Baba Yaga

Agata's page

695 posts. Organized Play character for Abraham Z..


Race

| Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17

Classes/Levels

Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Gender

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23

About Agata

Agata 17.05
Female elf witch 17 (Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +31 (+33 in dim light, +33 Competence while Heightened Awareness active)
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 153 (17d6+83)
Fort +16 (3/day Immediate reroll vs Disease or Poison), Ref +21 (1 time use - reroll Reflex against trap with bonus of half my level), Will +19; Ch. 8 Secrets of Serpent Magic, 1/adventure: +2 untyped vs a SPELL (Enduring Scholar boon, Dark Archive card), +1 insight bonus vs. abjuration, +1 insight bonus vs. conjuration, +1 insight bonus vs. divination, +1 insight bonus vs. enchantment, +1 insight bonus vs. evocation, +1 insight bonus vs. illusion, +1 insight bonus vs. necromancy, +1 insight bonus vs. transmutation, +1 vs extraordinary abilities of reptilian humanoids. OR: lose this boon to make bonus +2 for 5 min
Defensive Abilities evasion; DR 5/bludgeoning; Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft., fly 40 ft. (good)
Melee dagger +10/+5 (1d4-1/19-20) or
. . spiked gauntlet +10/+5 (1d4-1) or
. . unarmed strike +10/+5 (1d3-1 nonlethal)
Special Attacks hexes (aura of purity, cackle[APG], charm[APG], evil eye[APG], fortune[APG], ice tomb[UM], major ameliorating, misfortune[APG], retribution[APG], slumber[APG])
Witch Spells Prepared (CL 17th; concentration +28)
. . 9th—heroic invocation[UC], communal mind blank[UC]
. . 8th—quickened anti-incorporeal shell[ACG], maze, stormbolts[APG] (DC 29)
. . 7th—fairy ring retreat[ACG], heal (4)
. . 6th—cone of cold (DC 27), disintegrate (2, DC 27), greater dispel magic, quickened silence (DC 23), true seeing
. . 5th—break enchantment, quickened chill touch (2, DC 22), piercing quickened enervation (2), overland flight
. . 4th—quickened enervation (3), quickened ill omen[APG] (3)
. . 3rd—communal delay poison[UC], dispel magic, heroism (5)
. . 2nd—defending bone, false life (2), glitterdust (DC 23), investigative mind[ACG], merge with familiar[UW], see invisibility
. . 1st—aphasia[UI] (DC 22), blend[ARG], long arm[ACG] (2), remove sickness[UM] (DC 22), unbreakable heart[ISWG], whispering lore[ARG]
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . Patron Time
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Statistics
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Str 8, Dex 16, Con 16, Int 32, Wis 12, Cha 8
Base Atk +8; CMB +10; CMD 20 (25 vs. grapple)
Feats Additional Traits, Alertness, Amplified Hex, Duck And Cover[APG], Improved Familiar, Maximize Spell, Piercing Spell[UM], Quicken Spell, Run, Spell Perfection (enervation)[APG], Split Hex[UM]
Traits fate's favored, magical lineage, underbridge dweller (magnimar), youthful mischief
Skills Acrobatics +22 (+26 to jump with a running start, auto succeeds to avoid falling while moving across slick or narrow surfaces), Appraise +13, Bluff -1 (+0 with any citizen of Andoran), CL vs SR +21, Climb +2, Concentration: Witch +30, Craft (alchemy) +29 (+31 on Day Job checks AND +100% gold, +33 to day job checks), Diplomacy +16 (+17 with any citizen of Andoran, +18 against Humanoids/Reptilian, ONE TIME USE - automatically succeed on 1 CHA check vs fey), Disguise -1 (+0 with any citizen of Andoran), Escape Artist +24, Fly +29, Heal +8, Intimidate +1 (+2 with any citizen of Andoran, +3 vs. humanoids of the goblinoid subtype), Knowledge (arcana) +40 (+42 to identify creatures with the construct type), Knowledge (dungeoneering) +26, Knowledge (engineering) +19, Knowledge (geography) +16 (+18 in the River Kingdoms), Knowledge (history) +19, Knowledge (local) +18, Knowledge (nature) +29, Knowledge (nobility) +16, Knowledge (planes) +35, Knowledge (religion) +32 (+34 to identify undead and their special abilities), Linguistics +14, Perception +31 (+33 in dim light, +33 Competence while Heightened Awareness active), Ride +5, Sense Motive +5, Spellcraft +33 (+35 alchemical to identity potions, +35 to identify magic item properties), Stealth +22, Survival +3 (+5 in the River Kingdoms, +5 to avoid becoming lost), Swim +2, Use Magic Device +19 (+20 with any citizen of Andoran, +21 circumstance (but need to retrieve the tool)); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Azlanti, Celestial, Common, Draconic, Elven, Jistka, Osiriani, Polyglot, Sylvan, Thassilonian, Tien, Undercommon, Varisian, Vudrani
SQ dreamspeaker[APG], elven magic, witch's familiar (lyrakien named Sweet Mawd Jr.)
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, lesser intensified metamagic rod[APG], oil of daylight, pearl of power (1st level) (3), potion of touch of the sea, riffle scroll of heal, riffle scroll of word of recall, runeward tattoo (abjuration), runeward tattoo (conjuration), runeward tattoo (divination), runeward tattoo (enchantment), runeward tattoo (evocation), runeward tattoo (illusion), runeward tattoo (necromancy), runeward tattoo (transmutation), scroll of air bubble, scroll of blend, scroll of dancing lights, scroll of detect secret doors, scroll of glitterdust (x4), scroll of maze, scroll of obscuring mist, scroll of plane shift, scroll of raise animal companion, scroll of remove sickness, scroll of resist energy, scroll of sanctify corpse, sanctify corpse, sanctify corpse, scroll of see invisibility, scroll of unbreakable heart, scroll of unseen servant, scroll of word of recall, wand of cure light wounds (20 charges), wand of cure light wounds (50 charges), wand of heightened awareness (50 charges), wand of infernal healing (50 charges), alchemical grease[APG] (14), alchemist's fire, ambrosia (per vial)[ARG], antiemetic snuff[ACG], antiplague[APG], antitoxin, clear ear (13), distilled terrap sap, elemental breath[ARG], holy water, noxious aromatic, reagent paper[ACG], reagent, myrrh (80), smelling salts[APG], soothe syrup[APG], soul stimulant[UE], stillgut[ARG], twitch tonic[UE], vermin repellent[UE], wismuth salix[UE]; Other Gear +1 deathless haramaki[UC], dagger, spiked gauntlet, - custom magic item -, cackling hag's blouse[UE], cloak of resistance +5, cracked amethyst pyramid ioun stone, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), dragonbone divination sticks[UE], dweomer's essence (2), first aid gloves, four-leaf clover[OA], handy haversack, headband of vast intelligence +6, lesser talisman of freedom[OA] (2), lesser talisman of life's breath[OA], lesser talisman of warrior's courage[OA] (3), lore needle, mossy disk ioun stone, plague rat belt (greater)[UE], ring of evasion, rod of grasping hexes[ACG], stone familiar[UE], wayfinder[ISWG], alchemist's lab, bullseye lantern, earplugs[APG], familiar satchel[UE], letter of marque/warrant (for emerald spire, ch. 3) (worth 50 gp), masterwork tool, potion sponge[ARG], smoked goggles[APG], waterproof bag[UE], waterproof bag[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, 2,544 gp, 4 sp, 4 cp
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Tracked Resources
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Alchemical grease - 3/14
Alchemist's fire - 0/1
Ambrosia (per vial) - 0/1
Antiemetic snuff - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Aura of Purity (17 minutes/day) (Su) - 0/17
Breath of Life (1 uses) - 0/1
Breath of Life (2) - 0/2
Cackling hag's blouse (2/day) - 0/2
Clear ear - 3/13
Cure Critical Wounds (2) - 0/2
Cure Light Wounds (10) - 0/10
Cure Light Wounds, Mass (2) - 0/2
Cure Moderate Wounds (5) - 0/5
Cure Serious Wounds (3) - 0/3
Dagger - 0/1
Desecrate (Sp) - 1/3
Detect Magic (abjuration only, At will) - 0/0
Detect Magic (conjuration only, At will) - 0/0
Detect Magic (divination only, At will) - 0/0
Detect Magic (enchantment only, At will) - 0/0
Detect Magic (evocation only, At will) - 0/0
Detect Magic (illusion only, At will) - 0/0
Detect Magic (necromancy only, At will) - 0/0
Detect Magic (transmutation only, At will) - 0/0
Distilled terrap sap - 0/1
Dweomer's essence - 0/2
Elemental breath - 0/1
Enduring Scholar (Dark Archive boon, 1/month) +2 vs Spell, 1/scenario - 0/1
Extend metamagic rod (lesser, 3/day) - 3/3
Extend metamagic rod (lesser, 3/day) - 2/3
First aid gloves (10 charges) - 0/10
Four-leaf clover (3/day) - 0/3
Freedom of Movement (1 uses) - 0/1
GM Reroll (1/scenario, 1/month) - 0/1
Holy water - 0/1
Intensified metamagic rod (lesser, 3/day) - 0/3
Light (At will) - 0/0
Lore needle (3/day) - 0/3
Noxious aromatic (2 uses) - 0/2
Oil of daylight - 0/1
Order's Wrath (Sp) - 0/0
Pearl of power (1st level, 3/day) - 0/3
Plague rat belt (greater, 3/day) - 0/3
Planar Binding, Lesser (Sp) - 0/0
Potion of touch of the sea - 0/1
Reagent paper - 0/1
Reagent, myrrh - 0/80
Rod of grasping hexes (3/day) - 0/3
Scry on Familiar (1/day) (Sp) - 0/1
Smelling salts - 0/1
Soothe syrup - 0/1
Soul stimulant - 0/1
Stillgut - 0/1
Summon Monster IV (Sp) - 0/0
Talisman of freedom, lesser - 0/2
Talisman of warrior's courage, lesser - 0/3
Twitch tonic - 0/1
Unholy Blight (Sp) - 0/0
Vermin repellent - 0/1
Wand of cure light wounds (20 charges) - 19/20
Wand of cure light wounds (50 charges) - 0/50
Wand of heightened awareness (50 charges) UMD - 13/50
Wand of infernal healing (50 charges) - 31/50
Wismuth salix - 0/1
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Special Abilities
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Amplified Hex Increase hex's DC, range or duration by expending a spell slot.
Aura of Purity (17 minutes/day) (Su) 10 ft radius aura negates diseases, inhaled poisons, and noxious gas effects.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Charm +2 (11 rounds, DC 29) (Su) Improve attitude of humanoid or animal in 30 ft. by 2 step(s).
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Desecrate (Sp)
Dreamspeaker +1 [Divination] & sleep spell DCs.
Duck and Cover Take adj ally's roll for Ref (but drop prone). +2 cover vs. ranged att if they have a shield.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Evil Eye -4 (14 rounds, DC 29) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fly (40 feet, Good) You can fly!
Fortune (3 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Ice Tomb (DC 29) (Su) A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Major Ameliorating (17 minutes) (Su) As a standard action, suppress 2 blind/deaf/poison/curse/disease for minutes, or grant +4 to save vs. choice of 3 for 1 day.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Misfortune (3 rounds, DC 29) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Order's Wrath (Sp)
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Planar Binding, Lesser (Sp)
Quicken Spell Cast a spell as a swift action. +4 Levels.
Retribution (11 rounds, DC 29) (Su) Foe in 60 ft suffers half the melee damage it deals, ignoring resist, for duration (Will neg).
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (17 rounds, DC 30) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Perfection (Enervation) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Split Hex A targeted hex can affect two creatures
Summon Monster IV (Sp)
Unholy Blight (Sp)
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Wand of Enervation (Sweet Mawd) - delete after Moonscar

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- Remember that I don’t actually “have” Cackle, I’m just getting it from the Cackling Hag’s Blouse, which means that I can’t use the 2 swift cackles/day, even though Hero Lab is showing them to me.

Combat Boons:

(spell) Merge with Familiar: move action (by either Sweet Mawd or Agata) for the two to merge, which protects Sweet Mawd from all effects.

(item) Lore Needles (3/day) – “A creature with an implanted lore needle can, up to three times per day when attempting a Knowledge check, apply to that check its bonus on any other single Knowledge skill in which it is trained.”

(item) Dweomer’s Essence (500 gp each) - +5 to checks to overcome SR.

(item) First Aid Gloves – 2 USES – Breath of Life

(item) Four Leaf Clover (3/day) - +3 luck bonus (+2 & Fate’s Favored) before rolling ability check, saving throw, skill check.

(item) Lesser Intensified Rod (3/day)

(item) Plague Rat Belt, Greater (3/day) – Immediate action to reroll a save vs disease or poison.

(item) Runeward Tattoos (for all schools of magic) – constant: knows when a spell or SLA of any of the 8 schools of magic has been cast within 60 feet.

(item) Talisman of Freedom, Lesser – automatically triggers if I become grappled, entangled, or paralyzed.

(item) Talisman of Life’s Breath, Lesser – automatically affected by Breath of Life if I die.

(item) Talisman of Warrior’s Courage, Lesser – automatically reduces fear or panic to shaken.

Ch. 2 - Trap Intuition - One Time Use
“When you attempt a Reflex save to avoid a trap but before you know whether you failed, you can use this boon to reroll the save with a bonus equal to one-half your character level (rounded down). You must use the reroll result, even if it is lower.”

Ch. 3 - Splinter Slayer - One time use
“When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack.”

Ch. 5 - Touch of Planar Waters - One time use
Swift action to give myself benefits of Touch of the Sea (CL 6th)

Ch. 7 - Clockwork Engineer - Can give up my +2 on K(Arcana) to identify constructs for a 1-time automatic 20 on a K(Arcana - Constructs) check.

Ch. 12 - Sting of Serpent Magic - One time use
EITHER A) Swift to increase caster level by 2 for a spell that I’m casting or B) Immediate to give myself ‘evasion’ against a spell or SLA (i.e. no effect if I make the save). (but note I already have evasion from ring).

Ch. 14 - Temporal Acceleration - One time use
Swift on myself, standard on another. Reduce of spells and SLAs affecting a creature by 3 rounds, or of a single spell effect by 3 rounds.

Ch. 15 - Chapter of the Damned
* Free action: +2 increase CL of [evil] spell
* Free action: +4 CHA check vs. Lawful Evil creature
* Standard action: 3/scenario: use SLA (CL=character level): desecrate, lesser planar binding (lawful evil only; DC 19), order’s wrath (DC 18), summon monster IV (lawful evil creatures only), unholy blight (DC 18). Each use requires me to check a box and then make a Will save (DC 14 +1 for every box checked); failure shifts alignment towards LE (can use atonement to undo ONCE). [And note Ch. 18 – if I use atonement, have to pay extra 1000 gp].

Ch. 20 - Ally of Order - ONE TIME USE
Immediate action to gain Protection from Chaos and Shield for 2 rounds (CL 10).

Ch. 22 - Siege Hardened - ONE TIME USE: before rolling against demon's SR you can gain a +3

Ch. 25 - Beheading the Serpent - “This boon imposes a -1 penalty on the attack rolls, damage rolls, skill checks, and saving throws of all Aspis Consortium agents and hirelings she encounters.”

Non-Combat Boons:

Ch. 15 - Sadistic Ally (could spend 2pp to get Aoz for one session).

[spoiler=After Scenario Boons]
Ch. 10 - While adventuring in City of Brass (Plane of Fire), use boon to get 4 PP back.

Ch. 10 - skip Day Job check to restore charges to timeworn technology item.

Ch. 16 - one spell-casting healing service at -5 prestige cost. ONE TIME USE.

Ch. 18 - when i have Atonement cast i have to pay extra 1000 (or 3 PP)

Ch. 22 - Defender of Nerosyan - 10% discount on magic items that require a spell with the Good descriptor as a spell prerequisite.

Ch. 22 - Defender of Nerosyan - while in Mendev or Worldwound, reduce the cost of prestige awards while outside a settlement of 5000 by 4.

Ch. 25 - Aspis Armory - list of items that I can buy
* Belt of Many Forms (40k) to gain +6 enhancement to CON and benefits of Elemental Earth Belt (the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, as though subject to the elemental body III spell.). [I’d have to sell my Greater Plague Rat Belt, would get about 5k back, would lose +2 DEX, would lose 3/day
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