Shinigami02 wrote: As another point of contention though, let's look at this the other way around. You've been stabbing this guy in the gut right up until they're at 1 HP left. Then your ally comes in with their Tempest Arc Rifle, and to add insult to injury they crit, and roll max damage. But it was set to Stun, so all that lethal damage that has been done is now ignored, and most of your 12d6 damage, so the guy is just knocked unconscious. To think, if that switch had been flipped the other way he would probably be ashes right now. Bit amazing. And you now have an enemy unconscious on the ground who is about to be just as dead, since the rest of the party didn't suddenly contract an acute case of nonlethalitis. There are more than a few accounts of guys brought into ERs unconscious with multiple stab and bullet wounds because the cops broke up the fight with tasers, billy clubs, and other less-lethal weapons.
Drift Wars
AbadarCorp Customer Service wrote:
Uhh...possibly not, there was that senator angry at me. It was an honest mistake, and they were consenting adults. Anyway, was it delivered to the Akitonian Port authority or the Armada?
My reading has been that the changes you can manage with Sex Shift aren't extreme enough that anyone would be surprised to find out you'd used one if you knew them before and after taking it. I wouldn't suddenly look like Vanna White, but I might look something like my sister. Same eye colour, same hair colour, height the same +/- a couple of inches, cheeks and nose the same, same chin and jawline, etc. once you account for body fat and mass distribution differences between the sexes. However you can probably grow out your hair and nails or shorten them, or grow a beard that would make Billy Gibbons jealous. For anything that your new body couldn't have attained without intervention you'd need the Appearance serum, which is explicitly a detectable magical effect. By combining both serums as separate doses you can adopt any combination of traits and features a member of your species can possess, but even then you can't get fine enough control to impersonate someone specific. Though maybe close enough to bridge the gap with a disguise kit. ETA: You can take two and go from "bookish blonde boy" to "blonde bombshell", but can't get Marilyn Monroe or Jean Harlow. Or he can take just the Appearance potion and go to "Dark-eyed heart-throb", but not Ian Somerhalder or Idris Elba. Or he can take just the sex shift serum and end up with "Blonde Bodybuilder", but not specifically Aleksandra Zaryanova.
"Sensors indicate that somehow the underdeveloped planet you dropped out of Drift near has a society of preflight aliens living in a derelict starship." "Welcome to the Edensphere! The temperature is a constant 17.5 C in the evenings, and 24.1 during the day. Every landmass is a white sand beach with a tropical jungle starting 30 yards inland. There are no natural predators, though we have imported dolphins and porpoises and their food sources, and theirs, and so on. Before we allow you your rest and relaxation though, we have just one small task for you. A trifle, a token job, really. A favour, if you will. You see, our crust may have sprung a slight leak. It's only about a mile wide." "Someone has disrupted the famed auroras of planet Boreas in the Cynosure system. Find them. Kill them. Restore the aurora."
Most of what I'm gleaning from the discussion around the two leads me to believe that it's more than just genitals and body mass affected by the serum of sex shift, but that the changes are what would be considered cosmetic by modern standards. You can move, add, or burn fat, make slight adjustments to muscle tone, change the length and volume of hair (maybe fur/scale pattern and colouration if that is a sex-linked trait in your species, like Vesk or calico cats) including facial hair and body hair, gain or lose a tan, grow or reduce fingernail length, and other things that would theoretically be possible to attain with your new body if you work at it. Meanwhile the Serum of Appearance change can't give you sex-linked traits you don't already have, but it can make adjustments to your bone structure, facial features, complexion, 'natural' hair/fur/scale/horn colouration and pattern, skin colour, weight distribution, and (and let's face it, a lot of human men will be sold on this) adjust the size, colouration, and general shape of sex-based traits you already had. Neither works as a disguise kit because both probably work by taking an idea or image you see as your 'self' and bring those features out. So the magic knows what you want to look like, and then finds a sort of ideal medium somewhere between that and your current appearance, leaning strongly toward the desired appearance. I might could see fringe cases where you and another person already look fairly similar and you take a serum to erase the differences, but that'd be, like, eerie-doppelganger level starting points, and even then you won't be mistaken for anyone else.
David knott 242 wrote: PC races in this book: Barathu, Contemplative, Draelik, Dragonkin, Drow, Formian, Goblin (Space), Gray, Haan, Ikeshti, Kalo, Maraquoi, Nuar, Reptoid, Ryphorian, Sarcesian, Shobhad, Skittermander, Urog, Verthani, Witchwyrd, and Wrikreechee. Post in question, since it was on the AA product tread instead of this one.
David knott 242 wrote: PC races in this book: Barathu, Contemplative, Draelik, Dragonkin, Drow, Formian, Goblin (Space), Gray, Haan, Ikeshti, Kalo, Maraquoi, Nuar, Reptoid, Ryphorian, Sarcesian, Shobhad, Skittermander, Urog, Verthani, Witchwyrd, and Wrikreechee. SRD contributors are going to be busy in a couple of weeks I see. Definitely picking up a copy of this when I or my table can afford it, if for no other reason than 22 new playable races needing a LOT of referencing, plus I'm assuming we finally get npc creation guidelines?
Flashblade wrote:
Have at, it's one of the reasons I posted! Let me know which ones get used, I might grab a few myself...for reasons. Magical reasons. Anyway, I try to make sure I'm avoiding names other people are using as much as possible. Too many rounds of 'can I name my kingdom this?' in my fiction setting.
Maybe forgo the consonant in that Silver? So Argiix (are-JEE-icks)? Other decent Silver names might be Diargixus, Vargix, Yarthixia, or Larigix. (dee-ARE-jicks-us, var-jicks, yar-THICKS-ee-uh, lai{r}-REE-jicks) I like Auxaurian, but if we want to add more: Thurivarixian, Malixaurian, Taurixian, Dvarixthuriar, Mevixaurith. (thoo-REE-var-ICKS-ee-un, mall-ICKS-are-ee-un, TAr-ricks-ee-un, duhVAR-icks-THOO-ree-are, MEH-vicks-are-ith) And for greens, it looks like it depends on male or female. Greens like to name females with things that end in 'vox', so Cheravox, Destrivox, Tennavox, or Verivox. They seem to like four or five syllable names as well, so males might be Tennaverion, Verilthron, Dastrinian, and Karsaevion. (CHAIR-ah-vocks, deh-STREE-vocks, TEN-nah-vox, VAIR-ih-vocks; TEN-nah-VAIR-ee-on, /'dæs-trIn-I-ʌn/, car-SAY-vee-un)(Couldn't think how else to do a key for the next to the last one, so take crappy IPA) The language as a whole seems to like quick, harsh syllables, as a note, and I'm willing to bet most draconic names are something like Charity, Hayate, Una, and Joshua: words or phrases taken from the language and used as names.
This gets more complicated if you only need to be able to control a specific module, like Jango Fett being able to start his ship or operate the hatches remotely but needing Boba to operate the turrets (unless I have that backwards), or how Samus can call her ship to certain locations remotely but can't have it do a strafing run without a later upgrade. Would the single upgrade be based on the price of the whole ship or just the engines? And what if it's run by an AI that you just need to be able to relay voice commands to? For that matter, what's the price to add an artificial personality (another 10% upgrade) to your ship? And if you have that same AI able to communicate from either the ship or a personal communicator (à la Tony Stark's J.A.R.V.I.S. or F.R.I.D.A.Y. but on a starship scale rather than a fleet of powered armor), is that a single upgrade? 50% of the price on the second? 90%? These are things I need to know =(
1
(1)credit to Star Trek, Gene Roddenberry, Paramount, et al.
153) It's missing a critical component, which is in the posession of the former owner's ex-wife. She hated the sonofa*****, but wants a first edition holodisk that's currently in the private collection of the CEO of a small holding company based off of Akiton, who needs you to negotiate a more favourable contract with his chief foreman, who's on the take from a local bandit group, which is trying to earn enough money to get off this stinking rock, but the local smuggling captain has a whiny solarion trainee that needs to get to Absalom Station to rescue a plucky envoy from a political prison, and the Armada won't let him past until they get assurances from the Station Council that they won't be held responsible, but the red tape around that decision could only be cut if they were able to find a resolution to the housing crisis being fomented by the...
Quick(ish) question that's as much a check of my understanding: A player wants to be able to summon the party ship remotely. Can this be accomplished by having a computer with the planetwide range upgrade tied in to the ship's AI that then takes control of, launches, flies, and lands the ship? Or would someone need to set up a separate upgrade?
120) Its previous owners were kobolds. It's a confusing warren of access tunnels and passages, the party found a clutch of eggs last week, and the "Days since last trap:" counter has been reset so often the 9 is missing from the ones position and no one is sure for how long. Nobody is willing to risk buying it from you.
Bloodrealm wrote: The Null-Space Chamber says it attaches to things like your arm or a bag, so it's not entirely clear if it's worn or not. It's also not clear on what it or the rift looks like, where the rift appears, or how big it or the rift is. My readings of it are that it's a handheld device, you can just strap it to something else for convenience, in the same way you can a shield. It's not like it takes the back slot if you do strap it to your backpack, and you still need to manipulate it in order to access stuff inside.
Bloodrealm wrote:
NSC is exempted from the limit by dint of being held. Same with Aeon stones, FWIW. Still "Ring of Resistance and something else" though. Hard to argue with save bonuses, especially when everything else in the game seems to be calibrated so that every +1 matters. Mindlink Circlet might not be a bad alternative item if you don't naturally have telepathy though, the game seems to want you to. Charge cloak is a potentially viable option for someone who only uses one type of attack that requires ammunition or charges as well.
Jersey Burke wrote:
And an entire generation of furries is born.
eCHO (Chamber for Harmonic Observation) Less a form of entertainment and more a training tool, this apparently featureless room is invaluable to aspiring musicians. Activated by a simple voice command, the floor, ceiling, and walls of this room are all sensitive input devices and display screens which perform a variety of basic functions. The floor display shows the acoustics of a given performer and how the sound bounces off of the walls. Hard light can be projected from the ceiling, allowing those acoustics to be altered. The ceiling can also be programmed to shine like a spotlight. As the spot least likely to interfere with the acoustics, the entrance is also generally here, accessed by a hard-light ramp when needed. The four walls can then be assigned one of four visual functions, each to a single wall. One will display the tonal qualities of whatever sound the room picks up, frequency, pitch, note, cadence, and timbre. After a few moments' sample it will also give a general range for a vocalist, or display any tuning adjustments needed for an instrument. One panel analyses the posture and physical movements of the musician, and compares that to 'ideal' with an overlay. One shows what the sounds the chamber has picked up so far would look like if it were scribed into sheet music, with several different styles available as add-on packs. Alternately, this one can display a score for you to play, and show which notes you've missed. The final one displays one of three things, a visual metronome in one of several styles, an AI conductor/instructor, or a simulated auditorium. The overall purpose of an eCHO is to teach aspiring musicians how to master their instrument of choice and prepare them to perform in front of an audience. Considered something of a luxury item, it's generally cheaper to hire an actual musician to apprentice to unless the instrument is obscure or highly out of favour. Each installation comes with a voucher that allows you to select and install the following for free: 1 style of sheet music, 1 conductor or instructor avatar, 5 instruments' lesson plans (which provides guidance from beginner through expert), 1 instrument's mastery program keyed to a specific genre, the lesson plan and mastery program for vocals for 1 race and genre, 3 hard light object layouts (the access ramp is always included for free, and in fact is the default state of the room while setup is completing), A total of 20 musical scores (which includes any needed by the lesson plans you've selected, but includes every instrument needed for a given piece), and 1 ambient screen saver. Additional options are available as microtransactions. There's also a subscription service that distributes one of the appropriate thing per month (in the case of screen savers, musical scores, avatars, or audiences) or year (everything else) for a surcharge, and another one that gives you access to live sessions with a tutor instead of the AI avatar. If installed on a ship, the eCHO functions slightly differently, requiring biometric verification to access the account. Anyone can set up an account for free, but only one account per unit is provided with the voucher, which only functions once at check-out. It has been pointed out by detractors from the program that all of this can be accomplished with a holo-suite for considerably cheaper, but eCHO users generally maintain that the eCHO is better at teaching than any imitators so far.
Justin Norvegicus wrote:
FTFY. --- I like the idea of racial tactical feats that rely on race traits to function correctly, like an ysoki feat to get a pot shot during an acrobatics check since you can never suffer from being off-kilter, or to ignore a portion of an enemy's AC by moving through their square if they're larger than you by targeting their voonrables as you go.
Metaphysician wrote:
It's less that they care more about racial purity and more that dwarves are a strongly, staunchly traditionalist culture. Anyone who was born to a dwarf, was raised by dwarves, and follows dwarven cultural traditions is a dwarf. Nobody else is. Elves, meanwhile, are much less rigid culturally. They take in art and beauty from any culture and adapt it, perfect it. Unfortunately though, a half-elf matures much much more quickly than an elf child, physically, needs more sleep and more food, and can't see quite as well.
I still think there are probably a LOT of species that are considered people, but also kill-on-sight. Goblins are a good example, where it's considered reprehensible to abuse, desecrate, or torture them, but massacre an entire goblin warren and nobody who isn't a green-skinned Cuisinart will care. I imagine that in the Pact worlds there probably ARE several laws against needlessly cruel acts, in the same skein as animal cruelty laws in the US if a bit more broad. I also think that the Pact Worlds work much like the UN, in that signatories of the Pact still retain their own laws and customs on their home worlds, but there are certain limits placed on how they can interact with one another. Eoxians are mentioned as openly hostile to other worlds in the starship section, and I'd be absolutely flabbergasted if the Drow weren't playing some sort of long-con political game with an imperialistic bent.
Three things: First, punctuation and spacing are important; Second, the rules already allow for a near-infinite variety of 5cr, - or L bulk items by saying that if the player asks for something reasonable that isn't listed yet and offers little mechanical benefit you can just make it; Third, thanks to purely technological items it's not hard to hit every one of those categories every couple of levels and need to spend a bunch of credits to do it. And that's without spending much on things he didn't mention like medkits, computers, planetary vehicles, or Null-space Chambers.
Tarik Blackhands wrote:
That's a cultural thing. You either are a dwarf or you aren't. If one of your parents happens to have been a human just means you are a tall and lanky dwarf, or a short and stocky human. Dwarvenness is binary. Gnomes and halflings too.
thejeff wrote:
A larger concern with Monty Hauls is that even if there are level limits, when you have 10x the disposable income you're supposed to things like medkits and grenades become much less of a resource that needs to be tracked, which is a thing for which they are designed. Grenades especially deal bigger hits than other things in their category with the understanding that each time you use one it's gone.
As a Pathfinder GM, I treat almost ALL wealth as a mechanical thing for mechanical purposes, and only charge a pittance for flavor only things until the players start using them for gifts or diplomatic edges. Want to say your saddle is velvet lined and dyed fuchsia? Cool, go for it. Have a bottle of wine your character always keeps on hand? I ain't gonna make you refill it until you give it as a gift or use it to loosen some tongues. Want to buy a feather boa and a silk fan? Alright, that'll be 7 silver. Tithing 10% to your church? Okay, encounters drop more and the rest of the party gets taxed and left with the same amount you would've had. You're exempt because clearly you're clergy. You wanna spend 15 gold showing the town a good time? They give you a decent little dagger as a token of their esteem.
Honestly the question is generally less "What will a human try to sleep with?" (because the answer here is 'anything, just find the right human') and more "Won't won't try to sleep with a human?". None of the core races strike me as that insular, but Contemplatives might have the right sort of physical detachment that they won't actively seek out humans. Likewise, I get the sense from Brethedan descriptions and references that they either don't reproduce like that or wouldn't see humans as viable partners.
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