Valeros

Agriver Rall's page

686 posts. Organized Play character for GhostX.


Full Name

Agriver Rall

Race

Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1

Classes/Levels

| Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm

About Agriver Rall

Agriver Rall
Male human (Taldan) paladin 9
LG Medium humanoid (human)
Init +1; Senses Perception +0
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 23, touch 11, flat-footed 22 (+11 armor, +1 Dex, +1 natural)
hp 85 (9d10+27)
Fort +13, Ref +9, Will +11
Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +2 +13/+8 (2d6+5/19-20) or
. . heavy flail +12/+7 (1d10+4/19-20) or
. . trident +12/+7 (1d8+3)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 18, 5d6), smite evil 3/day (+4 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +13)
. . At will—detect evil
Paladin Spells Prepared (CL 8th; concentration +12)
. . 2nd—bull's strength, resist energy
. . 1st—divine favor, protection from evil, lesser restoration
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 19
Base Atk +9; CMB +12; CMD 23
Feats Blind-fight, Extra Lay on Hands, Greater Mercy[UM], Power Attack, Ultimate Mercy[UM], Vital Strike
Traits armor expert, magical knack
Skills Acrobatics +0 (-4 to jump), Diplomacy +14, Heal +4, Knowledge (religion) +5, Linguistics +2, Sense Motive +12, Spellcraft +5, Use Magic Device +7
Languages Azlanti, Celestial, Common
SQ divine bond (weapon +2, 2/day), lay on hands 12/day (6d6), mercies (nauseated, sickened, staggered)
Combat Gear cold iron crossbow bolts (50), pearl of power (1st level) (3), potion of enlarge person (2), scroll of heroism, scroll of lesser restoration, lesser restoration, scroll of shield other, wand of bless (44 charges), wand of cure light wounds (41 charges), wand of cure light wounds (50 charges), wand of longstrider (48 charges), acid (2), alchemist's fire (2), meditation crystal (5); Other Gear +2 full plate, greatsword +2, heavy flail, light crossbow, trident, amulet of natural armor +1, bracers of the merciful knight[UE], cloak of resistance +1, elixir of swimming, headband of alluring charisma +2, backpack, custom container, grappling hook, masterwork tool, platinum ring (worth 50 gp, 0.2 lb), scroll case, silk rope (50 ft.), trail rations, waterskin, wooden holy symbol of Iomadae, 202 gp, 4 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (6d6 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Nauseated) (Su) When you use your lay on hands ability, it also removes the nauseated condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Paladin Channel Positive Energy 5d6 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.
Vital Strike Standard action: x2 weapon damage dice.

CONSUMABLES:
Cure Light Wounds Wand #1 : 34/50
Cure Light Wounds Wand #2 : 50/50
Longstrider Wand : 47/50
Meditation Crystals : 6/6
Pearl of Power (3) : 2/2
Acid Flasks : 2/2
Alchemists Fire : 2/2
Elixir of Swimming : 1/1
Potion of Enlarge Person : 2/2
Potion of Spider Climb : 1/1
Scroll of Heroism : 2/2
Scroll of Shield Other : 1/1
Scroll of Lesser Restoration : 2/2