Kalyth wrote:
<snip> I mean a Cure Critical Wounds spell by a 10th level cleric heals 4d8+10 hps (28 hps average, max 42hps) a 10th level paladin with an 18 Charisma who uses 4 "charges" of lay on hands would heal 40 hps set. <snip> The cleric will only be ahead at 11th level when he gets Heal and then only until the paladin gets Heal also.
Not even going to mention how a paladin beats a druids healing ability hands down. Oh wait ooops I just did.
A 10th level cleric with a comparable 18 wisdom will have: 2 5th level spells, 4 4th level spells, 4 3rd level spells, 5 2nd level spells, 5 1st level spells available to him for the day. Each of which, at need, can be converted to a cure spell. The cleric also has full progression in Channel Energy. There are feats available to allow the cleric to use his healing from a range as well. The cleric will gain access to Heal next level.
The 10th level paladin with 18 charisma will have 9 Lay on Hands uses. With the proposed rule change allowing him to use his charisma modifier to determine the number of Lay on Hands uses he can use in a single action, he can heal himself or someone else he touches twice per day. He will probably have more Channel Energy uses than the cleric due to concentration on Charisma, but he channels as a cleric 3 levels lower. The paladin will gain access to Heal...in 8 levels.
The paladin hardly outsines the cleric in healing. Whether he outshines the druid is entirely up to the druid, and what spells the druid chose to memorize for the day.
I believe the paladin's role is to be a fighter type character with some access to holy power. I'll now examine how the paladin compares to other characters in the fighting role:
A paladin, in order to make use of his class abilities, has many stats he has to pay attention to. Charisma is important for spellcasting, smiting, Lay on Hands, Divine Grace, channeling energy. Strength is important for being a good fighter. It is made even more important by the changes to...
I think Jess's route is the best. I hope we see it in the final release.