present in Tethyr, I couldn't find anything on the interwebs about a local order. I had an idea for a cavalier(a kensai samurai actually) and was hoping to build him around a local order though.
looks like theres a lot of rogues so ill drop my rogue idea but what do you think about...
Landon, Human Inquisitor of Helm:
Lawful Good, Human, Inquisitor 1
Landon is a child of Tethyr, born to a minor noble family as the third son and raised by the church. He tries to embody the ideal of Helm by using the skills he learned to hunt down an elimate threats outside of the cities as well as in thier streets.
I see him resembling a paladin in many ways and if chosen he may end up become a true paladin later in his career.
Haven't played in FR in a long time so I'm a little rusty on the setting but I've got two ideas
Half-elf son of a minor noble of Tethyr and a reclusive elf taught both social gentry work and deception.
The characters mother was a renegade/traitor noble drow fleeing the Underdark after a failed coup vs her mother fled to the surface and beguiled his father, into marrying her while she posed as a regular elf through magic. I was looking to build him as a ninja to show his dark elf latent magic coming through. I was also gonna take the half elf changes in the ARG if possible.
A human oracle of battle of Lathlander or Helm
One thing i tried for radiation was treating it as a poison vs constitution. Different severities had larger dice if fortitude saves failed and reducing con works well, meanin the more radiation you take the harder it is to resist but it doesnt make it overly complex and allows PCs to 'heal' their radiation over time instead of RL where it just adds up until the inevitable.
if your looking for something to bring guns and technology in i just found this Amethyst which has great tech based classes and is designed for pathfinder so less house ruling and figuring stuff out
I'd be interested in this a lot. I've been playing fallout since #2 and tactics and never get a chance to play in anything that isn't fantasy.
if you'd like some help lemme know.
I've got several ideas that could work and fit multiple roles.
I've update most of the crunch but still have to buy gear, do skills and spells
Also in case your wondering I'm only taking two weapon fighting so I can take the sword and pistol feat later.
Is there anything you'd like me to add to my backstory?
I've been pondering about making an inquisitor /ranger of either Erastil or Iomedae, I haven't finalized everything yet. Still waiting on your decision about the black powder inquisition and this as a whole before I build too much around it.
Specifics on chain of command and such would be a good thing to iron out before play. The thing with mercenaries is that for the most part everyone is there to be paid and the commanding officer is in charge of that.