Arlindil

Aethorduil Faelaiien's page

478 posts. Alias of Helaman.


Full Name

Aethorduil Faelaiien

Race

Male Elf Fighter 3/Eldritch Knight

Gender

HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1

Age

128

Alignment

Neutral

Deity

The Elven Pantheon

Strength 16
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 10
Charisma 9

About Aethorduil Faelaiien

IC scene:

Aethorduil is a entry level member of an elven nobles militia of sorts called the Swords of Evereska.
As a largely unproven and rare third child, he is not yet a full member of the organisation - the equivalent of a squire if you will. During a mission for the order he was caught in a magical accident and ended up... well... here. He figures the best way out is to properly investigate whatever 'here' is.

Something of an intellectual he enjoys puzzles and delights in fragments of knowledge. Given that the Forgotten Realms is full of mysteries he's doubly happy to have been given an assignment. He's learned to apply thought to a wide range of problems, including physical ones.

Male High Elf Fighter 3
Medium humanoid, neutral
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Armor Class 19/21 (Royal Platemail +1, shield)
Hit Points 22 (2d10+4)
Speed 30 ft.
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STR 15+1 (+3), DEX 12 (+1), CON 14+2 (+3), INT 14 (+2), WIS 10 (+0), CHA 8 (-1)
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Saving Throws Str +5, Con +4
Skills Arcana +4, Athletics +5, Perception +4, Persuasion +1, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish + 1

Cantrip: Greenflame blade, Firebolt, Presitidigtation
Level 1: Shield, Magic Missile, Burning Hands

Actions
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Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+5 piercing damage in melee or 1d4+2 piercing damage at range.

Longbow. Ranged Weapon Attack: +2 to hit, range 150 ft./600 ft., one target.
Hit: 1d8 piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+5 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Equipment: chain mail, Dagger, Longbow, Longsword, shield, acid, backpack, candle (6), crowbar, hammer, mirror, steel, piton (10), rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin

10gp

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