Baron Galdur Vendikon

Agis of Sothis's page

148 posts. Organized Play character for Chris Marsh.


Full Name

Agis, Psychokineticist (PFS# 1824-13)

Race

Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14

Classes/Levels

Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)

Deity

I will not submit myself to slavery

Languages

Taldane, Osiriani, Tien, Vudrani

Strength 10
Dexterity 14
Constitution 20
Intelligence 14
Wisdom 12
Charisma 8

About Agis of Sothis

Initiative: +2
Perception: +8
Vanities: None

Languages:
Taldane, Osiriani, Tien, Vudrani

Defense:
  • Armor Class: 16 (Touch 12, FF 14)
  • HP: 39
  • Fort: +8 Ref: +5 Will: +2

Offense:
  • Speed: 30' (8 Squares)
  • Ranged: Kinetic Blast +5 (1d6+6, 20' range, 120' with burn, PBS)
  • Melee: +2 Dagger (1d4)

Utility Talents:

  • Basic Telekinesis
    • Move an object (mundane or magical) 15' as a move action. Maximum weight is 5 lb.
    • Form a container for liquid/lose objects. Dipping or dropping is a move action. Maximum weight of liquid is 5 lb (5/8 gallons).
    • Also open or close any door, chest, box, window, bag, pouch, bottle, barrel, etc so long as nothing resists the activity. Max weight is 30 lb.
    • Maximum range for all versions is currently 25'.
  • Telekinetic Finesse (1 Burn)
    • Use fine motor manipulation within close range (including checks such as Disable Device and Sleight of Hand)
  • Infusions:

  • Extended Range Infusion (1 Burn) Blast up to 120'
  • Pushing Infusion (1 Burn/5') Bull Rush at +8
  • Statistics:
    [list]
  • BAB: +2
  • CMB: +2
  • CMD: 134
  • Feats and Traits:

    • Precise Shot (Level 3)
    • Point Blank Shot (Level 1)
    • Toughness (Human)
    • Tomb Raider (Trait) +1 Perception, Dungeoneering. 1 Class skill
    • World Traveler: (Trait) +1 Diplomacy, Class skill
    • Indomitable Faith: (Trait) +1 Will Saves
    • Magical Talent: (Trait) Prestigitation at Will (Caster Level 2)

    Skills:
    [list]

  • Acrobatics +8
  • Appraise +2
  • Bluff -1
  • Climb +0
  • Craft (Untrained)
  • Diplomacy +3 (+7 v. Pathfinders =<level 3)
  • Disable Device
  • Disguise -1
  • Escape Artist +2
  • Fly
  • Handle Animal
  • Heal +6
  • Intimidate -1
  • Knowledge (Arcana)
  • Knowledge (Dungeoneering) +6
  • Knowledge (Engineering) +6
  • Knowledge (Geography)
  • Knowledge (History)
  • Knowledge (Local)
  • Knowledge (Nature)
  • Knowledge (Nobility)
  • Knowledge (Planes)
  • Knowledge (Religion)
  • Linguistics +3
  • Perception +8
  • Perform (Untrained)
  • Profession () +5
  • Ride +2
  • Sense Motive +1
  • Sleight of Hand +8
  • Spellcraft
  • Stealth +8
  • Survival +1
  • Swim +0
  • Use Magic Device +4
  • Boons and Accolades:

  • Venture-Captain Protege: Apprenticed to Bishop, Agent 1824-2
  • Protege: (#0)Protege of Castamir the Free (Agent 1824-1 Eyes of the Ten), Gain +2 to attribute
  • Slay the Hidden Beast: (#1) Once per scenario, Standard action to gain Blindsense to 5’ for 1 round. If damaged by hidden foe, it’s a Swift Action
  • Defender of Time: (#2) Gain Indominible Faith trait
  • Pathfinder Apprentice: (#3) Gain Magical Talent trait (Prestidigitation) (Apprentice to Agent 1824-1)
  • Explore, Report, Cooperate: (#4 Single Use) Ask GM for a gimme (see boon)
  • Prized Find: (#4 Single Use) gain second prestige in the event of mission failure
  • Ekujae’s Blessing: (#5) Gain Endure Elements, heat to 110 C only.
  • Kaghaze Redeemed: (#5) Gain free equipment for scenarios in the Mwangi, Shackles, or Sargava: vial of antiplague, +1 animal bane ammunition, Cure Light (1-4th level), Cure Moderate (5-8), and Cure Serious 8+
  • Ragdya’s Blessing: (#6 Single Use) Gain Climb Speed of 20’ for 1d4 Rounds. After gain slow fall for one fall.
  • Gloomspire Explorer: (#7) +2 Perception to find hidden objects when in the Gloomspires.
  • Averted Mauling: (#8 Single Use) When in Ustalav, use for 400 Gp in nonmagical equipment
  • Master of Blades Saved: (#8) +4 on Diplomacy/Intimidate on Pathfinders of level or lower.
  • Secrets Beyond Sight: (#9 Single Use) Gain power per chronicle.

  • Important Gear:

    Spring-loaded wrist sheaths, pebbles each