A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
But her right-hand man did not, and neither did the pathfinder that was at the tower we haven't heard anything further from.
Aidan, however, is not so trusting. In any case, I prepared Campfire Wall specifically so we could get a good rest even in the rain. We could wait it out and explore the rest, which seems ill-advised, or we could explore the rest and then move along to nice dry ground. I think I've expressed Aidan's patience when it comes to searching the cemetary - he's likely to wait out the rain in the shelter of the crypt.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
I do feel like we're missing something.
Are the trolls and goblins being directed by some sinister force?
If we're stuck, for 1700 gp I can reincarnate the herbalist, assuming she's willing to return. I'd probably Augury that before trying. I'm assuming the trolls came to the tomb FOR something, so they either had it or didn't find it. Either one is a worrying possibility.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Tkurzhan continues to sniff at things and generally make a menace of himself in the rain, shaking his coat time to time.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Aidan crouches to check the tracks, and Tkurzhan smells the air and tastes the rain.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
-Meeting with Ilyssia
Gillamoor has fallen to the dead. Curse moves towards Haugins Ear. An ancient ward might protect the town but Ilyssia needs ingredients.
-Devil's hole
-Herbalist
That's just the beginning. As I recall, we then returned to the hole and got a bunch of treasure; then we fought a large contingent of archers and their leaders, but were taken prisoner by lizardfolk. After the lizardfolk welcomed us to their tribe, we started back to Haugin's ear, but ran across a farmer fleeing gillamoor. We decided to stop in for tea and rescue some people, which we barely made it out with. We stopped back at Haugin's Ear with the people and the skulls and whatnot, and Ilyssia sent us to talk to the weird guy that had the bears and liked Taedric. He had the stones like the herbalist. He described a sort of clock-face around haugin's ear; we headed to the closest "site of interest" which was the cemetery, where we are now. We are to scout the cemetery for any clues as to what the hell is going on. Things of note: The cleric/priest that started the trouble in Gillamoor was a self-proclaimed priest of Aroden, the dead god. Theories at the time were that he seeks to raise his master, that Aroden is now a god of the undead, and that he was always a cleric of Urgathoa that just lied to the people. That's all I've got so far.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
You know I'm not even 100% sure anymore, but I know that Levy, with the bears and his stone circle, gave us some info on where to look for clues as to what's causing the undead crisis; and Lady at the tower gave us a task as well. It's all in the 17 pages here and god knows how many on the other thread xP
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Damn, should have predicted the rain. Tracks: 1d20 + 12 ⇒ (3) + 12 = 15
Spells prepped and ready to head out.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Aidan will start a fire, collecting wood if any is nearby, or using the firewood he packed.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
I do like 5e, and the "return to the roots". Even the book art is more old-school.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
We played temple of elemental evil on "hard mode" or what my GM called "Ironman". Roll 3d6 for stats, in order, and 1d6 for race. You get to pick your gender, your +2 ability score for humans, and your class, that's it.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Honestly there are a great many things that are done in this game because "tradition".
I will rebut by saying there are a lot of things that are not very aptly named, like "armor class" even when you're not wearing any armor. It's not a "dodge class", is it? How is that different than a "hit point" that isn't exactly a "hit" point? The mechanics allow every GM to decide for themselves. The unwritten guideline in PFS is that anything above 1/3 its hit points is bruised, maybe scratched; anything below 1/3 hit points is visibly beaten and injured. You could decide every 1-hit point scratch is just that, a scratch(The rules support this with injury poison). You could even decide that heroes are not actually hit until the final, deciding blow - as long as the mechanics balance, it's not a big deal. As for the 5e rest rules, your health doesn't return in some strange way. First of all, healing is based on your level, which means that the more hit points you have, in general, the more you heal. That actually supports the suck-gut rapier tip philosophy, as you're essentially dealing with small wounds. You're wrapping ankles, stuffing bleeds, righting dislocations, what have you.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
I'm actually a huge fan of the 5th edition rest rules, which let you recover some hit points over the course of a one-hour rest. It quasi-officially confirms that "hit points" do not indicate getting hit in the actual face.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Wow Bryn I totally disagree, the same cut meaning less is so... cheesy. Energy expended dodging, your "luck" running out, etc. is so much more intriguing to me.
Still, pathfinder unchained looks very promising.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Eh, a backpack full of wands costs gold. Gold is a depletable resource, after all. If you do wand-of-cure everyone after a fight, you're giving up a lot of the minute-per-level buffs at low level, and all the round-per-level ones at high level. There is a tradeoff, it's just subtle... Still, it does irk me. There should be identifiable consequences to be being hit in combat. Pathfinder just doesn't exactly work that way, since hit points aren't always deducted from a wound.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
I'm out of spells and I'm pretty sure we're low on challenge, bard rounds, and smites. Besides, it never goes as planned - we should set up here and rest until morning, giving us a full day if we need it at the cemetery.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Four for Eli, two for Bryn, Three for Narnel, two for Tkurzhan:
Aidan begins unpacking his supplies and gathering wood for a fire he packed firewood if there is no wood nearby. Absently, he grinds a paste with his mortar and pestle and applies it to the thin strips of bandage he has in his healer's satchel. Seneca's magical healing is impressive, he knows, but the risk of infection is now what threatens.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Plenty of time to look around while we make camp, Aidan says, looking around at the rag-tag group.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
The elemental dives, finally, onto its foe with a crackling of joy, immolating the troll's corpse even as they flicker out of existence. Aidan jogs around a rocky outcrop as the troll falls, and slows to a walk. Alright, everyone get healed up!
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Dang, that's one lucky troll or one unlucky Cleric. He's at 13. Wand at 49 charges - I think we'll all be fine. Anyone else have, or need, healing? Is the troll actually running away, or just taking "withdraw" every round? Fire elemental takes charge action every round to keep up with troll, which is basically just it being "hot on his heels" (hehe!)
Aidan sets off at a jog to catch up to them, running when he has a straight line. He keeps an eye out for Troblins. Charge: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d4 ⇒ 11d4 ⇒ 1 Perception: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
This isn't over yet, the druid says as he hefts his staff and takes off at a trot.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
3002!
Seneca pulls his wand from his belt as he rushes towards Narnel.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Map posted HERE.
Aidan barks a command that sounds like the popping of a tree fallen to a wildfire, and the elemental surges forwards, ravaging the troll.
The other elemental sputters and sparks, lunging at its enemy with soulless repetition.
I'm guessing by the new map that the other troll came down towards Seneca and is essentially standing where the last one fell? Aidan sees the elf fall in the corner of his vision.
This is probably gonna hurt...
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
FYI, there's a fire elemental right next to it that's about to go crazy on it, but Eli needs help. Can we get an updated map, actually? Quick rundown of what I know - Harlynn Withdrew somewhere indeterminate in the rocks, X14 is 30' straight back. Aidan joined her there, probably in X15. Tkurzhan moved from O16 to L18 (I goofed reading the map earlier). Narnel just moved down to N22. Elementals are in O20 and Q15. Are you DMPCing Seneca? We could seriously use his wand of Cure Light and Abbas could definitely use the Touch Of Law. I'm not sure where Taedric is, but I'm guessing somewhere around K20? Aidan's almost out of spells, so it's time for him to start beating on people. Elementals will be around for another few rounds, but after that we'll need fire spells. Eli, Harlynn, Tkurzhan need healing - anyone else? I know Taedric was hit, but he's still up, so that's good.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Aidan whistles and points back away from the fight, and the big cat stalks, growling, from the field... for now.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
I have the map from mid-round 7, and you're too far from middle troll to make the AoO, but there was one, yes.
PRD wrote:
I think it may be the case that you take it automatically. Anyways, I never rolled the fire damage.retrofire: 1d4 ⇒ 4 If the middle troll did indeed take fire damage from the elemental last round, he's a goner. Still, if you don't want to retcon, that's fine. My mistake, anyways. Sorry about the whole burn confusion thing, I've never summoned a fire elemental before.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
AoO Tkurzhan: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (1) + 3 = 4
Did any of the trolls get hit by elementals last round? If so, did they catch fire? The attacks were 17 and 11, which should have suckerpunched at least one troll's regen. Just not sure which one. Aidan jogs the rest of the way to Harlynn, weaving through the rocks, his hands already charging with white light.
The elementals continue their assault, their forms cracking and sparking with white-hot sparks.
Bryn, I think it was announced by Eli to use fire. If not, it is by now pretty obvious from the rest of our tactics.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
M16>N17>R17. i should move just outside the Troll's reach. I'm hoping Narnel drags Harlynn towards me so I can heal in the same round. I didn't know she had gone back into the rocks, or even if she was still conscious. If he uses the drag combat maneuver it shouldn't provoke AoO from baddie, and it'll get her in range so I can heal. Tkurzhan is struck, and counters with an unprecedented fury.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
You should be able to stick a link like this one in the campaign description and update it every so often.
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Are these things really good, or really lucky?
A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6
Yupp, that's correct. Do I need a climb check? How tall are they?
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