Basic Telekinesis
• Move an object (mundane or magical) 15' as a move action. Maximum weight is 5 lb.
• Form a container for liquid/lose objects. Dipping or dropping is a move action. Maximum weight of liquid is 5 lb (5/8 gallons).
• Also open or close any door, chest, box, window, bag, pouch, bottle, barrel, etc so long as nothing resists the activity. Max weight is 30 lb.
• Maximum range for all versions is currently 25'.
Telekinetic Finesse (1 Burn)
• Use fine motor manipulation within close range (including checks such as Disable Device and Sleight of Hand)
Infusions:
Extended Range Infusion (1 Burn) Blast up to 120'
Pushing Infusion (1 Burn/5') Bull Rush at +8
Statistics:
[list]
BAB: +2
CMB: +2
CMD: 134
Feats and Traits:
Precise Shot (Level 3)
Point Blank Shot (Level 1)
Toughness (Human)
Tomb Raider (Trait) +1 Perception, Dungeoneering. 1 Class skill
World Traveler: (Trait) +1 Diplomacy, Class skill
Indomitable Faith: (Trait) +1 Will Saves
Magical Talent: (Trait) Prestigitation at Will (Caster Level 2)
Skills:
[list]
Acrobatics +8
Appraise +2
Bluff -1
Climb +0
Craft (Untrained)
Diplomacy +3 (+7 v. Pathfinders =<level 3)
Disable Device
Disguise -1
Escape Artist +2
Fly
Handle Animal
Heal +6
Intimidate -1
Knowledge (Arcana)
Knowledge (Dungeoneering) +6
Knowledge (Engineering) +6
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics +3
Perception +8
Perform (Untrained)
Profession () +5
Ride +2
Sense Motive +1
Sleight of Hand +8
Spellcraft
Stealth +8
Survival +1
Swim +0
Use Magic Device +4
Boons and Accolades:
Venture-Captain Protege: Apprenticed to Bishop, Agent 1824-2
Protege: (#0)Protege of Castamir the Free (Agent 1824-1 Eyes of the Ten), Gain +2 to attribute
Slay the Hidden Beast: (#1) Once per scenario, Standard action to gain Blindsense to 5’ for 1 round. If damaged by hidden foe, it’s a Swift Action
Defender of Time: (#2) Gain Indominible Faith trait
Pathfinder Apprentice: (#3) Gain Magical Talent trait (Prestidigitation) (Apprentice to Agent 1824-1)
Explore, Report, Cooperate: (#4 Single Use) Ask GM for a gimme (see boon)
Prized Find: (#4 Single Use) gain second prestige in the event of mission failure
Ekujae’s Blessing: (#5) Gain Endure Elements, heat to 110 C only.
Kaghaze Redeemed: (#5) Gain free equipment for scenarios in the Mwangi, Shackles, or Sargava: vial of antiplague, +1 animal bane ammunition, Cure Light (1-4th level), Cure Moderate (5-8), and Cure Serious 8+
Ragdya’s Blessing: (#6 Single Use) Gain Climb Speed of 20’ for 1d4 Rounds. After gain slow fall for one fall.
Gloomspire Explorer: (#7) +2 Perception to find hidden objects when in the Gloomspires.
Averted Mauling: (#8 Single Use) When in Ustalav, use for 400 Gp in nonmagical equipment
Master of Blades Saved: (#8) +4 on Diplomacy/Intimidate on Pathfinders of level or lower.
Secrets Beyond Sight: (#9 Single Use) Gain power per chronicle.