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About Ahzrin TusskBackground:
I'm attempting to work so that a lot of this comes about as a result of roleplaying, contrary to my usual process. I have only the barest concept - Slave to a Chelaxian Noble - to work from, and I'm creating the rest as Ahzrin's adventures continue. If requested, I would be more than happy to work on something more complete or work with any GM to add to the collaborative story. Appearance:
Ahzrin is not a typical looking half-orc. His skin is a dusky pale green color and he is decidedly frail in comparison to most members of his race. His hair, white since birth, only accentuates his pallor. His black eyes glitter with depth and intelligence and his features are set inquisitively, revealing intense curiosity. Personality:
Massively curious, a bit obsessive about knowledge. Socially awkward, tends to look for insults or criticisms where none are intended. Tends towards arrogance and condescension. Stats:
Ahzrin Tussk CR 1/2
Male Half-Orc Alchemist (Mindchemist) 1 LN Medium Humanoid (Orc) Init +4; Senses Darkvision (60 feet); Perception +6 -------------------- DEFENSE -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 9 (1d8+1) Fort +3, Ref +4, Will +1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger, Punching +0 (1d4/20/x3) and Unarmed Strike +0 (1d3/20/x2) Ranged Bomb +3 (1d6+4 Fire) and Crossbow, Light +2 (1d8/19-20/x2) Special Attacks Bomb 1d6+4 (7/day) (DC 14) Alchemist (Mindchemist) Spells Known (CL 1, 0 melee touch, 2 ranged touch): 1 (2/day) Disguise Self (DC 15), Bomber's Eye (DC 15) -------------------- STATISTICS -------------------- Str 10, Dex 14, Con 12, Int 19, Wis 12, Cha 8 Base Atk +0; CMB +0; CMD 12 Feats Extra Bombs, Point Blank Shot, Throw Anything Traits Observant: Perception, Reactionary Skills Craft (Alchemy) +8, Heal +5, Intimidate +1, Knowledge (Arcana) +5, Knowledge (Nature) +8, Linguistics +5, Perception +6, Spellcraft +8, Use Magic Device +3 Modifiers Alchemy +1 Languages Common, Draconic, Kelish, Orc, Osiriani, Tien, Vudrani SQ Cognatogen (DC 14) (Su), Orc Ferocity (1/day) Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Punching, Leather; Other Gear Alchemist's Kit, Backpack (empty), Blanket, Candle (2), Case, map or scroll (empty), Flask, Flint and steel, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (5), Potion of Cure Light Wounds, Pouch, belt (empty), Vial, ink or potion (10) -------------------- SPECIAL ABILITIES -------------------- Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 1d6+4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage. Cognatogen (DC 14) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery. This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
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Wealth:
4SP, 5 CP |
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