About Aerieth Deventis___________________________________________________________
+4 CMB (+4 BAB, +0 Str)
+9 Rapier (+4 BAB, +4 Str, +1 MW) Damage: (1d6)
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AC 14 [+4 Dex, +10]
+3 Fort (+2 base, +0 Con, +1 Cloak) (+1 Rogue, +1 Wizard)
Current Status:
Special Abilities:
Special Abilities Available: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. Magical Knack - You gain a +2 trait bonus on caster level (wizard), if not > total class levels. Evasion Air Supremacy (Su)
Lightning Flash (Su) - 8/8
Spells Memorized:
Wizard Spells
1st Level - 5+1/day
2nd Level - 3+1/day
3rd Level - 2+1/day
^Wizard School Spell Skills:
+11 Acrobatics (Dex +4, Ranks 4, Class Skill +3) +9 Appraise (Int +5, Ranks 1, Class Skill +3) +2 Bluff (Cha -2, Ranks 1, Class Skill +3) +4 Climb (Str +0, Ranks 1, Class Skill +3) +9 Craft(bows) (Int +5, Ranks 1, Class Skill +3) +2 Diplomacy (Cha -2, Ranks 1, Class Skill +3) +11/+12 Disable Device (Dex +4, Ranks 4, Class Skill +3)(+1 Traps) -2 Disguise (Cha -2, Ranks 0, +3 Class Skill) +11 Escape Artist (Dex +4, Ranks 4, Class Skill +3) +10 Fly (Dex +4, Ranks 1, Class Skill +3, +2 Class) +1 Heal (Wis +1, Ranks 0) -2 Intimidate (Cha -2, Ranks 0, Class Skill +3) +15 Knowledge, Arcana (Int +5, Ranks 7, Class Skill +3) +9 Knowledge, Dungeoneering (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Engineering (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Geography (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, History (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Local (Int +5, Ranks 1, +3 Class Skill) +12 Knowledge, Nature (Int +5, Ranks 4, +3 Class Skill) +9 Knowledge, Nobility (Int +5, Ranks 1, Class Skill +3) +13 Knowledge, Planes (Int +5, Ranks 5, Class Skill +3) +13 Knowledge, Religion (Int +5, Ranks 5, Class Skill +3) +11 Linguistics (Int +5, Ranks 3, +3 Class Skill) +14 Perception (Wis +1, Ranks 8, Class Skill +3, +2 Race)(+1 Traps) +2 Perform (Cha -2, Ranks 0) +4 Ride (Dex +4, Ranks 0) +5 Sense Motive (Wis +1, Ranks 1, Class Skill +3) +9 Sleight of Hand (Dex +4, Ranks 2, Class Skill +3) +15/+17 Spellcraft (Int +5, Ranks 7, Class Skill +3)(+2 race to identify magic items) +13 Stealth (Dex +4, Ranks 6, Class Skill +3) +1 Survival (Wis +1, Ranks 0) +4 Swim (Str +0, Rank 1, Class Skill +3) +2 Use Magic Device (Cha -2, Ranks 1, Class Skill +3) Each level skill points gained 7/level for Wizard, 13/level for Rogue
Traits:
• Tortured - +1 Reflex • Magical Knack - You gain a +2 trait bonus on caster level (wizard), if not > total class levels. Feats:
Racial:
+2 to Int, +2 Dex, -2 Con Speed: 30' Racial
Favored Class & Notes:
Favored Class: Wizard
+1 Int @ level 4
Wizard Spells:
+2 racial bonus on caster level checks made to overcome spell resistance. 0th Level --> 4
--> Plus bonded item spell. Wizard:
+2 racial bonus on caster level checks made to overcome spell resistance. Arcane Bond: Ring, Masterwork Air Elementalist - opposition school Earth The Air elementalist uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, all while flying through the Air with ease. Air Supremacy (Su)
Lightning Flash (Su)
Air Elementalist Wizard Spells
Earth Elementalist Spells - Opposition School Spellbooks:
Spellbook #1 0 Level Spells
1st Level Spells
2nd Level Spells
3rd Level Spells
%% - Opposition School Spells ** - Arcane School Spells Rogue:
[list] Equipment:
Arms, Armor, and Clothing
______________________ 19 lbs In Backpack Climbing Kit, 1 lbs.
Scrolls:
Flasks:
_________ Belt Pouch Chalk, 3 pieces p.p.
Carrying Capacity Current Weight: 24 lbs Light Load: x < 26 lbs.
Appearance:
You see a tall very thin, almost emaciated appearing, elvish woman. If she were in a beauty pageant, you are pretty sure that she would be picked just after last. Homely would be a polite description. With pale, almost white skin and a scar running from just below her left eye to her chin, bisected by her mouth where the scar is readily apparent on her lips. Yet, as unattractive as she appears, she moves with an almost unearthly grace and once you get past the deformity of her face, you see that her eyes are a brilliant electric blue and sparkling with intelligence. Background:
Born in the Barrowwoods north of Westcrown, Aerieth was never the prettiest girl in her elvish village. As with many elves, she trained long and hard at the arcane arts and archery. However, Aerieth had problems with certain minor rules, specifically the ownership of property. From a young age she would frequently find that other people's belongings had mysteriously ended up in her pockets or pouch. Or at least this is what she claimed. However, not having the most outgoing personality, she was frequently punished for the theft of whatever it was she had. Nonetheless, the elvish village allowed her to remain for many years as Aerieth's family held important positions in the arcane schools and local politics. However, about fifteen years ago, Aerieth's mother and father left on a trip to visit relatives in distant Kyonin. Her parents never returned and it was determined that they had been ambushed by escaped summoned monsters in the eastern part of Cheliax. Following the death of her parents, the village began to be less and less willing to overlook Aerieth's pilfering. Yet she continued to relieve people of their property and when she was caught with the ring which a village elder had given to his daughter, the village elders politely asked her to leave. Thus, after over a century living primarily among elves while studying the arcane arts and working as an apprentice to a master bowyer, Aerieth was forced to leave her home. Having no true plan or direction, she wandered throughout the northern portions of the Inner Sea region from Korvosa to Riddleport and across Cheliax, Andoran and even Taldan. Finally, having outlasted her wanderlust, she returned home to find that she was still not welcome back. Thus, she migrated to Westcrown where she found a place to live in a poorer part of town and once again worked as an apprentice making fine bows. The only thing she has to show after many years as an apprentice is a scar from her eye to chin received from a drunken sailor for whom the alcohol apparently made everything beautiful. Aerieth managed to escape the sailor, leaving him with a matching scar, but recognized that continuing to stick with her past ways, taverns and thievery, was most likely going to result in the end of her life if she were to stay in Cheliax, thus she has once again returned to her roots and begun to study the arcane arts. |