About Aelfward BloodyhandedAelfward Bloodyhanded
Defense:
-------------------- AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex) hp 50 (3d10+3d8+13) Fort +6, Ref +9, Will +4 Defensive Abilities evasion -------------------- Offense:
-------------------- Speed 30 ft. Melee cestus +7 (1d4+4/19-20) and cestus +7 (1d4+4/19-20) and masterwork cold iron glaive +8 (1d10+6/x3) and masterwork silver heavy flail +8 (1d10+6/19-20) Ranged darkwood composite longbow +8 (1d8+3/x3) Special Attacks bravado's blade, sneak attack +2d6 -------------------- Statistics:
-------------------- Str 18, Dex 18, Con 12, Int 16, Wis 8, Cha 7 Base Atk +5; CMB +12 (+14 trip); CMD 25 (27 vs. trip) Feats:
Additional Traits,
Combat Expertise, Combat Reflexes, Improved Trip, Toughness Rogue Talents: Charmer [1/day] Traits
Skills:
Acrobatics +13, Climb +8, Diplomacy +16, Disable Device +12, Escape Artist +8, Intimidate +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +8 Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +8, Linguistics +12, Perception +8, Ride +8, Sleight of Hand +8, Stealth +11, Survival +3 (+5 to avoid becoming lost), Swim +8 Languages:
Azlanti, Common, Draconic, Dwarven, Elven, Hallit, Shoanti, Skald, Sylvan, Tien, Varisian Combat Gear:
Potion of cure light wounds (2), Potion of cure moderate wounds (2), Potion of protection from evil (2), Potion of shield of faith +2 (2), Wand of cure light wounds(41 Charges), Alchemist's fire (2), Antiplague (2), Caltrops, Holy water (2), Smoke pellet (2), Smokestick, Soothe syrup (2), Tanglefoot bag, Weapon blanch (ghost salt), Weapon blanch (silver) (4); Other Gear +1 Mithral Chain shirt, Cestus, Cestus, Cold Iron Arrow, durable (50), Dagger(2),
Darkwood Composite longbow (Str +3), Masterwork Cold Iron Glaive, Masterwork Silver Heavy flail, Cloak of resistance +1, Handy haversack (34 @ 39.5 lbs), Bedroll, Belt pouch (10 @ 0 lbs), Blanket, Candle, Chalk, Earplugs, Fishhook (2), Flint and steel, Grappling arrow, Grappling hook, Mug/tankard, Powder, Sewing needle, Signal whistle, Silk rope (2), String or twine, Tax collector's signet ring,Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (2), Torches(4),Waterskin, Whetstone, 1252 GP, 7 SP, 8 CP -------------------- Special Abilities:
-------------------- Bravado's Blade (Ex) On sneak attack, forgo damage dice for free Intimidate with +5 bonus/dice reduced. Caravan (empty) (Diplomacy) Can use the chosen skill to make Day Job rolls. Charmer (1/day) (Ex) Can roll 2d20 for Diplomacy check and take the better result. Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Earplugs +2 save vs. hearing effects, -5 hearing-based Perception. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Fool Me Once: Grandmaster Torch's sudden betrayal and subsequent escape have left you questionsing the motives of everyone around you-particularity your allies. You gain a +2 bonus on Sense Motive checks against current and former Pathfinders.(Rivalry's End) Heroes of Magnimar: Thanks to your actions in Ravaenmoor, and the protection of Magnimar's intrest in Varisia, you have received a medal and public thanks from the autorities of the city. While displaying your medal you receive a +2 bonus to your Bluff, Diplomacey, and Intimidate checks in Magnimar and in the cities and towns allied with it.(Feast of Ravenmoor boon) Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. Improved Trip You don't provoke attacks of opportunity when tripping. Resisting the Gossamer King: Your body was subject to a barrage of poisons and diseases in Ravenmoor. You had to either fight throught those debilitating effect coursing through your viens or die. As a result your body has toughened, and you have gained a measure of immunity to dieseases and poisons. You receive a +1 bonus to your saves against poisons and diseases.(Feast Ravenmoor boon) Sneak Attack +2d6: +2d6 damage if you flank your target or your target is flat-footed. Tax collector's signet ring (grants a +2 bonus on Intimaidate checks and imparts a -2 penalty on Diplomcy checks while in Varisia.(Feast of Ravenmoor) Well Informed(Shadow Lodge): Grandmaster Torch departed hastily, leaving his agents leaderless, but you still know some of the secrets he learned about the Pathfinder Soceity's leadership. Others also know this; you gain a +2 bonus on Intimidate checks agains Pathfinders.(Year of the Risen Rune) Eagle Knight: Caravan: Reference for Game Masters:
PFS # 93713-3 XP: 15 (slow advancement)(normal advancement before sixth level) Faction: Liberty's Edge (former Andoran (former Shadow Lodge)) Fame: 24 / Prestige: 14 Chronicles applied:
Aelfward Bloodyhanded
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