Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano reaches his fingers inside the wall where he thinks he see something and tries to open it. Strength Check: 1d20 ⇒ 1 Pulling as hard as he could his fingers slip and he falls on the floor. Hey Guys, I think I found something and I need some help opening it. he brushes himself off and starts to stand up.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Sense motive 1d20 + 4 ⇒ (2) + 4 = 6 Ashana: i was not calling you a thief, I thought i saw a necklace around his neck and now it is not there. feeling tension rise between the cat girl and himself Adriano backs off "I might have been mistaken in this light, my apologies." he needs to drop this or it will make the situation worse. He is going to have to keep an eye on her.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano steps foward putting his hand on Ashana's shoulder and crouching down whispering to her Ashana-GM: he awaits an answer before going to the next setp "You should put that back, trust is something I would like to keep doing with you. But not if you are going to steal from what we find."
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Silently Adriano walks toward the fallen books, treating this room like a tomb, looking at titles for the books if they have lasted the ravages of time. Perception Check: 1d20 + 7 ⇒ (20) + 7 = 27 Then rereads the writing one the wall to see if he recognizes them from a holy text of someone. Knowledge Religion: 1d20 + 5 ⇒ (3) + 5 = 8
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano head around to everyone checking to see how damaged the party is. Calling on the power of healing of the Dawnflower to heal his friends. Channel Positive Energy: 1d6 ⇒ 6 Adriano looks at the door and wonders what is behind them. "Phillip, you might want to see if we can break a piece of board off the deck to use off the club."
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano holds up his holy symbol of the Dawnflower thanking her for her power to harm hard these undead abominations with his faith in her. Adriano moves Between Shevan and Phillip hoping to get a large amount of these abominations in this wave of faith. As Adriano prays rays of sunlight come down from the heavens each one hitting a skeleton within the range of Adriano(30 ft radius centered on him) Channel Positive Energy 1d6 ⇒ 2
channel positive energy: Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting). Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano hope he doesn't have any issues going back to shore but at least with Phillip's help he might have a chance. 1d20 + 2 ⇒ (4) + 2 = 6 1d20 + 2 ⇒ (19) + 2 = 21 Adriano jumps in and can't seem to get the footing he needs then tries again doing better now he keeps going 1d20 + 2 ⇒ (19) + 2 = 21
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Praying to Sarenrae to bring the power of the sun down to destroy these undead he holds his symbol of the dawn flower to the sky and sings a prayer to the dawn flower. Channel damage: 1d6 ⇒ 3 Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. It is a 30 ft radius and the save is Will.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano looks out to the island hoping he can get there with out drowning or making a fool of himself. Swim 1d20 ⇒ 4 Adriano walks out to about his chest and hits a sink hole sliding under water taking in a mouthful of water, then drags himself to shore hoping to try again when he has caught his breath.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Sorry Ashana your post didn't come through on the RSS Adriano coming back to to the world from his day dream of home and the songs of his mother. Hearing Phillip's explanation he replies to Ashana. "Sorry sometimes that song takes me home. But you do it just like Phillip said, but there are other ways to do it as well if I can find what I need I will show you those."
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano nodding at Jask as he head over toward Gelik and where the rest of the group is, then turns to Gelik "On this trip we are going to also try to grab so fresh meat and maybe some greens to help brighten the mood, I believe the last real meal we had wwas poisoned." Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15
Male Half-Elf (Varisian) Cleric of Sarenrae 1
Adriano nods to Ishirou then walks over to Jask the young priest puts his hand on Jask's shoulder "Don't worry sir we haven't given up on you, we are still looking for the papers to clear your good name. Diplomacy: 1d20 + 2 ⇒ (4) + 2 = 6 help on the roll people the virtual dice hate me.
Male Half-Elf (Varisian) Cleric of Sarenrae 1
GM:
understood will try again in the morning
Adriano looks at the mercenary "I would like to talk to you in the morning to see if the feeling of dread is still there. Adriano bows to the mercenary "If you need any thing please let me know" all set to proceed when this it over
Male Half-Elf (Varisian) Cleric of Sarenrae 1
@GM: Adriano heads to Ishirou when the others head to the beach hoping no one else is in ear shot. "I was wondering whether or not there was anything bothering you or something I might be able to help you with, it is a tough situation, and I might be hard to deal with." Diplomacy 1d20 + 2 ⇒ (5) + 2 = 7
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