Petrune

Adam Korsin's page

18 posts. Alias of mozartdminor.


Full Name

Adam Korsin

Race

Human

Classes/Levels

Oracle 1

Gender

Male

Size

Medium

Age

18

Alignment

Lawful Good

Deity

Unknown

Languages

Common

Strength 14
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Adam Korsin

Adam Korsin
Male Human
Oracle (Lore) 1
LG Medium Humanoid
Init +2, Senses Unmodified

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DEFENSE
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AC 18, Touch 14, Flat-footed 14, (+4 cha, +4 armor)
hp: 10 (1d8+2 con)
Fort: +2, Ref: +4, Will: +2

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OFFENSE
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Speed: 20ft
Melee Morningstar, (1d8+2)
Ranged Light Crossbow, (1d8)

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STATISTICS
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Str: 14, Dex: 10, Con: 14, Int: 10, Wis:10, Cha: 18
Base Attack 0, CMB +2, CMD 17
Traits Reactionary, Focused Mind
Feats Scholar (Religion, Nature), Extra Revelation
Skills
Diplomacy: +8, Heal: +4, Knowledge (Nature): +10, Knowledge (Planes): +8, Knowledge (Religion): +10, Spellcraft: +4
(Armor Check -2)
LanguagesCommon
Combat Gear Chain Shirt, Light Crossbow (x20 bolts)

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SPECIAL ABILITIES
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Curse
Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Revelations
Sidestep Secret Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

Lore Keeper Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.

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SPELLS
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Orisons (4 known), */day
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Create Water
Detect Magic
Guidance
Light

level 1 (2+1cha known, all cure spells, mystery spells), 3/day
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Cure Light Wounds
Bless
Cause Fear
Obscuring Mist

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EQUIPMENT
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Studded Leather, AC +3, 20lbs
Buckler, AC +1, 5lbs

Morningstar, 1d8 x2, 6lbs

Light Crossbow, 1d8 19-20/x2, 4lbs
--Crossbow Bolts 20x, 2lbs

Backpack, 2lbs
Bedroll, 5lbs
Flint & Steel, 0lbs
Rations (x5), 3lbs
Spell Components Pouch, 2lbs
Waterskin, 4lb
______________________
55gp, 9sp

~50lbs (58 lbs. 116 lbs, 175 lbs)

Background:

Adam Korsin was raised on his Father's war stories - stories about deeds that had garnered the family a new level of recognition and standing in the world. Fueled by his father's successes, Adam always harbored dreams of grandeur and the idea of living up to his Father's reputation. Unfortunately, things took a turn for the worst for him when he was thrown from a horse during a hunting trip - badly breaking his leg in a way that the years and countless clerics couldn't quite fix.

Some good came of this injury though, as his weeks of bedridden healing sparked a new passion in Adam as his elderly nurse sat at his bedside and recounted countless tales to his absorbent young mind. Eventually, this position of teacher/story teller was taken over by a cleric of the Voice, named Cornelius, that had some reason taken an interest in Adam ever since he was unable to heal the poor boy's affliction. As Adam recovered and began to try to build up his strength and skills once more, he was always willing to step away from his plans whenever Cornelius stopped by the family homestead to check up on him. Stories of Cornelius' wanderings and the happenings in Ansa always accompanied these visits, and fresh knowledge was always more valuable to Adam than a few more hours of practicing swordplay with his brothers. Cornelius was also the first person Adam went to when his innate magical abilities began to surface, and it was under the tutelage of the cleric that he finally made some sense of, and took control of, his gift.