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Your math appears to be wrong (assuming you are NOT looking at chaotic surge wilder). at 19th level you could spend 19 Power Points to pull off 10d6, and it would last only 19 rounds. At that level? that math is fine, especially considering that power resistance (and thus spell resistance by default) applies AND you get a fortitude save for half damage. if you have stalwart or improved stalwart (or similar feature), you could be taking 0 damage.
Now, looking at a normal wilder, this COULD be pulled off at an earlier level, with the risk of enervation.
even here you math is wrong...to get 22d6, you are going to need to get yourself 22 levels of psion. and if you ALSO want to empower it, you'll actually need to be a 24th level psion. on top of that evasion (or stalwart, depending on energy type chosen) could negate that damage entirely, and by those levels, likely will. AND you are stuck concentrating on the power every round, so getting hit could stop you power completely.
Technically a lower level with the wilder could pull this off, but again, enervation chance.
outside of the chaotic surge wilder, I am going to have to disagree.
So, I thought i understood magic weapons and armor. but I think I may have misunderstood the rules.
Say I have a +1 longsword. How much does it cost to add an enchantment such as flaming to it?
My understanding has always been this would cost 6,000 GP (the total cost of a +2 weapon). am I right, or does it cost 2,000 GP?
Additionally, would I be able to add vorpal to that +1 longsword?
I was going over the math thinking those numbers seemed odd, but they all math out right. huh. not sure if empower power would effect both rays or just the original.
So, my wife wanted to try making a character using the Superior Psicrystal (Crystallized Creature) feat. at a certain point you are able to choose small and eventually even medium elementals as you crystallized creature's base form. But many questions began coming up, mostly involving which set of stats would override what?
Maybe you can go Human with Dual talent alt. racial trait. People should stop crying about 15-point buy, it's designed to be the standard array by the core rules.
People complain about 15 point buy because it favors spellcasters and any class that only needs to rely on one or two good stats.
Perhaps you and I have very different definitions of the word broken. generally broken things SHOULD be replaced with better options whenever possible. and when it isn't possible, the broken thing should be removed.
Broken= unusable. doesn't function as intended or at all. or sometimes just excessively weak in comparison to other options.
I haven't experienced this as a DM/GM or as a player. I use their stuff a LOT.
Well, Aegis/Soulknife is a fun combo (both from Ultimate Psionics, DSP). There is a nice utility Blade skill in Psionics Augmented Soulknives that can let you turn your mind blade into some simple things like rope and grappling hooks and whatnot.
General question: Can a non-spell melee touch attack be delivered through a natural attack. Emphasis on non-spell.
Specifics: I am building a Atstreidi black templar. Could he choose to deliver his Drain Essence ability through his natural slam attack?
Side question: Can veils with melee touch attacks have their effects be delivered through natural attacks?
Deighton Thrane wrote:
also, as far as i could tell from the feats description, if he could get ahold of it early or not, still caps out at two negative levels total. and being a swift action to use the ability, could only do it once per turn.
2) Perhaps have each eidolon type be able to temporarily merge with your weapons or armor and provide passive (or active or limited use, you figure that out) benefits. Each type of eidolon could have stuff typed up for this benefit, and each one should be mostly unique if you can help it.
I may come up with more ideas later.
Garbage-Tier Waifu wrote:
Just felt it important to point out that the limit of scaling is this: You cannot spend more Power Points on any one effect than your manifestor level.
That confirms it, my PDF copy is out of date. (and I have come to realize that it doesn't appear to have been downloaded from any of the places I expected, possibly as a consequence of obtaining it as a part of the kickstarter back in... 2013?)
shield focus (CRB) followed by Defensive Expertise (PoW) would assist in the tanking department.
also, Path of War Expanded (and by extension d20pfsrd) has several style feats that could be very fun depending on what kinds of things you want to be doing later.
So there is a 3rd level Tempest Gale maneuver from Path of War expanded called Battering Gale. the trick herethat you will either have to burn feats on the Martial Training line, multiclass, or see if the marksman archtype in PoW:E is compatible with you already planned archetype. could still swear there was a feat though, but you'd likely spend just as many feats on it, lol.
EDIT: looking at the possibility of archetype stacking these two (adaptive gunner and Mind's Eye Disciple), seems unlikely. and not worth it even if you could. so you can ignore that particular suggestion.
2: if all you doing is adding cool stylistic flare with no mechanical expectations, then I see no reason to say no to this.
3: vital strike could work for the stronger power shots, but not sure about the bull rush aspect. there is probably a feat for ranged bull rush somewhere. I could swear I have seen one.
from page 31 Path of War:
"Counter: A counter is a fast, usually defensive maneuver that is used to prevent or respond to your opponent’s actions. A martial disciple who dodges just beyond an ogre’s reach is using a counter."
also, same page:
that side bar is what makes me answer the way I do.
some occasional 'side quest' style adventures have their appeal, but otherwise that home stretch to 20 would be a great place to settle into.
so, aegis soulknife can work really well. because of all the multiclassing you will likely be doing, Student of the Astral Suit and Fighter's Blade feats will be important as soon as possible. also, because of all the blade skills you have your eyes on, you may need to pick up Extra Blade Skill a few times to make up for lost levels and to be able to do some of that at a reasonable level. you will not have a bunch a free feats going this route though.
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