Captain Elreth

Admiral Swagger's page

14 posts. Organized Play character for WalterGM (RPG Superstar Season 9 Top 8).


Full Name

Admiral Swagger

Race

Human

Classes/Levels

Witch 9 (Retired)

Gender

Male

Size

Medium

Age

47

Special Abilities

Cackle, Evil Eye, Misfortune, Slumber, Flight, Prehensile Beard, Fortune

Deity

Besmara

Location

The Vast Sea

Languages

Common, Elven, Draconic, Infernal, Halfling, Abyssal, Ignan

Occupation

Admiral of a Pirate Fleet

Strength 7
Dexterity 16
Constitution 16
Intelligence 25
Wisdom 8
Charisma 7

About Admiral Swagger

2/18/2012 -- With the "acquisition" of a new ship, My Second Wife, Cap'n Swagger's first mate, Ausk Stormbrow, has elevated the esteemed privateer to the ignoble rank of "Admiral." Though he be honored to receive such a title, he apologizes for any inconvenience or confusion it causes on these here boards.

Painted Miniature
The Revelry

Swagger's Stat Block

Spoiler:
Human Witch 9
Medium Humanoid
Init +5, Senses +8 Perception

DEFENSE
AC 20 (+6 armor, +3 dex, +1 deflection), Touch 14, Flatfooted 17
hp 74 (9d6+36)
Fort +6, Ref +7, Will +6
Defensive Abilities:

OFFENSE
Speed 40 ft
Melee +1 Scimitar -1 (1d6-1) or beard hair +10 (1d3+9)
Ranged n/a
Special Attacks Hex: The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier. (DC 21) Hexes Evil eye (DC 21), cackle, misfortune (DC 22), slumber (DC 21)
Witch Spells Prepared CL 9th; concentration +15
5th - dominate person, feeblemind
4th – black tentacles, false life, greater, freedom of movement
3rd – dispel magic, haste (2), ray of exhaustion
2nd – cure moderate wounds (2), hold person (3), glitterdust
1st – burning hands (3), charm person, unseen servant
0 (at will) – detect magic, light, message, stabilize

STATISTICS
Str 7, Dex 16, Con 16, Int 23, Wis 8, Cha 7
Base Atk +4; CMB +2; CMD 15
Feats Extra Hex (cackle), Extra Hex (evil eye), Alertness (familiar), Ability Focus (Misfortune), Accursed Hex, Improved Familiar (Imp).
Traits Reactionary, World Traveler (knowledge local)
Skills Acrobatics +19, Disable Device +4, Fly +12, Intimidate +2, Knowledge (arcana) +16, Knowledge (dungeoneering) +9, Knowledge (geography) +12, Knowledge (history) +11, Knowledge (local) +17, Knowledge (nature) +11, Knowledge (planes) +14, Knowledge (religion) +8, Perception +8, Profession (sailor) +11, Sense Motive +1, Spellcraft +18, Stealth +4, Swim +2, Use Magic Device +8
Languages Common, Halfling, Elven, Infernal, Abyssal, Draconic, Ignan
Combat Gear Scimitar +1, torch x3, spell component pouch; Other Gear Ring of Protection +1, +2 mithril chain shirt, Headband of Intellect +2, Belt of Mighty Constitution +2, Cloak of Resistance +1, Boots of Striding and Springing, Ship (10 PP): "Revelry", Wenches: Sapphire and Jasmine, Imp Familiar.

Familiar, Nyxie

Spoiler:

Imp Familiar
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., Detect Good, Detect Magic, see in darkness; Perception +11

DEFENSE
AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)
hp 37 (9 HD); fast healing 2
Fort +2, Ref +9, Will +7
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +9 (1d4 plus poison)
Ranged tiny longbow +9 (1d4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 7th)
Constant—Detect Good, Detect Magic
At will—Invisibility (self only)
1/day—Augury, Suggestion (DC 15)
1/week—Commune (6 questions, CL 12th)

STATISTICS
Str 10, Dex17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4; CMB +2; CMD 16
Feats Dodge, Weapon Finesse
Skills
Acrobatics +14, Bluff +8, Disable Device, +4, Fly +24, Knowledge (arcana) +11, Knowledge (dungeoneering, history, nature, religion) +3, Knowledge (geography) +6, Knowledge (planes) +8, Perception +11, Stealth +15, Spellcraft +13, Use Magic Device +11
Languages Common, Infernal, Telepathy (50')
SQ change shape (any small or tiny animal, as per Beast Shape II)
Combat Gear: tiny-sized longbow, quiver with 20 arrows, tiny masterwork backpack holding the following wands: enlarge person, cure light wounds, grease, shield, vanish, obscuring mist.

SPECIAL ABILITIES
Poison (Ex):
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.
Familiar traits

Not blessed with fortune, fame or looks, Swagger is the epitome of the mantra: take what you can, give nothing back. He's not evil or good, not chaotic or lawful, not willing to agree to anything that would put him in a box. He staggers down the road of neutrality, only helping others when it helps himself. Some would look down on his actions, quick to reprimand or lock him in irons for a bit of petty theft, but whatever others think of him, Cap'n Swagger is always true to himself.

Different. That would be one word to describe him. Others might be loud, rude, indifferent, greedy, shrewd, ruthless, cutthroat and drunk. Words of praise to the ears of a pirate.

He yearns for the day when his ship, The Revelry is out of dry-dock and free to roam the seas once more. Until that day comes, he'll be adventuring with his loyal crew (Gruffy and Miro, namely) under the guise of the "Pathfinder Society." There's good money and fame to be had, both of which serve an aspiring pirate lord well. After getting his ship out of dry dock, he's decided to stick around for a bit, use the extra coin to maybe start up his own fleet... someday.

The Good Ship Revelry, Kalos the Bard, 4708 AR

Spoiler:
“In some circles there is a whisper and talk,
Of an old pirate ship and the ports she haunts.
If answers to these questions ye wish to find,
Then gather round and of history I’ll remind.
Of a man and ship that sailed the Sea,
Of Cap’n Swagger and his ship Revelry.

Aboard that ship is cast fit for song,
So fergive me should this tale go long.
Murderers, thieves and cutthroats be,
That crewed the good ship Revelry.

Squat and fierce, one would find,
The Halfling Miro wined and dined.
On flesh and meat the barbarian fed,
To feed a hunger for human head.
Raising a cup he shouts in glee,
“Drink to the good ship Revelry!”

Sittin’ from him across the table,
Is another short one just as able.
Gruffy the cavalier, and sitting beside,
Is the wolf he keeps saddled to ride.
The beast howls and the rider agrees,
“Three cheers for the good ship Revelry!”

At the table’s head a one eyed man saw all,
Of his mess and crew that were enthralled.
They joined to sail, to plunder and steal,
And fer the Cap’n, that be a good deal.
Since him there be none other that sailed these seas.
So were Cap’n Swagger, Master of the good ship Revelry.

More crew there were but names I've not,
Fer my time on the ship short, n' names forgot.
They came and left without a trace,
Lookin’ fer adventure, no matter the place.
One thing from them I’ll guarantee,
They never forgot their time on the good ship Revelry.”

Session history:
Level 1: Decline of Glory, Tide of Mourning, Mists of Mwangi
Level 2: Before the Dawn Pt. 2 (GM), Shadows Last Stand Pt. 1, Shadows Last Stand Pt. 2
Level 3: Crypt of the Everflame (GM - Marathon Night)
Level 4: Masks of the Living God (GM - Marathon Night)
Level 5: City of Golden Death (GM - Marathon Night)
Level 6: The Ghenett Manor Gauntlet, To Scale the Dragon (GM), Our Lady of Silver (GM)
Level 7: The Rebel's Ransom (GM), Dog Pharaoh's Tomb Pt. 1 (GM), The Pallid Plague (GM)
Level 8: King Xeros of Old Azlant (GM), Drow of the Darklands Pyramid (GM), You Only Die Twice
Level 9:

Feats to consider: Arcane Armor Training