Iramine

Aetherys Dawnblade's page

578 posts. Organized Play character for Cyril Corbaz.


Full Name

Aetherys Dawnblade

Race

HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Gender

Female Elf Magus (Bladebound) 9 |

Age

134

Alignment

Neutral Good

Deity

Sarenrae

Location

Qadira

Languages

Common, Elven, Celestial, Draconic, Kelish, Tien

Occupation

Dervish dancer

Strength 10
Dexterity 22
Constitution 14
Intelligence 20
Wisdom 10
Charisma 7

About Aetherys Dawnblade

Aetherys Dawnblade
Female Elf Magus (Bladebound) 9.2
NG Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +13

Status:
Hp 68/68
Active effects None
Conditions None

Resources & macros:

Daily spells / powers / items
Arcane Pool 8/8
Black Blade Arcane Pool 3/3
Rod, Versatile 3/3
Rod, Extend 3/3
Daredevil 10/10
Pearl of Power (1st) 1/1
Wayfinder - Protection from Evil 1/1
Folio Reroll (4 stars) 1/1

Macros
Elf form
HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Gargoyle form
HP 68/68 | AC: 28 T: 16 FF: 23 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

[dice=+5 Dawnblade (bypasses adamantine, cold iron, silver, alignement), Heroism, Inspire, Haste, AS]1d20+24;1d6+14[/dice]
[dice=Iterative +5 Dawnblade (bypasses adamantine, cold iron, silver, alignement)]1d20+19;1d6+14[/dice]

[dice=+3 Dawnblade (bypasses cold iron & silver)]1d20+16;1d6+9[/dice]
[dice=+3 Dawnblade (bypasses cold iron & silver)]1d20+11;1d6+9[/dice]

[dice=+4 keen Dawnblade (bypasses adamantine, cold iron & silver)]1d20+17;1d6+10[/dice]
[dice=+4 keen Dawnblade (bypasses adamantine, cold iron & silver)]1d20+12;1d6+10[/dice]

[dice=+3 keen flaming Dawnblade (bypasses cold iron & silver)]1d20+16;1d6+9+1d6[/dice]
[dice=+3 keen Dawnblade (bypasses cold iron & silver)]1d20+11;1d6+9+1d6[/dice]

[dice=Knowledge]1d20[/dice] Arcane, Dungeoneering, Planes: +9; Local, Nature, Religion: +6

[dice=Concentration (casting defensively in spell combat)]1d20+16+2[/dice]
[dice=Concentration (generic)]1d20+16[/dice]

[dice=Day Job (Caravan - Diplomacy)]1d20+19[/dice]

Defense
AC 26, touch 16, flat-footed 21 (+9 armor, +5 Dex, +1 Deflection, +1 Natural)
hp 68
Fort +11, Ref +12, Will +9; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 30 ft.

Melee
Dawnblade (Black Blade +3) +16/+11 (1d6+9/18-20/P) or
alchemical silver light mace +12/+7 (1d6/20/B)

Magus (Bladebound) Spells Prepared (CL 9th; concentration +16 (+2 spell combat), bypass SR +11):

3rd (4/day)—displacement, haste, heroism, monstrous physique I

2nd (5/day)—bladed dash, defending bone, frigid touch, frigid touch, mirror image (1d4+2 images)

1st (7/day)—burning hands (Ref DC 16), grease (Ref DC 16), intensified shocking grasp, intensified shocking grasp, intensified shocking grasp, corrosive touch, vanish

0 (at will)—arcane mark, detect magic, light, disrupt undead, prestidigitation

Spellbook:

All 0-level magus spells

1st-level
Blade Lash (ACG)
Burning Hands
Call Weapon
Chill Touch
Color Spray
Corrosive Touch
Feather Fall
Frostbite
Grease
Jump
Keep Watch (KotIS)
Long Arm (ACG)
Mount
Obscuring Mist
Shield
Reduce Person
Shock Shield
Shocking Grasp
Silent Image
True Strike
Unerring Weapon
Unseen Servant
Vanish
Warding Weapon
Wave Shield (ACG)
Weaponwand

2nd-level
Bladed Dash (ISM)
Cat's Grace
Defending Bone (ISG)
Frigid Touch
Glitterdust
Invisibility
Mirror Image
Pilfering Hand
Spider Climb

3rd-level
displacement
force punch
haste
heroism (through Spell Blending)
monstrous physique I
vampiric touch
versatile weapon

Statistics
Str 10, Dex 22(18), Con 14, Int 20(18), Wis 10, Cha 7
Base Atk +6; CMB +6; CMD 23

Feats
Weapon Finesse, Dervish Dance, Alertness (Black Blade), Additional Traits, Arcane Strike (+2), Intensified Spell, Weapon Focus (scimitar)

Traits
Magical Lineage (shocking grasp), Warrior of Old, Clever Wordplay (diplomacy), Illuminator

Skills (ACP -1 included)
Acrobatics +14 (9 ranks)
Bluff -2
Climb +3 (1 rank)
Diplomacy +19 (9 ranks) Used for Day Job checks (Caravan).
Escape Artist +14 (9 ranks from headband)
Fly +14 (6 ranks, specialized)
Intimidate -2
Knowledge (Arcana) +9 (1 rank)
Knowledge (Dungeoneering) +9 (1 rank)
Knowledge (Local) +6 (1 rank)
Knowledge (Nature) +6 (1 rank)
Knowledge (Planes) +9 (1 rank)
Knowledge (Religion) +6 (1 rank)
Linguistics +6 (1 rank)
Perception +13 (9 ranks)
Perform (dance) +3 (2 ranks)
Ride +5
Sleight of Hand +6 (1 rank)
Spellcraft +17 (+2 to determine the properties of a magic item) (9 ranks)
Stealth +5
Swim +3 (1 rank)

Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Kelish, Tien

SQ accurate strike, arcane accuracy, arcane focus, arcane pool, elven magic, spell combat, spellstrike, black blade, black blade strike, unbreakable

Consumables
Wand of Shield (26 charges)
Wand of Cure Light Wounds (11 charges)
Wand of Cure Light Wounds (50 charges)
Wand of Long Arm (39 charges)
Oil of Bless Weapon
Oil of Daylight
Potion of Cure Light Wounds
Potion of Touch of the Sea
Potion of Darkvision
Potion of Fly
Scroll of unseen servant
Antitoxin
Antiplague

Other Gear +3 Mithral Breastplate, Black Blade (Dawnblade), Belt of Incredible Dexterity +4, Headband of Vast Intelligence +2 (Escape Artist, Tien), Extend Metamagic Rod (lesser), Versatile Metamagic Rod (lesser), Handy Haversack, Shining Wayfinder, Amulet of Natural Armor +1, Alchemical Silver Light Mace, Backpack, Bedroll, Cloak of Resistance +3, Cracked Dusty Rose Prism Ioun Stone, Daredevil Boots, Flint and steel, Pearl of Power (1st), Ring of Protection +1, Spell component pouch, Waterskin, Wayfinder (empty), Weapon cord, Wrist-Loaded Spring Sheath (Wand of Shield inside), 4 days' worth of rations, 2838 GP, 8 SP

Special Abilities
Accurate Strike As a swift action, spend 2 AP to make all melee attacks against touch AC until the end of turn.
Arcane Accuracy As a swift action, spend 1 AP to gain an insight bonus on all attack rolls until the end of turn equal to your Int modifier.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool (+2) (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers (dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (3/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport (Su) As a standard action, spend 1 AP to teleport the blade in hand.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Daredevil boots (10 rounds/day) +5 Acrobatics to avoid AoO moving in threatened squares. If successful, +1 attack vs that enemy.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item, +2 to bypass Spell Resistance.
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Vanities
Beacon of Good
Caravan (Diplomacy)

Favored class: Magus 1st - hp, 2nd to 7th - 6/6 Arcana, 8th to 9th - hp

Gargoyle form:
Darkvision 60 ft., Speed 40 ft., Fly 30 ft. (average), +2 Str, +2 Natural AC
Natural attacks: Bite +11 (1d4+1) / Gore +11 (1d4+1) / 2 Claws +11 (1d4+1) +6 as secondary attacks after scimitar attacks

Appearance:
Aetherys is a lithe elven girl bearing long, well-kept blond hair flowing down to her waist. Some of it is braided, with small clasps respresenting the Dawnflower. Her eyes are deep blue, and she hardly ever blinks. At her side, a black-bladed scimitar rests, engraved with arabesque.

"Greetings, I am Aetherys and this is Dawnblade." she says as she strokes her scimitar.

Background:
"I am what your kind calls a "forlorn". In fact, my whose parents were merchants in a far Qadiran satrapi. Seeing my talent for dancing since I was little, they offered me to the cult of Sarenrae, so I was raised by dervishes of the Dawnflower. However, life in a monastery didn't suit me well, and I decided to explore the world.

My journey brought me to the City at the Center of the World, where I found some companions of fortune with whom I explored an old tower in ruins. There, we found a band of troglodytes who had captured an adventurer, who turned out to be member of the Pathfinder Society. His words were honey to my adventure-eager ears, so he managed to convince me to join the Society. I've taken the three-year apprenticeship under the guidance of Master Zey, who shares with me common origins as well as the love of magic. Here I stand, more ready than ever to embark on a fantastic adventure!"

*****

Aetherys's secret is the reason she joined the Silver Crusade after serving under the Qadiran faction for quite some time. Raised by greedy merchants then sold to a Sarenraenite monastery, Aetherys has struggled for a long time between her profane duties to Qadira and the Society, and her true devotion to Sarenrae. She'd been somehow able to make these two notions coexist until she was asked to fulfill a series of simple tasks for Grandmaster Torch. These tasks really tested her mettle, and made her forsake one of the simplest vows she had taken among the Sarenraenites, not taking a life unnecessarily. While she was performing one of the tasks for Torch, she chased an elusive man (named Buri-Buri), and struck the unarmed and innocent man down as she was under pressure from the local guards to surrender. She chose her mission and duties over the core tenets of her faith.

Wracked by guilt, she decided to atone for her unforgivable act, and left the Qadiran faction, choosing to devote herself fully to her goddess and to others. To this day, she remains deeply ashamed of her actions, and still hasn't come to terms with it. The mere evocation of the innocent victim of her overzealousness shakens her beyond resolve.

*****

In the mirror the wispy shape of the young elven girl you know as Aetherys forms, dashing and springing as she chases a rabbled man throughout a spice warehouse, avoiding guards and workers with increasing difficulty. The man running in front of her appears about to elude her but with a simple arcane word the elf disappears. A moment later, a blade as dark as treachery itself protrudes from the befuddled man, tearing through him and leaving him dead on the spot.

What do you think you have just done, young fool?

What do you mean? He was about to escape, and Torch would have never given us the infor...

Is that so? Did it occur to you that the Dawnflower may have meant for that man to live? I am ashamed to be in your hands in this very moment, to have been the vessel of your incompetence.

I only meant to do what was right...

Put me down, and never dare lay a finger on me until you have come to understand what it means to truly serve the light.

Aetherys gazes into nothingness for what appears to be an eternity, lost in her thoughts, her guilt swallowing her like a crashing tidal wave on the shores of her overzealous blindness.

Another vision forms, where the elf's eyes appear to have found peace at last. She is not in the warehouse anymore, but within the walls of a Keleshite monastery. As she treads towards an arabesque-engraved altar, her frail hand extends to caress the dark blade of the scimitar resting on the altar.

Buri-Buri's death shall not be in vain. It has opened my eyes to the undeniable fact that doubt is not my enemy, but that it is necessary. There is no absolute truth in man, or elf. I am ashamed of my own alledged certainties, of my overconfidence. I now take you as my burden, not as an instrument of death. Let there be light.

PFS information for the GM:

PFS #76446-6
XP: 26 (normal advancement)
Faction: Silver Crusade (formerly Qadira)
Fame: 49 / Prestige: 20
Aetherys's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 - Master of the Fallen Fortress
#2 - 5-08 The Confirmation
#3 - 1-39 The Citadel of Flame GM credit
#4 - Thornkeep - The Forgotten Laboratory GM credit
#5 - 1-43 The Pallid Plague
#6 - 4-15 The Cyphermage Dilemma
#7 - 3-16 The Midnight Mauler
#8 - 5-22 Scars of the Third Crusade
*free faction change to Silver Crusade*
#9 - 6-01 Trial by Machine
#10 - 0-13 The Many Fortunes of Grandmaster Torch
#11 - 5-23 Cairn of Shadows
#12 - 5-02 The Wardstone Patrol
#13 - 0-03 Murder on the Silken Caravan GM Credit
#14 - 6-17 Fires of Karamoss
#15 - 6-21 Tapestry's Toil
#16 - 6-19 Test of Tar Kuata (GM Star replay)
#17 - 7-00 The Sky Key Solution
#18 - Season 6 Boon #17: Xenophile (Sylph, Ifrit)
#19 - 6-97 Siege of Serpents
#20 - 6-98 Serpents Rise
#21 - 3-17 Red Harvest
#22 - 7-09 The Blackros Connection
#23 - 7-98 Serpents' Ire
#24 - 7-17 Thralls of the Shattered God
#25 - 7-23 Abducted in Aether GM Credit