AGON CR 5
Male Human Monk (Zen Archer) 6
LG Medium Humanoid (Human)
Init +8; Senses Perception +14
AC 21, touch 19, flat-footed 18. . (+2 armor, +2 Dex, +1 dodge)
hp 61 (6d8+18)
Fort +9, Ref +8, Will +11
Spd 50 ft.
Melee Unarmed Strike +9 (1d8+5/20/x2)
Ranged +1 Darkwood Longbow, Composite (Str +5) +11 (1d8+8/20/x3)
Longbow Flurry +11/+11/+6
Longbow, Deadly Aim +9 (1d8+12/20/x3)
Deadly Aim Flurry +9/+9/+4 (1d8+12/20/x3)
Special Attacks Flurry of Blows +4/+4/-1, Ki Strike, Magic, Zen Archery
Str 18/20, Dex 14, Con 16, Int 13, Wis 19/21, Cha 11
Base Atk +4; CMB +9; CMD 28
Feats Deadly Aim -2/+4, Dodge, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (6/day), Point Blank Master: Longbow, Composite, Point Blank Shot, Precise Shot, Scorpion Style (DC 18), Weapon Focus: Longbow, Weapon Specialization: Longbow
Traits Militia Veteran (any town or village): Survival, Reactionary
Skills Acrobatics +11, Climb +9, Escape Artist +6, Intimidate +9, Knowledge: History +5, Knowledge: Goreme +7, Knowledge: Religion +5, Linguistics +2, Perception +14, Sense Motive +14, Stealth +11, Survival +10
Languages Common, Dwarven, Elven
SQ AC Bonus +6, Fast Movement (+20'), High Jump (+6) (Ex), Ki Archery (Su), Ki Arrows (Su), Ki Defense (Su), Ki Pool (Su), Slow Fall 30' (Ex), Unarmed Strike (1d8)
Combat Gear +1 Darkwood Longbow, Composite (Str +5), Arrows (120)
Handy Haversack: Arrows (60), Bedroll, Caltrops (5), Mirror, small steel, Rations, trail (per day) (5), Rope, hempen (50 ft.), Tanglefoot bag (4), Waterskin (2)
Efficient Quiver: Arrows (60)
On Person: Belt of Giant Strength, +2, Bracers of Armor, +2, , Cloak of Resistance, +1, Headband of Inspired Wisdom, +2,
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) Make Flurry of Blows attack as a full action.
High Jump (+6) (Ex) +6 to Acrobatics checks made to jump.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your WIS modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Perfect Strike (2d20) (6/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Scorpion Style (DC 18) Standard action: Unarmed strike also reduces target's land speed by 5'
Slow Fall 30' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
The monk Agon is a giant of a man, tall-limbed and clearly strong as an ox; an image completed by the clear-cut distinctive features of his face: a powerful jaw, an almost beak-like nose and bushy, black eyebrows that are usually pulled together in a perpetual frown. His clothes look somewhat exotic, a short green robe with a yellow rim worn over woolen, brown pants. His feet are covered not by shoes or boots but rather by straps of cloth, carefully bandaged up to protect his soles.
He wears no sort of armor, and seems to carry only one single weapon on his person. This weapon, however, is quite impressive on its own merit: a longbow far larger than most of its kind, apparently made to fit the giant monk perfectly, as its obviously heavy frame and the intricate carvings along its handle indicate the work of a master craftsman.
Agon is rather withdrawn, but has a strong desire to help others. He can be brusque and somewhat grumpy, but can be relied upon like the powerful rock he often appears to be. The loss of his brothers still weighs heavily upon him and while he knows that vengeance is a petty and cruel thing, he cannot help but feel a righteous anger towards those who infiltrated and ultimately destroyed his home monastery.
Agon grew up in a monastery of monks in Goreme, who sought to express perfection through the martial discipline of archery. A very orderly, disciplined life, but a good one. While he often stood out due to his size and was easily picked upon due to his kind nature leading to a scrap or three, he was happy for the most part.
Over the years he grew up into one of their best young warrior monks, and was well in his way to becoming a master himself one day. Until, that is, a great tragedy struck. Amongst the travelers the monastery gave shelter to, and the students from other monasteries they occasionally took in to further their training, were those who had evil designs for the place and set about corrupting them so they could be used as a weapon.
Far too late they were discovered, and more than half of the members of the monastery had been secretly inducted, either seduced or ensorcelled by the dark power these intruders wielded. It was the High Monk who, accompanied by Agon himself, confronted their leader -- only to meet a grisly demise when their true horror revealed itself: undead agents of the Black Dragonflight, intent on using this monastery as a stronghold and powerful resource to strengthen their forces.
The High Monk sacrificed himself to allow Agon the moment he needed to take flight, throwing himself off of the walls of the monastery in order to at least have a remote chance of survival. And survive he did, swearing that one day these once sacred walls would be redeemed as he fled away into the night, to seek allies who would make good use of his strong arm to fight this evil.