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Odd, I'd have thought individual attention from a GM would hold one's interest moreso than being one of a group. This kind of thing has never worked for me in a TT game, but the most successful pbp I played in (lasted 6 years) had 2, 3 or more groups or individuals doing their own things much of the time. That's the biggest upside of pbps, in my opinion. But that's just me, I guess it has been a problem here.
ProfessorCirno wrote:
Bingo on both counts. In fact, I didn't need the advice from DMG 2, 4e is transparent enough that it's pretty easy to figure out. The 3e math is a lot more complex, but the guys that did Trailblazer laid that out, which is pretty cool.
I didn't choose Pathfinder over 4e D&D any more than I chose it over DC Adventures, Eclipse Phase, HackMaster Basic, Dread, Warhammer Fantasy Roleplay, Smallville, or any other games I am currently, have recently, or will soon play. It's just one of the games I play. Now why I choose it over 3.5 D&D, that's another story, I guess.
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Figured I'd take the ooc talk over here. My thoughts: an operative is in the process of acquiring a person of interest (that would be Savin and Tamahashi). Another needs to be smuggled off of Luna (that would be Taka, he needs to keep a low profile in Luna). Not too sure how Fineal fits in yet.
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Ellipsis wrote:
That's kinda what I figured. I had no problem with it, found it kinda funny, actually. :)
wraithstrike wrote:
Personally, I don't think I'd enjoy it very much, myself. If I'm going to dictate what the dice say after I roll them, I don't really need to roll them. It becomes a narrative exercise, in which case, it'd be easier to just write a book. That, and the results may not be the same. If you're always fudging, is anyone going to ever die? If so, who do you chose to die? I hate TPKs, and will fudge against one if the party doesn't deserve it, but I don't like fudging just to save one or two PCs.
I generally save the fudging for when the party gets in over their heads through no or little fault of their own. TPKs aren't fun for anyone, and having them happen due to some bad luck or an unintentional mistake makes for a sad ending to a campaign. That said, if they make a crucial error in judgment, the gloves come off, and hopefully they learn their lesson. I don't fudge for NPCs, if the dice aren't going my way or the players are clever enough to do something unexpected, good for them. Having a close fight is fun, but when kick butt once in a while, that can be fun, too.
yellowdingo wrote:
The black hole would not only need to last longer, it would need to be much bigger (though those both go hand in hand). And you need a much bigger collider. Much larger and faster collisions than happen at the LHC happen constantly at outer reaches of the Earth's atmosphere. An exsisting black hole passing (relatively) near the planet would do the same thing. But it'd make a good sci-fi reason for a mass extinction event.
Some things a little more realistic if you don't want to go fantasy/sci-fi: Asteroid/comet hits the earth. Earthquakes/tsunamis rock nearby continents. Ash/smoke blot out the sun for months, killing much of the food base and ushering in a mini ice age. 50% of all life on the earth dies. Gamma ray burst hits the solar system. A giant star within a few thousand light years of us goes ultranova before becoming a black hole and it's poles point in our general direction. When the gamma radiation hits us, it completely wipes out all electronic devices and electrical power on the side of the earth facing it. The radiation poisons most living things on that side of the planet. A third of the earth's ozone layer is fried and our sun does the rest. Solar ultraviolet radiation kills the food base in the oceans, leading to 95% of all life dying on the planet. It takes over a decade for the ozone layer to replenish itself. Same as above can happen from our own sun. A focused coronal mass ejection that hits us could have nearly the same effect, though likely lesser.
TriOmegaZero wrote:
LOL. Reminds me of a Jim Rome rant, where he says that every time someone begins a statement with the qualifier "Not to..." it pretty much guarantees that the statement that follows is going to be exactly what they said it wasn't going to be. Not to say the comment sounded a bit partisan, but...oh wait, I won't finish that. :p
This is odd. It's like asking me why I don't like asperagus. Then a bunch of people telling me that I should because I like other vegetables... I've never liked psionics in my D&D, probably stemming from earlier editions, and I just don't want to use them. I'm not sure why anyone cares. If some people like 'em, make a book, whatever. Not sure why psionics need to be argued like politcs and religion (I'm right, you are both wrong and very stupid). Pretty silly, really.
northbrb wrote:
Hey, I get what you mean. You want to play a certain build, DM says no. The build is not illegal, so what's the problem? That can be frustrating, for sure. I think your DM might be handling it wrong. I do my best to not have to tell my players "no". I do this with some foresight by stating up front before the game starts what house rules will be in effect. And very rarely is it "no x or y," it's usually more, "tinker with this rule and now x and y are allowed because they aren't a problem anymore."
DeathQuaker wrote:
LOL, poor wording again. There was no voting. It was a "We should play this." "Yeah, let's play this." "Sigh, okay fine, as long as we get to game." So, yeah, we all came to an agreement; I'm GM, I'm not running something I truly don't want to, that would be silly.
J.S. wrote:
Yeah, good point, poor wording on my part. I, of course, allow input on changes. And admitedly, we had to reach a consensus as to what we were going to play next, and I was outvoted! When they gang up on ya, sometimes the players get what the players want....
Kolokotroni wrote:
Fair enough, rotating DMs would require that everyone want to run the same set of rules.
Hmmm. Rule changes by committee works about as well as anything else by committee (iow, not well at all). The GM runs the game. How he chooses to run it is really up to him. If he does so badly, he'll have no players. If he does so well, people will line up. If a player doesn't like it, he's not being tied up at the table, he's free to go (at least, I would hope that's the case). The key, though, is to let any house rules be known before the game starts, and not throw a "oh, sorry, not using that" in the middle of the game. That's not cool. It's an RPG, not a chess tournament, the rules are guidelines. That distinction is made in most RPG rule books these days.
seekerofshadowlight wrote: if you use firefox This add on is a must have and will stop that from ever happening again Awesome, thanks. Thanks for the profile template, too. That speeds things up a lot.
A couple threads on ENWorld: List of changes in Trailblazer It's kinda cool, they go through the math of the game and draw some conclusions from it, and then present a set of rules taking those conclusions into account. What they did with action points and iterative attacks is awesome.
Yeah, I don't mind it as a guide to roleplaying, but as a rules mechanic, it's always rubbed me the wrong way. Definitely going alignment-free with my upcoming game. Might as well get all the house rules on the table before we start. The group will be new to PF (a couple are new to 3e), and I'm adding in some Trailblazer rules and now removing alignment. Getting it all straightened out before we start is a good idea. And where can I get some of this Smite-All?
nathan blackmer wrote:
I was actually considering doing this myself. Just ignore it and don't worry about it. Paladin's can detect maybe someone with malicious intent (at least, what he considers malicious intent) or pure, capital E Evil, like demons. Also, then you can have paladins of different faiths. One person's righteousness is another's blasphemy.
...really...I gotta explain it? I don't play these silly things, but it was still the first thing I thought of when I read the thread title. Though, on second thought, maybe I should have let the necrophilia responses continue....
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