|Aelryinth RPG Superstar 2012 Top 16|
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Fighters could benefit from an entire rewrite of skills.
Skill RANKS, not modifiers, should mean something. Someone with 15 Ranks in a skill should have something more then someone with +15 to the check.
So, you've just added a Skills rewrite to the Feats rewrite wish schema.
Oh, and I do a lot of that extra stuff.
I shifted Weapon Training to provide a virtual enhancement bonus to your weapon, in addition to the +. Now, it only goes up to +4, and it does require a masterwork weapon, but it does mean that once a fighter hits level 4, any master work weapon in his groups is now effectively magical. At 12th, it works fine against cold iron and silver DR, and at 16th ignores Adamantine DR. If it's magical, the virtual enhancement stacks up to +5, so fighters can start ignoring DR faster then any other class.
I have their armor training bonus apply as virtual enhancement to armor and/or shield, up to a max of +5. THEN, I give first str, then con, then Dex enhancement as a free exoskeleton enhancement for wearing armor. The enhancement bonus is -1 in light armor, par in medium, and +1 in full armor...encouraging the fighter to wear heavy armor.
So a fighter does not need that stupid belt, he gets the effect from class features. That aren't magical and work fine in an A-M shell.
As for extra stats...I went the opposite route. I give the fighter 2 stat points, given out 1 by 1, at every 4 levels, to his LOWEST ability scores.
Which rounds up those glaring weaknesses in stats, which is a beneficial side effect of his constant training.