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Adam Daigle's page
Developer. Pathfinder Society Member. 5,822 posts (5,898 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 18 aliases.
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Sanael Idelien wrote:
Despite my professed love for rogues and rangers, I do enjoy the Warlock class on a lark. It's got a lot of very interesting things going on about it...and it drives a DM crazy sometimes.
I had a player drive me crazy with a warlock. Bat swarms and Shatter at low levels in the had of a creative player is nerve-wracking.
Saern wrote: If you get this up and running, I'll drop in every stat block I make in the campaign I'm currently designing. I'm always eager to make NPCs, but sometimes its just great to pull one out that's already made. The campaign should run from 1st to 20th level, provided the group sticks with it, so it should provide quite a range of resources. Same here. All the characters in my game are 2nd right now, so stat mining this game would be very easy and provide a wide range of levels and concepts.
I'd be willing to contribute. Not so much with the electronic aspect of it, but I love fleshing out NPC's and have many in my folder.
Good thread.
Baramay wrote: Do you mean Azor'alq? Uh....no.
I've been doing alot of Sheldomar Valley history research and have come across mention of this blade often. Anyone have any definitive info on it? Just a long shot, not terribly important. My campaign isn't really based upon this as none of my character's are going to rule Keoland, but I'd like to know more.
Doug Sundseth wrote: Savaun Blackhawk wrote: Does anyone ever have players making up stupid crap like that? Well, there was Ivna Eydea ("I've no idea"); occasioned by a player who couldn't figure out what to call her character. That character lived for years.
I played with a guy who in a pinch named his character Noname'.
Most of the time in parties when someone chooses a dumb name they end up with an appropriate nickname.
DragonNerd wrote: The alignment that fits selfishness the best has to be neutral evil. That is what I get out of the alignment aspect of selfishness. Agreed. Law and chaos doesn't necessarily have to play into selfishness, but greed is one of the Seven.
Ultradan wrote:
Each movie could be about a different group of adventurers, with some re-occurring characters. Also, each movie could be in the same setting (say Greyhawk) but with a different adventure for each film. They could have titles like “Greyhawk Chronicles: The Tomb of Horrors” or “Greyhawk Chronicles: The Temple of Elemental Evil”. Ultradan
ToEE was the first thing I thought of.
Give me a bit more about the situation and the NPC and I might could write something up for you tonight. I'm supposed to be working on my Sunday game, but the only work I have left is all the technical crap and I'm feeling creative tonight. I'll probably end up working on things my players won't encounter for 6 more sessions.
Jebadiah Utecht wrote: I hate people who can't spell "rogue" properly. Seriously. No, seriously. I may have never met them, but I hate them personally. I didn't want to be the first grammar/spelling nerd, but now that you've opened the gates....I really really freakin' hate the constant misuse of the obviously elusive "to - two - too". Not to mention the complete lack of understanding of "there - their - they're". From a book and language based game I really expect more out of the community. It doesn't hurt to go back and re-read your post. Since this is all text, it is quite difficult to communicate voice inflection and such, which is why people get angry at others due to miscommunication or just completely don't understand what in Hades someone's talking about.
The rant thread is certainly an exception, in that it's quite difficult to deliver a good rant and edit your missive simultaneously.
I made my table top out of a sheet of the thin white shiny stuff that lines showers or other area that often get wet. (Can't think of the real name, I always call it shower board.) It works as well as a dry-erase board at a quarter the cost. I then marked the whole 8'x4' surface with a 1" grid in permanant marker. The use of the marker was not the best idea; the dry erase marker faded out the permanant marker after a while. So our next one is going to have the grid cut into it with a router and then thin plexi-glass layered on top.
The wire spell templates can be easily made with a pair of needle nose pliers, a ruler and some heavy gauge wire. Go for electrician wire for diferent colored insulation.
Hobby Lobby and Micheal's and places like that have neat walls, buildings and props that are used with dollhouses and train sets. Also trees, shrubs, barrels.
I'd love to hear what the rest of ya'll use to enhance your gaming. The best ideas come from this kind of networking.
Rogues. I'm a skill nerd and I love the skill points. I love that they can fit into any gap in the party and do what needs to be done. Of course sneak attack never hurts. I've also always been a fan of clerics and one of my favorite characters was a rogue/cleric of Olidamara.
farewell2kings wrote: I think what D&D needs is a game mechanic that allows lower level monsters to still present a reasonable threat to higher level characters, especially in large numbers.
It's called tactics. Combat options. Something like that.
I've just started reading these message boards a few days ago, but it seems like there's alot of folks out there my age that have played a significant amount of their D&D using 1st and 2nd edition rules. Do any of you other oldies had a good tried and true method of converting old characters into 3.5? Anyone tried a hand at module conversion? It seems easier to just take the concept and make it using new rules. Ya'll's thoughts?
Amaril wrote: Keoland PDF. Pardon my ignorance, but what, where?
Years back when my group was playing 2nd edition we brought one of our friends into the group to start playing with us. We had been friends with him a long time and he eventually became interested in playing what he thought was a 'silly game' from hearing us talking about our campaign all the time. We started him off as a fighter so he could learn the rules easily.
He had some of the most way-out ideas and for the first few sessions had reign him in when he would try to do too much in a round, use an item that his character couldn't use or any other rules based thing like that. But as he got comfortable with the system of play, yet still not proficient with many of the rules, he became one of the better players at the table due to his non-linear game thinking. Alot of us oldies who have had very static gaming groups tend to railroad ourselves into a certain style or type of playing, and players new to RPGs are a great way to freshen our minds and experience.
I am running a game set in northern Keoland and have been finding that there are very few Keoish cities that are fully mapped. So I started working on my own. If anyone has any maps of Niole Dra hook me up. My party will be working their way south eventually so I'd be willing to have an info exchange with you Rath if you want.
I seem to recall Forgotten Realms material in 2ndEd having drow craftsmen creating artificial limbs, but can't for the life of me recall where. The precedent is certainly there in fantasy worlds. (most recently in FMA)
You can have it affect your game as much or as little as you like depending on the complexity of the arm. If this were my game I would have the prosthetic be purely mechanical/alchemical.
I agree. The spell has promise ( might be a bit strong at later lvls ) But a good way to curb abuse is to lessen the duration to 1min/lvl or maybe even better 1rnd/lvl.
One round per level will meet your player at face value of what he presented to you as justification for researching this spell ( in case enemies break throu the front lines ) and help you by keeping your in-the-throes-of-battle spellcaster from being a wicked weapon master just because he's smart ( or charming ).
And to be honest, as far as the spell level goes, I think just attack bonus and not attack AND damage.
Hope some of this helps.
I ruled that the ray was still in effect and allowed the group to know where the imp was (what 5' square), but any attacks would still have a miss chance. Just like using the ray on a displacer beast.
Targeting ray is only a 1st lvl spell and there are other spells out there to get past invisiblity (Glitterdust, 2nd lvl; See Invis, 2nd lvl; or Faerie Fire 1st lvl, but its a druid spell) Most importantly, I think that if helping get past concealment was a use of this spell it would have been written into the description.
Thank you guys for your help.
Last week in a new game I'm running a player had cast Targeting Ray on an imp that subsequently went invisible. He insisted that the ray negated any miss chances any of the players would have against the imp. I disagreed since the spell description allows a +1 for all ally's ranged attacks, but says nothing about negating miss chances. Any comments?
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