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AinvarG's page

1,693 posts. Alias of Pixie Rogue.

About AinvarG

Drewan, Male Catfolk Warrior/Rogue

Warrior Rogue 1/Mythic 1
CG Medium male humanoid (Catfolk)
Init +5
Senses Perception +0
Speed 30 ft.



AC 13, Touch 13, Flat-Footed 10 (+3 Dex)

CMD 15 (BAB +1, Str +1, Dex +3)

hp 11 (1d10 [warrior rogue 1]+1 [favored]) wounds 0

Fort +2: (+2 [warrior rogue 1]+0 [constitution])
Ref +5: [+2 [warrior rogue 1]+3 [dexterity])
Will +0: [+0 [warrior rogue 1]+0 [wisdom]]

Hard To Kill (Automatically stabilize when below 0 hit points, death occurs at -CON*2)
Acid Vulnerability (Double damage from acid attacks, unable to benefit from acid resistance or acid immunity effects) [Mythic flaw]



Speed 30 ft., climb 20 ft.
Base Atk +1; CMB +2 (BAB +1, Str +1)

Melee Claw (natural) +2 (1d6+1, 20/x2)
Melee Claws (natural) +2/+2 (1d6+1, 20/x2)

+1d6 Sneak Attack
+1d6 Mythic Power 1/day



Statistics STR 12, DEX 16, CON 11, INT 13, WIS 11, CHA 16

Mythic Abilities
Champion Strike Select one
Path Abilities Select one

Feats Catfolk Exemplar (Sharp Claws) [1st], New Feat [Mythic]

Traits Poverty-Stricken, Reactionary
Poverty-Stricken - You receive a +1 trait bonus to Survival checks and Survival is always a class skill for you.
Reactionary - You receive a +2 trait bonus to initiative checks.

9 skill points: 1*(8+Int Mod(1)) WARROG + 0 Favored bonus

Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis, trait), Swim (Str), and Use Magic Device (Cha).

Acrobatics +3: [+0 WARROG ranks, +0 Class, +3 Dexterity, 0 ACP]
Appraise +0: [+0 WARROG ranks, +0 Class, +0 Intelligence]
Bluff +3: [+0 WARROG ranks, +0 Class, +3 Charisma]
Climb +12: [+1 WARROG ranks, +3 Class, +0 Strength, +0 ACP, +8 Racial]
Diplomacy +3: [+0 WARROG ranks, +0 Class, +3 Charisma]
Disable Device +0: [+0 WARROG ranks, +0 Class, +3 Dexterity, 0 ACP] Trained only
Disguise +3: [+0 WARROG ranks, +0 Class, +3 Charisma]
Escape Artist +3: [+0 WARROG ranks, +0 Class, +3 Dexterity, 0 ACP]
Fly +3: [+0 WARROG ranks, +3 Dexterity, 0 ACP]
Handle Animal +7: [+1 WARROG ranks, +3 Class, +3 Charisma]
Intimidate +3: [+0 WARROG ranks, +0 Class, +3 Charisma]
Knowledge (Dungeon) --: [+0 WARROG ranks, +0 Class, +1 Intelligence, trained only]
Knowledge (Local) --: [+0 WARROG ranks, +0 Class, +1 Intelligence, trained only]
Linguistics --: [+0 WARROG ranks, +0 Class, +1 Intelligence]
Perception +0: [+0 WARROG ranks, +0 Class, +0 Wisdom]
Perform +3: [+0 WARROG ranks, +0 Class, +3 Charisma]
Profession (hunter) +0: [+0 WARROG ranks, +0 Class, +0 Wisdom]
Ride +3: [+0 WARROG ranks, +0 Class, +3 Dexterity, 0 ACP]
Sense Motive +0: [+0 WARROG ranks, +0 Class, +0 Wisdom]
Sleight of Hand +3: [+0 WARROG ranks, +0 Class, +3 Dexterity, +0 ACP]
Stealth +3: [+0 WARROG ranks, +0 Class, +3 Dexterity, +0 ACP]
Survival +5: [+1 WARROG ranks, +3 Class, +0 Wisdom, +1 Trait]
Swim +0: [+0 WARROG ranks, +0 Class, +0 Strength, 0 ACP]
Use Magic Device +3: [+0 WARROG ranks, +0 Class, +3 Charisma, trained only]

Languages Common, Catfolk, Elven

Racial Traits:

Ability Score Racial Traits: Catfolk are sociable and agile, but often lack common sense. They gain +2 Dexterity, +2 Charisma, –2 Wisdom.
Type: Catfolk are humanoids with the catfolk subtype.
Size: Catfolk are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Catfolk have a base speed of 30 feet.
Languages: Catfolk begin play speaking Common and Catfolk. catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Cat's Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Low-Light Vision: catfolk have low-light vision allowing them to see twice as far as humans in dim light.

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