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Jakardros Sovark

Aidan Ayrvar's page

574 posts. Alias of Enaris.


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7


T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

About Aidan Ayrvar

Advancement Choices:

1st: Druid; Nature bond (Companion), nature sense, orisons, wild empathy; Endurance, Eye for Talent, Heart of the Wilderness; 1 sp
2nd: Druid; Woodland stride +4 hp; 1 sp
3rd: Druid; Trackless step; Diehard +4 hp; 1sp
4th: Druid; Resist Nature's Lure, Wild Shape +3 hp; 1sp; +1 Wis

Aidan Ayvar

Male Human (Chelaxian) Druid 4

LN Medium Humanoid (Human)

Init +0; Senses Perception +7 (+9 in natural setting)




AC 15, touch 11, flat-footed 15 (+4 armor, +1 Def)

HP 35 (4d8+12); death at -18

Fort +7, Ref +1, Will +7; +4 against fey and plant effects




Speed 30 ft. (20 ft. in armor)

Melee Dagger +4 (1d4+1/19-20) or Quarterstaff +4 (1d6-1d6/x2) or Spiked Gauntlet +0 (1d4/x2)

Ranged Dagger +3 (1d4+1/19-20) or Dart +3 (1d4/x2) or Sling +3 (1d3/x2); Magic Stone (3) +4 (1d6+2/x2)

Space 5 ft., Reach 5 ft.

Spellcasting (4th-level druid; concentration +7)

Spells Prepared:

2- Campfire Wall, Gust of Wind, Warp Wood

1- Calm Animals, Hydraulic Push, (Goodberry), Longstrider

0- Create Water, Spark, Stabilize, Purify Food and Drink




Eye for Talent

Heart of the Wilderness

Nature bond

Nature sense


Wild empathy

Woodland stride

Trackless step

Resist Nature's Lure

Wild Shape 1/day (small or medium)




Str 13, Dex 10, Con 16, Int 8, Wis 17, Cha 12

Base Atk +3; CMB +4; CMD 14

Feats: Endurance, Diehard


Climb +2 (1 rank, 3 class, 1 str, -3 acp)

Craft Leatherwork +3 (1 rank, -1 int, 3 class)

Handle Animal +6 (2 rank, 3 class, +1 cha)

Heal +8 (2 rank, 3 class, 3 wis)

Knowledge Geography +3 (1 rank, 3 class, -1 int)

Knowledge Nature +6 (2 rank, 3 class, -1 int, 2 class)

Perception +7 (1 rank, 3 class, 3 wis)

Profession Guide +7 (1 rank, 3 class, 3 wis)

Sense Motive +10 (2 rank, 3 rank, 3 wis, 2 racial)

Survival +12 (2 rank, 3 class, 3 wis, 2 class, 2 racial)

Swim +2 (1 rank, 3 class, 1 str, -3 acp)

Racial Modifiers: +2 Sense Motive, +1/2 level Survival

Languages: Taldane, Druidic, Sylvan, Gnomish.




Location: On Persons

Combat Gear: Hide Armor, Holy Water (4), potion of remove fear, Ring of protection +1, Smokestick (2), Tindertwig (5), wand of magic stone (49 charges)

Other Gear: campsite kit, Climber's Kit, Druids kit, gear maintenance kit, handy haversack, Healer's Kit (10 uses), Mapmaker's Kit, Masterwork survival kit, smelling salts, Surgeon's Tools, Veterinarian's Kit (10 uses)

Other Assets: Heavy Combat Trained Horse (Military Saddle, Hide Armor, Bear Trap); Seneca has Wand Cure Light 37 charges

Carrying Capacity Light: 50lbs. Medium: 100lbs. Heavy: 150lbs.

Money: 67gp

Total Weight: lbs.



Aidan was raised on the plains of Cheliax, where his father joined the hellknights. After a devastating attack on the village, Aidan escaped to the plains where he met his new brother, Tkurzhan. They left the plains of home, looking for Aidans father, and they are still wandering today.


Aidan is distant, mostly because he obviously loves the natural world far more than his fellow man. In his own words, he's "met far too many people to like them much".


Ht: 6' 1"

Wt: 195 lbs

Age: 42

Hair: black

Eyes: brown

Skin: Forcibly tanned- always a hint of reddish.

Aidan is, foremost, gruff. Rough around the edges with a rugged allure, he is however brusque with people. He keeps himself roughly shaven, and his black Chelish hair well cropped, and decorates his person with small keepsakes of the places he has been. Holly in his hair, nettles sewn to his robes, and even the dye of plants caked on his skin mar his civilized appearance.

Animal Companion:


Male Sabertooth Cat

N Medium Animal (Feline)

Init +3; Senses Low Light Vision, Scent; Perception +6




AC 22, touch 14, flat-footed 18 (+4 dex, +5 armor, +3 natural)

HP 26 (4d8+8)

Fort +5, Ref +7, Will +4; Evasion




Speed 40 ft (30 ft in armor)

Melee Bite +6 (1d6+3) and 2 Claws +6 (1d4+3)

Special Attacks Rake (2 claws +6, 1d4+3)

Space 5 ft., Reach 5 ft.




Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.

Natural Armor Bonus +2; Str/Dex +1; Bonus Tricks 2

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Ability Score Increase (Ex): The animal companion adds +1 to one of its ability scores. (Wisdom)




Str 16, Dex 18, Con 14, Int 2, Wis 16, Cha 10

Base Atk +3; CMB +6; CMD 20

Feats: Light Armor Proficiency, Medium Armor Proficiency,


Acrobatics +8 (1 rank, 3 class, 4 dex)
Intimidate +1 (1 rank)
Perception +6 (1 rank, 3 class, 2 wis)
Stealth +8 (1 rank, 3 class, 4 dex)

Gear: Masterwork Kikko Armor (Smilodon)

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