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Profile
About Adjunta PaulInitiative: +1
Combat: club +2 (1d6+1) Armor Class:
Fortitude: +3
Class Features:
Orisons
Spoiler:
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Feats:
Skills:
Languages: Spells Per Day:
Domains:
Typical Spells prepared:
1st level:
Gear:
Magic items: Potions: Appearance:
Background:
Adjunta's father is a proud member of the bureaucracy, 'Nothing in this empire happens without us!' he'd often tell his son. While the nobles play at ruling everything is handled behind the scenes by the bureaucracy. It was an important lesson for the young boy who once dreamt that his family was descendant from a long line of kings. Power was now in the hands of the middle men. Adjunta has no intentions of being someone else's dog. Adjunta plans on making a name for himself, but he understands his father's lessons, and should he attain any sort of power the first thing he'll do is surround himself with the right people. |
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